CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
"No," Zwei says with no intonation. "We do not have time for that. People like you are stuck in a situation they did not choose because of Hao Jin. While I understand your desire for leverage, you are not holding the society hostage, you are holding other people's lives hostage. The unraveling of the tapestry will do little to actually hurt the society, a minor hit to the reputation." "Also, it sounds like your mission is not as time sensitive. Surely you can agree. While I find these, my fellow agents, to be exceptionally trying on my patience, they are people of their word. Irritatingly so, as I have mentioned. You will have your trip to skyreach, allow us the use of the engram. We could possibly even write up a contract to be enforced by one of these super police?"
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Zwei speaks up in a surprisingly gruff voice for a Halfling, " What about violence originating from outside the circle, going into the circle?"
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Oh! Well then, that would be fantastic. Zwei looks at Barnette with a surprised expression and then nods seriously. Huh. That will work quite well. He then stands at the door, ready for it to be opened,and taps Lark twice.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Perception: 1d20 + 15 ⇒ (5) + 15 = 20
Zwei nods a serious nod to Aquila finds a hiding place that will be able to see through the doorway when it is opened. He then sticks a quick thumbs-up and readies an arrow.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Shot: 1d20 + 16 ⇒ (2) + 16 = 18
A small arrow flies from under a desk at the huge creature's head, revealing the small humanoid it originated from. Almost as quickly as the arrow appeared, the halfling disappears amongst the desks once more.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Zwei` wrote:
Zwei stands as the buffs go down, awaiting the entrance of the others.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
With that Zwei attempts to sneak into the lecture hall after the others have entered, his bow in hand. He finds a good position, preferably within 30ft, but settles for farther if needed. Stealth: 1d20 + 31 ⇒ (14) + 31 = 45
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Zwei looks at Barnette with an eyebrow raised. He then says in a low voice, "This is an open area that has no one here. Do you want me to enter the building and scout that out?" Zwei shakes his head, "I see little point. They already have the advantage of surprise. They likely know the terrain. Hopefully it will be enough that we suspect a trap. The quicker we act, the less time our potential enemy has to set up a perfect position. Anyhing less than a perfect position will be to their detriment. Let us hurry." Zwei takes a 4 arrows and hides them on his person.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Zwei stays in the hiding place he took up amongst the stadium seating but shouts, "I have nothing to add." He then moves to a different location, his bow at the ready.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
"There is an enemy casting spells somewhere on us," Zwei whispers before he finds hiding spots to follow the group from. Stealth: 1d20 + 31 ⇒ (3) + 31 = 34
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
I apologize GM for initiating this conversation. I had forgotten that this was the PbP in which I got the opportunity to play with the author as the GM. I will endeavor to make this a more enjoyable experience for you. To the other players, I have hear your concerns and issues and will take them into consideration.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Sadly purely textual mediums leave things to be desired in the aspect of being at a table. Though I may seem unreasonable, I assure you that I am not. The aforementioned knowledge check was DC 12 (which I assumed someone else would get) and also decided the information was generally unimportant, not really necessitating sharing. I understand that gripe and I assure you that if I do come across a situation where I get vital or useful information, I will definitely share it. Everything thus far has been varying degrees of social situations. My character is not social and doesn't desire to be. I understand how this interacts with your characters and accept the repercussions in order to stay true to the personality of this character. Zwei has many skills (combat and non-combat) and will definitely contribute when he has the ability, until those points, as is his character, he will attempt to remain hidden. I have many characters with many personalities, some contribute and interact as much as you all have, and some are Zwei. Again, as this is a purely textual medium I can do nothing but give you these assurances. You choose whether you will believe me or not. As for how your character reacts to Zwei's actions, I completely understand the frustration and think that it is completely reasonable. I consider player's personalities and character's personalities to be completely separate. I am willing to admit that I could have been more explicit about my 'ooc