Zylo_Drizzt's page

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Can I take improved familiar? Can I share extracts with it? Can they deliver a payload? Can they use mutegen? If I take an extract n they are under my skin when they desperate who gets benefits or do both? If I'm small n have a small sized familiar how does that work when it attaches? General familiar question can I transfer a touch spell from an item or share a buff from an item?


I'm trying to figure out out what craft skills are involved for crafting guns n ammunition cause of a racial trait I could take for a gnome which would allow me to be proficient in that weapon and for that matter if I am proficient in the one I make could I take feats that require proficiency? N now that I think bout it are there any rules anywhere about let's say acid flask alchemical errors or bolts or anything of that nature? N would they b touch attacks? Would I do ammunition DMG and alchemy DMG or just alchemy DMG?


Can I combine any asterisc bomb discovery? If so how does it work? Actually how does it work completely? It looks like it would only combine damaging ones with no saves included but then its too weak. It looks like u couldn't add cloud bombs to anything n other such confusions could someone help clear it up for me?


I've been focusing on the alchemist a bit cause it speaks to me above and beyond any other of the classes having said that I've found the gnome sabituer archetype which some of the discoveries allow u to have hide in plane sight and invisibility leading up to the grand discovery with improved invisibility. First does that mean I will remain invisible for 20 hours a day. If I just have the invis one will the invis refresh itself at some point or would I have to take an action or once its used its done


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I was looking through mythic adventures and a few things popped out to me. First I seen that u don't have to meet any sort of requirements for paths I can see how u may not b able to make use of everything if u have a nonmagical class as an archmage but I saw crafting mastery now the question is barring spell craft dcs n such could a character like the one mentioned even make use of it second how bout gaining craft construct? I also seen basically permanent spells placed on yourself n I believe I seen it in hierophient question is can an alchemist make use of it, is there an arch age equivalent n can an alchemist make use of that?


So I've been looking at this ability and it gets me to thinking it may b possible to create a whole lot of items in a round by raw. I realize logically it shouldn't. So getting down to business, there are lots of things to increase progress or decrease time required or change how u determine progress made. I Chang give u specifics right now but I can give u sources. Mythic adventures advanced players handbook and I believe inthe pplayershandbook itself in crafting rules u could speed it up . The question is can u make more than one alchemy item with that ability in a round even with all those abilities or not? If so how to determine the math with all that?


I dont care the game as long as i can get the books cheap though i prefer 3.5 or rules similiar pathfinder 4th edition or even dnd next as long as the material is cheap to get ahold of preferably free.


ok so I wanna make encounters using goblins or kobolds. My pc's each have 20 or above ac. I do not want to increase the cr of the creatures a bit so they can face a lot of them because I see as they are they wont pose a significant challenge to them at all and I don't like to fudge rolls unless I made a mistake and made the challenge too hard. even if I use just one powered up one or 3 I don't see it being significant enough so please help.


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basically i just want a tad stronger familiar than what i can get from the normal n typically tiny sized creatures as normal, i was thinking maybe an earth elemental or something, so can i take improved familiar with tumor famialiar?


where can it be found


have an idea for a halfling going for master of the unseen hand, just seems cool. we are allowed to go gestalt (by the way, you guys think gestalt is still copadible as is) so ideas are welcome (seeing as how this is rules questions i figure you could give ideas for mechanics or by the rules)so is that prestige copatable? does ring of telekenisis work for it as well? what are good feats for this idea? whats good class combo(s)? main thing is copatablility with old rules with this character


please help cause i really wanna play a good wildshaping druid and using master of many forms and warshaper. do the merge well? also thinking of adding in some dagger spell shaper. but first things first, gotta figure out the rules on wildshaping


I am a big psionics fan and therefore want to see some psionics in the game because my gaming group might switch soon and I got 2 psionic characters (like the only group I could find to allow it and like the only player I know of who plays them consistantly). So wondering what work has been done wether homebrewed or not. I have come up with a possible solution to psychic warrior which involves overlaying fighter stuff onto it and for psion wizard and adding 0 lvl stuff that all spellcasters get now from wizards nd sorceror lists. So first off what do you thing second off what has been done so far? please get back with me quickly.