Ashkar

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 360 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Have we just backdoor turned kineticist into a variant class by locking it out of the mythic rules?

Or is the panic I keep seeing passed around groups and chats I'm in unfounded and the class actually does work with the mythic system?

I'd worried when Rage of Elements came out that this would be a 'one and done' book and Paizo would thereafter act like the class never existed. It does get mention in newer APs on the 'what class is appropriate or not appropriate' for this or that adventure. But if that's the extent to which it ever get mentioned again, is it essentially 'done' and not actually part of the 'game canon' anymore?

Do we need errata, or just someone to re-read the mythic rules and explain how it wasn't actually left out?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Jolt Coil is a level 3 magic item with the trait 'Spellheart' that lets you cast Electric Arc.

The magic item specifies that:
"The spell DC of any spell cast by activating this item is 17."

Which directly contradicts the 'Spellheart' trait:
'When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher.'

So who wins that argument?

If I'm a level 10 spellcaster am I using a cantrip with a save DC of 17, or my caster DC?

Secondly how much damage does it do?

It's a level 3 magic item.
Is the Cantrip heightened as a level 3 caster for 2d4 + spellcaster attribute bonus? (3 / 2 and rounded down to heighten 1).

Of it I'm a level 10 caster, is it heightened 5 for 6d4 + spellcaster attribute bonus and we ignore the fact that this is a level 3 magic item.

This one popped up on a conversation on reddit, and I'm assuming it heightens to 3 and has a DC of 17 because that's what the item itself says, but others are saying it heightens and has a DC as per the user as if it was their own spell and not a magic item.

So I'm now not sure who would be correct, and what that ruling comes from. Yes I know Cantrips auto-heighten. But do magic items auto-heighten?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

There's probably a rule against this that I haven't found yet.

But I'll ask for thoughts on it anyway.

If you're a leaf druid can you get your fresh berries from a leshy character (yourself or another), your leshy familiar, someone else's leshy familiar, or a leshy "animal" companion belonging to yourself and/or someone else?

Or is it pretty much find a berry bush or bust?

If there's not 'RAW' comment on this, then I guess it's a question for your GM.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Treat wounds states:

*****
You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).
*****

I assume then, that if I have 2 people with Medicine, and one patient...

They cannot BOTH treat that patient. Whoever treats first triggers the cooldown and that's it. Correct?

We've been running it the other way in one game I'm in: each medic's cooldown being separate, and battle medicine as a third distinct cooldown. But I think we've been doing that wrong.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I presume Dual-Weapon Reload only reloads one of the two guns you're holding:
https://2e.aonprd.com/Feats.aspx?ID=1952

So if you've got the combination of Dual-Weapon Reload and Paired Shots and you've just used Paired shots... what's you're rotation look like?

I'm about to start playing a Pistolero with this very setup.

Turn one:

1,2: Paired Shot
3: Dual-Weapon Reload for one of the pistols.

Turn two:

1: Dual-Weapon Reload for the other pistol.
2, 3: Paired Shot

Repeat that cycle?

If I wanted to use Raconteur's Reload I'd have to drop or holster a weapon first?

So that action cycle would look like:

Turn one:

1,2: Paired Shot
3: drop one gun and Raconteur's Reload

Turn two:

1: Draw a new gun
1,2: Paired Shot

- In this case, we are assuming I have 3+ guns on hand. Which for my character is the case - she has 4 duelist pistols in the Gunner's Bandolier.

This about the right sequence of events or am I missing a rule somewhere?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Doubling Rings allow the runes of an item in one hand to also work for the item in the other hand. But they're melee only.

Here on the forums I discovered that apparently during the playtest of Guns and Gears there was a ranged version of them.

But I do not see mention of it in the published book that I own.

Does such an item exist anywhere? Perhaps under a different name? Or was it purposefully kept out?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hallowed Necromancer Dedication has a requirement of expert in religion. It's available at level 2.

So far I've only found one way to do this: Rogue Class.

I'm seeing any other pathway to getting a skill to expert by level 2. Gnomes can get a lore skill to expert by level 2, but only lore skills and not Religion.

