aaron Ellis |
Hello all. I have concerns about the Irradiate spell. The spell's entry seems to be incomplete as written. Specifically regarding what happens on a successful save and to a lesser extent what happens on a failed save. The spell says the save is Fortitude partial - see below, but the spell description never actually details the partial save effects.
As a player, my last party got wiped out by a couple of Druids spamming the spell. As played at the table, targeted creatures who made their saves against the spell still took half damage from it. At CL 10 spells we were looking at between 1d4 and 2d4 CON *drain* every time the spell hit us.
After the TPK, I started GMing Iron Gods for the same group of players. I will likely be throwing Irradiate spells at the PCs in the near future and would like a bit of clarification before I use the spell in my game.
So my multiple-choice question to the community and/or the devs is as follows:
What are the Irradiate spell's effects if targeted creatures succeed on their saving throws against it?
A) targeted creatures take no CON drain and no STR damage
B) targeted creatures take full CON drain but no STR damage
C) targeted creatures take no CON drain but full STR damage
D) targeted creatures take half CON drain and half STR damage
E) targeted creatures take half CON drain and no STR damage
F) something else happens _________________________
On paper, Irradiate looks overpowered when compared to other spells at the same level (Fireball, for example). There is no easy remedy for the ability score drain and no good defense against it.
Ideas? Suggestions?