azante wrote: I will add the Churlwood ambient forest track later today. The Blood in Your Eyes is Stretched Across the Sky - Churlwood ambient (md5 checksum 35f4b86fc243bef08df2286cb8542ead) If you would rather stream the file, use this link Apologies for the delay, but Mediafire won't host such a large file (28.6 MB). I used this track as background music for the Churlwood, which I made into a semi-haunted, dark fey infested, ancient forest. I'm not sure if that jives with the Paizo canon, but it worked for my campaign. This track is also released under the Creative Commons Attribution-Share Alike license, so feel free to redistribute or modify to your liking but please link to The Sculpted Oculus if you do so.
azante wrote: I will add the Churlwood ambient forest track later today. The Blood in Your Eyes is Stretched Across the Sky - Churlwood ambient (md5 checksum 35f4b86fc243bef08df2286cb8542ead) If you would rather stream the file, use this link Apologies for the delay, but Mediafire won't host such a large file (28.6 MB). I used this track as background music for the Churlwood, which I made into a semi-haunted, dark fey infested, ancient forest. I'm not sure if that jives with the Paizo canon, but it worked for my campaign. This track is also released under the Creative Commons Attribution-Share Alike license, so feel free to redistribute or modify to your liking but please link to The Sculpted Oculus if you do so.
Reposting from RotR forum for more exposure: One of my players has been composing the soundtrack to our Pathfinder: RotR campaign. I thought I'd share these tracks with the community to see if anyone out there can benefit from them and also to get feedback. Visit The Sculpted Oculus' blog or soundclick page for more ambient, electronica and noise tracks. The Stone Giants - Fortress of the Stone Giants intro. (md5 checksum 2b07082b4d0d328e8ac312a11889f7d7)
I will add the Churlwood ambient forest track later today. All of these tracks are released under the Creative Commons Attribution-Share Alike license, so feel free to redistribute or modify to your liking but please link to The Sculpted Oculus if you do so.
One of my players has been composing the soundtrack to our Pathfinder: RotR campaign. I thought I'd share these tracks with the community to see if anyone out there can benefit from them and also to get feedback. Visit The Sculpted Oculus' blog or soundclick page for more ambient, electronica and noise tracks. The Stone Giants - Fortress of the Stone Giants intro. (md5 checksum 2b07082b4d0d328e8ac312a11889f7d7)
I will add the Churlwood ambient forest track later today. All of these tracks are released under the Creative Commons Attribution-Share Alike license, so feel free to redistribute or modify to your liking but please link to The Sculpted Oculus if you do so.
Shisumo wrote: XP is more than just advancement speed, though. It's also a crafting cost, and a spell component. Dropping it down to 1000xp per level means I never get to cast wish. Ever. Scale crafting costs and spell components. You could easily substitute (Spell Level x 10 xp) for the component or (Gold Price / 250 xp) for crafting. If you shift the level requirements for experience, just do the same for everything else so it retains the relative cost.
My group plays 1 night a week, usually 4-5 hours. We started in December, took two weeks off for the holidays, and started HMM this week. So we're at about 20 hours per module. However, my group is pretty... weird. They can circumnavigate entire sections of the adventure and still piece everything together.
My party didn't want to leave Magnimar. It took most of a 4 hour session to get them out of the city without railroading them. Because of this, I pulled a Lucas wipe to get the party to Turtleback.
Spoiler: I fully intend to have the party explore Paradise before it sinks. I was a little disappointed when the adventure indicated they wouldn't get to RP there. I've got a very lawful good party and want to throw temptation into their midst. And if I can, incite a battle that results in the PCs being responsible for the ship sinking and sending all those souls to the runewell. |
