ayryq |
We lost (badly) in scenario four in this one. (Playing at home, Core cards only, Kyra, Seelah, Mersiel, Lem.) The problem for us was the closing of each location.
The first two locations require the player who just fought the Henchman to then encounter the danger (delaying the closing is not practical, and not helpful either as these are some of the most bane-filled locations in the box).
Then the storybook rule requires a random character to encounter the danger upon moving. Of course, we're all pretty spent having helped the unfortunate character who found the Henchman. And, of course, the danger Drake came up pretty often; both it and Inferno Trap have a BA check affecting local characters, which is everyone in this scenario.
Three of the four of us made it to the last location (limping and bleeding...) but with just three hours left.
We beat the first three barely (rolled a 1 for the first scenario, Drained/Unhallowed) but the final one thrashed us.