Psychic/Commander
Player Name: Andrew
Sorry about slow responses. Turns out, there was a reason I took a break from PbP. Thanks for running - Had a great time! I am definitely totally rebuilding my character. Thought I would enjoy a non-castery archer in this edition but turns out I don't at all. (Didn't in PF1 either)
Psychic/Commander
Gorwinel decides to focus on the wisp. First Action
Second Action
Third Action
Psychic/Commander
Gorwinel lacks the ability to do any of the skills I think, so he can just do untrained Occultism checks I think? I'll roll them Gorwinel tries the best he can to fix the ritual, but proves to be little help at this stage. Action 1
Action 2
Action 3
Psychic/Commander
Gorwinel is 6/16, which is fine. although he'd like someone else to lead for the time being. Also don't forget the healing scrolls that Gorwinel gave out should we need them in combat. :D Despite his rough shape, Gorwinel says "I think we should press on. Can anyone do anything about the issue in that room? There may be something important inside, and we probably should rid this place of it if we can." He has no knowledges to know whether this is true or not.
Psychic/Commander
Gorwinel would likely get up, grab his bow, and get out of there. I think I just have to make a flat check to stop bleeding if I'm doing it actively, and I would also take the damage first. Someone with healer's tools could administer first aid for 2 actions to stop the bleeding, which would give me an additional flat check before I make the check at the end of my turn. Flat Check: 1d20 ⇒ 3 - Well definitely failed that. I'll let you roll the damage. And if I get first aid before going again, there would be another flat check I would get immediately. "Ah! Thanks everyone but I can't take that again!" Gorwinel scrambles out of the room, picking up his bow before leaving.
Psychic/Commander
Re: Secret Rolls; As a note, I've seen lots of variance in what are secret rolls based on who is GMing, so it's hard to assume when there's going to be a secret roll, especially since the Core Rulebook even says it's optional to use them. As another note, I am not a fan of them at all but also recognize they are part of the system (especially when are given Hero Points to reroll checks and we don't always know when we're making a check) But just wanted to point it out, as it's hard to know when a GM wants a check to be secret or not.
Psychic/Commander
Oh! Didn't realize that Group Coersion would come up here! Gorwinel has it! Gorwinel points at a couple of the women. "You really don't want to be messing with us. The Pathfinder Society is a great agency whose goal is to collect artifact and accumulate knowledge, but every organization has a bad side, and the Pathfinders are a powerful organization at that." Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19
Psychic/Commander
Don't know if someone will stabilize Gorwinel, but if not he'll use his Hero Point to not die. BTW, I will probably still check once/day but I'm going in a work trip for 2 weeks, so just be aware. The tactics Gorwinel has displayed so far (pull out bow, point blank stance, then shoot shoot shoot) is pretty much all there is to him.
Psychic/Commander
Gorwinel just start shooting in its face. Gonna provoke if it's got it Three actions to attack
Shortbow Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Shortbow Attack: 1d20 - 1 ⇒ (16) - 1 = 15
Ick!
Psychic/Commander
Reflex Save: 1d20 + 9 ⇒ (19) + 9 = 28 Gorwinel is able to avoid the beast's fiery breath. "Losseyel!" Flashbacks of what happened to former comrades whilst being an Aspis agent flood his memory. However, he relies on others to save her, as he lacks the skills to do so. An anger rises inside him as he throws caution to the wind. First Action
Second Action
Third Action
Psychic/Commander
Gorwinel reads the group and heads a little towards the front, seeing many of the other members vying for the back. Gorwinel doesn't mind being up front if needed, but definitely is an archer build so doesn't mind the back either. He's got good AC so is good either way. Funnily, in this edition it doesn't matter much shooting right in someone's face since most creatures don't have AoOs.
Psychic/Commander
Gorwinel nods to Orla and smiles. He certainly appreciates her help and enthusiasm. Gorwinel sees he Trade Prince with Calisro, and trusts the rest of the party to take care of him while he talks with her, trying to butt his way into the conversation. "Greetings Calisro. May I speak with you for a moment about something important? We could go gets more drinks if you'd like." Trying to Intimidate Trade Prince out of the conversation by saying something is important, or maybe it's Diplomacy considering I'm not being overtly threatening and offering a Drink to Calisro? Or maybe it's Deception because I'm misguiding the Trade Prince into thinking I have something important to say to Calisro (Because Gorwinel really doesn't)? Regardless, they are all the same bonus for me, so I'll let the GM decide. Diplomacy/Deception/Intimidate: 1d20 + 6 ⇒ (16) + 6 = 22
Psychic/Commander
Gorwinel is amused by the description of "kid" in any fashion to describe him. He's certainly older than most of the guests at the banquet. "Locke, pleasure to meet you. I'm Gorwinel..." He sees Locke trail off to looking over the crowd and decides to leave him alone for now. Taking the glass from Zazz, "The gesture is greatly appreciated." He nods in reverence, perhaps a little too formally for the occasion. Glass in hand, Gorwinel starts to be on the lookout for Calisro.
Psychic/Commander
Gorwinel smiles at the two halflings' enthusiasm. He has always liked the general optimism most halflings exude. Turning to Orla, "A pleasure to meet you, Orla. I am Gorwinel Virdin," he pauses for a brief moment and then says with a smile, "with an 'el' at the end of my first name like many elves have. I will have to ask you to write down your name at some point so I can say it properly, if that's not too much to ask?" He turns to Zazz. He seems a little caught off guard by Zazz's presence, but looks down and quickly straightens himself before looking back up and speaking, "A pleasure to meet you as well. Some punch does sound good, but I'd like some water as well to dilute it. I find most caterers around here like their sugar and flavoring a little too much." He quickly turns away from Zazz and recalls some memories from long ago. Oh, my son. Where have you gone? How I wish to know how you've turned out. Talking to Janira, "And I suppose I should find my way to Calisro Benarry. I have been a wanderer and adventurer during my past life, and feel I could connect with her most easily." Horizon Hunters
Psychic/Commander
Heading to the Grand Lodge:
An aged elf reads the letter, an eagerness glimmering in his eyes as he reads Janira's optimistic letter. He quickly folds it and puts it in his backpack, heading to the Grand Lodge for further instructions.
Finally a change of pace he thinks. I'm ready for more adventure once more. Too long have I waited here in Absalom for my life to move on from the Aspis. Cheap street performances can only give you so much self-fulfillment. Hopefully the Pathfinder Society won't prove as brutal as the Aspis were. He quickly packs his things into his backpack. He affixes his bandolier and puts his hatchets, sling, and sling bullets. He then looks at his shortbow in remembrance, thinking Old friend, into the fray once again. He then attaches his quiver, checks his now-yellow piece of paper that describes all of what he needs to bring for adventuring, and heads to the Grand Lodge. Gorwinel arrives a little early, but not too early. He figures many of the younger crowd (for him) appreciate someone who is punctual but not trying to outshine the others. He wears leather armor, and carries a very-full backpack. He carries numerous ranged weapons on him - hatchets, sling, and most prominently his shortbow. He wears an aged elven face, although the elves never seem to age as much as others even in their 200's. He waits for others present to initiate dialogue. He figures to let others start the conversation, figuring he has no idea what local gossip or current events in Absalom they may talk about. He never paid too much attention to such things. |