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Thought u just said that alchemist extracts aren't spells so how is that supposed to work if enduring blessing can't modify it?


So not worth it considering it takes 2 bombs


That's disappointing


Not enduring armor enduring blessing which makes a buffing spell permenent I believe also its under hierophant


Complex bomb discovery allows u to break that rule I thought I put that in the title n I apologize if it wasn't there


1 can any character take any path? I don't see requirements anywhere
2 if u can does that mean a non spellcasting class can take crafting mastery?
3 it sounds to me like u could get craft construct and other non core crafting feats is that true?
4 can the alchemist make use of enduring blessing (not sure if that's the name of it) or archmage equivelent ?


Yes I have seen both but this is the only one that lasts for improved invisibility adds to stealth involves an alchemist and with a terrain character trait I can get stealth as a class skill yes I could go n get hide in plane sight in more easy ways however I don't see anything to anywhere near the same level as that combination


That don't seem fair or logical. I'm mean its like the chicken or the egg deal. Which came first the feat or the weapons. Someone had to make the weapon before anyone couldhave ever used feat. I mean there had to be some mad genius who kept blowing his lab up til he perfecected the gun n he didn't have nothing but skill n schooling also if u can only craft one to obtain one at half cost then why would there ever be full costs? Does that mean if I make one I can sell it for double?


Can I take improved familiar? Can I share extracts with it? Can they deliver a payload? Can they use mutegen? If I take an extract n they are under my skin when they desperate who gets benefits or do both? If I'm small n have a small sized familiar how does that work when it attaches? General familiar question can I transfer a touch spell from an item or share a buff from an item?


I'm trying to figure out out what craft skills are involved for crafting guns n ammunition cause of a racial trait I could take for a gnome which would allow me to be proficient in that weapon and for that matter if I am proficient in the one I make could I take feats that require proficiency? N now that I think bout it are there any rules anywhere about let's say acid flask alchemical errors or bolts or anything of that nature? N would they b touch attacks? Would I do ammunition DMG and alchemy DMG or just alchemy DMG?


Can I combine any asterisc bomb discovery? If so how does it work? Actually how does it work completely? It looks like it would only combine damaging ones with no saves included but then its too weak. It looks like u couldn't add cloud bombs to anything n other such confusions could someone help clear it up for me?


I've been focusing on the alchemist a bit cause it speaks to me above and beyond any other of the classes having said that I've found the gnome sabituer archetype which some of the discoveries allow u to have hide in plane sight and invisibility leading up to the grand discovery with improved invisibility. First does that mean I will remain invisible for 20 hours a day. If I just have the invis one will the invis refresh itself at some point or would I have to take an action or once its used its done


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I was looking through mythic adventures and a few things popped out to me. First I seen that u don't have to meet any sort of requirements for paths I can see how u may not b able to make use of everything if u have a nonmagical class as an archmage but I saw crafting mastery now the question is barring spell craft dcs n such could a character like the one mentioned even make use of it second how bout gaining craft construct? I also seen basically permanent spells placed on yourself n I believe I seen it in hierophient question is can an alchemist make use of it, is there an arch age equivalent n can an alchemist make use of that?


Yes that is enough but I was actually thinking of equipping a platoon of undead for throwing them n I kinda wanted to make them as I needed them not guess at it for larger groups. it was more of an interesting thought. I appreciate the assistance. Guess when I reach that level I'll retrain for some other great ideas.


So I've been looking at this ability and it gets me to thinking it may b possible to create a whole lot of items in a round by raw. I realize logically it shouldn't. So getting down to business, there are lots of things to increase progress or decrease time required or change how u determine progress made. I Chang give u specifics right now but I can give u sources. Mythic adventures advanced players handbook and I believe inthe pplayershandbook itself in crafting rules u could speed it up . The question is can u make more than one alchemy item with that ability in a round even with all those abilities or not? If so how to determine the math with all that?


I dont care the game as long as i can get the books cheap though i prefer 3.5 or rules similiar pathfinder 4th edition or even dnd next as long as the material is cheap to get ahold of preferably free.


saw something with kobolds about npc class levels, how does that work? how bout masterwork items? how bout changing feats to weapon focus and/or finesse? saw something in creating npc and using different stats array? I know I had some ideas but wondering how they would work. great ideas guys, I never really thought bout the alchemist fire thing but i did think of using poison. by the way the pcs are 5th level and im kinda a new dm. would any of this affect cr or have a small effect on cr? i really don't like wimpy encounters.


ok so I wanna make encounters using goblins or kobolds. My pc's each have 20 or above ac. I do not want to increase the cr of the creatures a bit so they can face a lot of them because I see as they are they wont pose a significant challenge to them at all and I don't like to fudge rolls unless I made a mistake and made the challenge too hard. even if I use just one powered up one or 3 I don't see it being significant enough so please help.


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basically i just want a tad stronger familiar than what i can get from the normal n typically tiny sized creatures as normal, i was thinking maybe an earth elemental or something, so can i take improved familiar with tumor famialiar?


ok so if metamagic is ok to most, what bout crafting feats? i mean you technically dont have caster levels but would it be game breaking or too far fetched to allow or anything like that?


where can i find accelerated drinking trait?


where is accelerated drinker?


where can it be found


yes i know its supposed to be compatable but not everything works out strait out the book and when you start mixing stuff from diffrent settings and editions things get wonky so asking how compatible master of unseen hand is. its a prestige class in complete warrior that focusus on telekinisis. oh and still looking for ideas, thus far thinking gestalt wizard and sorceror or some other class that gets telekinsis to maximize my uses of telekinisis, might choose to be an erudite (complete psionic variant psion, kind of a generelist) or try out the beta of psion from dreamscarred press.


have an idea for a halfling going for master of the unseen hand, just seems cool. we are allowed to go gestalt (by the way, you guys think gestalt is still copadible as is) so ideas are welcome (seeing as how this is rules questions i figure you could give ideas for mechanics or by the rules)so is that prestige copatable? does ring of telekenisis work for it as well? what are good feats for this idea? whats good class combo(s)? main thing is copatablility with old rules with this character


yes this much i realize, i am wondering on what ability scores you get for instance. what you lose and gain. the real mechanics behind the ability is what i really wanna know


please help cause i really wanna play a good wildshaping druid and using master of many forms and warshaper. do the merge well? also thinking of adding in some dagger spell shaper. but first things first, gotta figure out the rules on wildshaping


Tordek Rumnaheim wrote:
Dreamscarred Press is working on a Psionics book for Pathfinder. They have released some alpha material for review. You may find some ideas here.

well I took a look and tried to preorder but it keeps saying when I try to sign up, something about trying to sign up from a bad location or something so I cant figure it out. is ther another way to get it and could I get a full list of official products released or soon to be released for pathfinder by paizo? Thank you.

P.S. Still wondering if what I did was acceptable and also wondering if anyone did anything homebrewed or what have you.


I am a big psionics fan and therefore want to see some psionics in the game because my gaming group might switch soon and I got 2 psionic characters (like the only group I could find to allow it and like the only player I know of who plays them consistantly). So wondering what work has been done wether homebrewed or not. I have come up with a possible solution to psychic warrior which involves overlaying fighter stuff onto it and for psion wizard and adding 0 lvl stuff that all spellcasters get now from wizards nd sorceror lists. So first off what do you thing second off what has been done so far? please get back with me quickly.