advice'. A comment triggered a frustration that I experience all too often while gaming. To put it more clearly as to my intention: Just because someone has a higher modifier doesn't mean that they should always be the one to lead the check. I say this in respect to situations where multiple players have built their characters to accomplish the same task and one has a higher modifier than another. It seems unfair to the player with the lower modifier to never get to make the check just because their modifier is lower. My intent was to ensure that everyone gets to contribute as much as they possibly can with respect to their desire. And I speak up because some are too timid to speak up for themselves. I will not cease making such comments as I see this issue far too often and believe it to be a serious problem. I am particularly sensitive to feedback, because I welcome it. Communication is important and I will continue to communicate.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
While I understand the idea that sneaking around is suspicious, we are not dealing with humanoid npcs. We are dealing with just barely not-constructs who are the epitome of law (i.e. logic to the extreme). Suspicious is more of an emotional classification. Sneaking around is not illegal, as far as I'm aware. Because it is not illegal, and Zwei has done nothing else illegal, I do not see how Zwei's sneaking could hurt social encounters with supremely logical beings. That said, if it turns out that I am hindering the group in some way, I will cease the hindering. As a side note not directed at anyone, but intended as preemptive (as I have heard the argument a number of times now). The Cooperate in Explore, Report, Cooperate does not mean I have to play the way that any of you want me to. It means that I have to play in such a way that is beneficial to the group and does not actively (or intentionally) hinder the group's progress. I have a few characters that some people have found off-putting in some way, but aforementioned characters have never hindered and have always helped in their own way. If you find yourself being frustrated that I am not playing the game the way you want me to, I encourage you to really delve into that and understand that is is very unfair that you are putting that on other players. As I am sure that it has been put on you before, surely you can agree with this sentiment. I endeavor not to begrudge other players for enjoying the game their way and I'd ask that you do the same for me. All of that said.. Zwei finds a suitably close nook in which to hide and observe this interaction. Probably around 50ft away. It is amusing how frustrated they get until they come face to face with the benefit of what I do. The law does not prevent all wrongdoing. Asmodeus, I rest my case.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
That is one way to approach it. Another is to let whoever wants to roll it while everyone else assists. Optimum is not the only way to play.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
A small humanoid carrying a bow emerges from the shadows. It is completely covered from head to toe in clothing leaving identifying features hard to spot. The small humanoid looks around suspiciously, but listens to the directions of Ruby for her prayer.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Things GM Should Know Quick Shot: Whenever the rogue rolls initiative, she can also make a single attack with a ranged weapon as a swift action. She can use this ability only if she has a weapon in hand and it is loaded (if applicable). If more than one rogue has this talent, their initiative check results determine the order in which they make their attacks. After these attacks are resolved, the round proceeds as normal. As such, I always carry my Shortbow in hand. Quiet Death: Benefit: When you ambush an enemy or enemies that are unaware of your presence, you can roll a Stealth check with a –5 penalty. The result indicates the Perception DC to hear your attacks (rather than the normal DC of –10 to hear pitched combat) until an opponent’s first action, when the DC returns to –10. Other enemies present can still see the attack; Quiet Death only prevents the sounds of battle from alerting further enemies.
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
The pang rings in his mind as Zwei lays on a rooftop eyeing his marks. He mentally sighs as he moves to a kneeling position and pulls out his bow. His marks concludes their obviously underhanded deal as money is exchanged s well as words. As the two part way around different sides of a corner, Zwei releases two arrows in quick succession. The two targets drop without a sounds as their bodies slide down respective walls. Zwei quickly gathers the money and documents and stealthily heads for the temple. Local: 1d20 + 9 ⇒ (8) + 9 = 17
Yes, she represents the Ivy district. She'd probably love for slavery to return to Absalom. Her time will come...
CN Halfling Rogue 10 | HP: 63/63 | AC: 22 | T: 17 | FF: 16 | CMD: 24 | Fort: +8 | Ref: +21 | Will: +8 | Init: +11 | Perc: +15 | Sense Motive: +7 | Speed: 20 ft.
Player Name: Saashaa
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