Are there any other pathways out there that I might have missed?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

So Munitions Crafter has this note:

************
You become trained in Crafting and . . .
You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items.
************

Herbalist Dedication does NOT state that.
Alchemist Dedication does:

************
You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items,
************

The background Pyre Tender; currently the only background that gives the feat Alchemical Crafting does NOT have that statement.

Alchemical Crafting then has:

************
You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book.
************

So does this mean that everyone who has "Alchemical Crafting" has 4 starting formulas, but if you have Munitions Crafting or Alchemist Dedication (or any others I have yet to note that call out 'additional' formulas) you start with 8 formulas?

I also assume that you only gain additional free formulas as you level if your actual class is alchemist (or some future class with that same feature)?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I like the PF2E Cleric, I'm just trying a mental exercise at building something that can do the healer role that is not a cleric.

I've been playing around at making assorted characters in Pathbuilder that are themed as healers but which are not clerics.

I'm on the fence right now as to whether or not any of them would actually be good at the role in a group that had no other healing.

So I'm wondering if anyone has their own thoughts on this. Particularly has anyone pulled it off in play - either successfully or as a failed experiment. Is Healing Font so powerful that there's really no way to be effective enough without it? Or am I over-valuing it when I think about this?

If I stack something like alchemy or herbalist archetypes with a leaf druid that has battle medicine - I can get what looks pretty good 'on paper', except I'm tempted to waste all my spell slots on heal. And then I'm starting to think this is an unwinnable mental exercise - that my best possible result is an 'off healer' or a 'heal bot' that has nothing else to offer except spamming cantrips.

So... TL:DR... any thoughts on non-cleric healer options?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It seems like everyone uses this variant rule.

To the point that it's maybe more common than even allowing the human ancestry. ;)

So I'm kind of wondering if there is anyone out there that doesn't use it.

If they don't, why did they make that choice? How have things turned out? And how did players who were aware of the variant react to not having it?

I've seen a lot of recommendations to use it, but I've yet to ever encounter the counter opinion. So I'm curious to see if I can find anyone willing to either defend not using, or just state how it went in trying to run a campaign (something long enough for the difference to matter) without it.

I'm "on the fence" for how I will approach it when I finally start my own game. But I've only seen one side of the debate so far.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I've qualified for Pathfinder Advantage and my '4th qualifying subscription' has shipped.

I see this on my account and subs pages pages:

----------------------
The following subscriptions are associated with this account:

Pathfinder Adventure Path
Pathfinder Lost Omens
Pathfinder Adventure
Pathfinder Rulebook
As a Pathfinder Adventure Path Subscriber, you've gained access to Paizo Advantage. More details about Paizo Advantage can be found here.

And on my Subs page:

My Subscriptions
As a Pathfinder Adventure Path Subscriber, you've gained access to Paizo Advantage. More details about Paizo Advantage can be found here.

Subscription Options
Your 4 active subscriptions qualify you to receive a FREE digital Organized Play subscription when your final qualifying subscription ships. You will receive the subscription issues as they release. You may update your selection at any time.

Save More with Paizo Advantage
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No matter what I add to my shopping cart, I'm not seeing the 15% discount. How does that work or get applied, if at all?

I've gone all the way to the final step of checkout and not seen any change in the price totals, so I'm wondering if this is just not working or something.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Just got my Pathfinder books in the mail, and looking through them with curiosity.

To get me straight to the heart of what's different that I'll need to know as a player being handed a pregen for what will be our first session later in the month - what should I read first?

Where to go in my Core book to find the significant changes?

Anything I should mentally prepare myself for ahead of time?

I gather most of the group the GM is forming will be new to Pathfinder, with a few exceptions that will likely help us smooth the transition. But I'd like to be more prepared than 'random gamer with a d20.' :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Pathfinder is probably going to be the first to the table, but how much competition are we likely to see from people each trying to be the source of the 3.5 ruleset?

If Paizo, Green Ronin, Necromancer, and some 10-20 odd other publishers all decide to have their own vision for how 3.5 should be preserved, where will that leave fans trying to pick a system to follow and be compatible with each other?

Backward compatibility is one thing, but moving forward, are we going to start seeing 5 or 6 different versions of what a fighter is, what lawful neutral means, how to cast charm person, etc...? Are DMs going to be facing a nightmare of choices and a table of players competing over getting their preferred choice in front of the DM?