Treat wounds states:
You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).
I assume then, that if I have 2 people with Medicine, and one patient...
They cannot BOTH treat that patient. Whoever treats first triggers the cooldown and that's it. Correct?
We've been running it the other way in one game I'm in: each medic's cooldown being separate, and battle medicine as a third distinct cooldown. But I think we've been doing that wrong.
|Darksol the Painbringer|
Darksol's got the right of it.
Treat Wounds makes you immune to all subsequent treat wounds actions for 1 hour (10 minutes, with the Continual Recovery feat), regardless of who is attempting to treat wounds.
With Battle Medicine, it DOES depend on who is attempting the check. You can receive one Battle Medicine per person per day (barring other feats/abilities which change this "cooldown period", like the Forensic Medicine Investigator methodology).
|Lost in thought|