Stage Magician

Zurnazl's page

45 posts. Organized Play character for Ed Birnbryer.


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Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Thank you for running it phaeton_nz. Did better in this one. The last time we ended up running out with our tails between our legs (1xp, 0 prestige)

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Happy to be out of the place, Zurnazl kept his mouth shut as the group made its way to the headquarters. When they meet with Iaovin Ratarion, he mostly stayed silent, nodding or adding in his observations of the place.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl does a quick look to see if there is anything of note as he was not of use in the combat. the waves of nausea did not help things

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Fort save: 1d20 + 9 ⇒ (6) + 9 = 15
CMB vs webs DC 21: 1d20 + 12 ⇒ (15) + 12 = 27
Zurnazl tried to keep up with Kar Zaweeb as he remained sick due to the tiny spiders crawling over him.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnzal proceeded to lose his lunch as the feeling of spiders crawling over him got the better of him as he tried to keep up with Aaog-Shagga.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

1, 2, 1, and a pair of 4's? Argh! Is there another dice roller we can use?

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Disbelieve: 1d20 + 7 ⇒ (4) + 7 = 11
Zurnazl started to swat at the spiders that the felt crawling over him.

Fort save: 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Reflex dc 15: 1d20 + 10 ⇒ (16) + 10 = 26
Stepping over, Zurnazl tried to knock down the foe to make it easier for Aaog-Shagga to have Kar-Zaweeb for lunch.
Flurry (Imp trip): 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Flurry (Imp trip): 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18
Flurry (Imp trip): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
That is down right depressing!

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl started moving across the room, ducking and weaving past the obstacles to get to Kar-Zaweeb.

After moving 10' activate the Sandals of the Lightest Step to get over the bookcase and try to reach Kar-Zaweeb. If I can, then trip action from last post.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"Time to meet your death!" Zurnazl said as he pointed the crab like creature towards the researcher and sprinted towards them as well. Once next to Kar Zaweeb, he lashed out with a kick to knock them down.

Greater Trip: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28

Swift action Martial Flexibility for Greater improved trip.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Hoping that there was some valuable items to take before leaving, Zurnazl checked out the area.

perception: 1d20 + 13 ⇒ (11) + 13 = 24

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl opened the cage and let out the strange crab. "Here you go, good luck hunting your captors." he said.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"Hey guys, I think the large crab is talking to me in my mind. I think it would like out of here." Zurnazl said, confused as to what it is.

"That is a pretty strong looking cage they got you in. Pass me the keys. I have a feeling that it would like to chew off his torturers faces, and that ain't any of us."

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl joined Rataji in trying to locate allies to the cause.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnzal came out of the stunning effect of the howl. Looking around he joined the others in searching the room, remaining hidden in cae other foes appear.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Dayjob:Prof Librarian: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Please apply the chronicle to

Name:Andirke Von Nigenburch
# 66136-6
Scarab Sage

Thank you

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Still here says the Invisible Dazed one

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Dazed this round

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Will save Green: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Perception: 1d20 + 13 ⇒ (9) + 13 = 22
Nope

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Will: 1d20 + 7 ⇒ (18) + 7 = 25
Grabbing a potion, Zurnazl disappeared from view.
Drink potion of Invisibility

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

-2 to Str Ouch!

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Fort save: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl quietly joined the others as they made their way down the trap door.

Stealth: 1d20 + 13 ⇒ (13) + 13 = 26

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

If I can, coup de grace the guard I knocked out.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Seeing the foe appear on the other side of the bed, Zurnazl did not want to get swarmed by more guards. Quickly using the bedpost, he swing around the bed and kicked the guard in the face.
Martial Flexibility: Move swift action to gain Nimble Moves Combat reflexes.
Knock out DC 18 Fort: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 8 ⇒ (3) + 8 = 11
Not sure if I get the guard before it gets out of the trapdoor so using my reroll just in case.
Knock out DC 18 Fort: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Edited \as Nimble moves is not a combat feat

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Declaring Knock-out strike against Magenta.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

With a foe that was kind enough to step next to him, Zurnazl was happy to reciprocate in kind as he proceeded to deliver blows with his boot, fist, and forehead.

FOB: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 8 ⇒ (8) + 8 = 16
FOB: 1d20 + 14 ⇒ (2) + 14 = 161d8 + 8 ⇒ (3) + 8 = 11
FOB: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 8 ⇒ (6) + 8 = 14

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Sorry, failed my spot check with the post.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"Let me get the others over here." Zurnazl whispered to Lilia after a possible entrance was found.

Heading to the other group, he motioned them to follow him.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl nodded as he headed to the hallway on the right.

Stealth: 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl imitated that manacles had placed on his wrists. Approaching Lilia, he mimicked getting her help unlocking them. Once done, he acted like he was throwing them away.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl watched as the others interacted with the strange creature, letting them take lead.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"Someone might want to check for any magical alarms or such" Zurnazl said as he scanned the area for any threats.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zurnazl join the others as they headed to check out the manor.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"If we can find the entrance to the underground area, we can ram in a few pitons in the door to block it while others go and toss alchemist fire, with a smoke stick or two, down the pipes. Zurnazl suggested.

Shades of The Dirty Dozen

Grand Lodge

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M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Yoink!

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Zyrnal made his way to the far corner of the manor and worked to make his way on top of the roof to get a better idea of how to breach the manor.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
acrobatics: 1d20 + 13 ⇒ (19) + 13 = 32
Looking to see if there are any chimneys that are wide enough to climb down or maybe a way to get into the attic.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"Lets check the place out some more. Maybe try to find the entrance to the underground area along with a set of keys. It looks like the head pharmacist has a set that can unlock records they have in the lab. Lets see if we can pin down where the leaders are. We might also work towards selectively eliminating them, maybe starting with Joliryn? " Zurnazl suggested.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

No relevant boons.
Check out the Processing Facilities (4) gathering information and stealing research.
Stealth: 1d20 + 13 ⇒ (1) + 13 = 14
GM reroll+1: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Not a good way to start the session if I have to burn my reroll on the first check.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

Yes, but not this character as the one that has it is already committed to another session.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

"So, sneak in, whack them, get their records (and funds if still there), and then burn the place down? Any info on them, like primary targets?" Zurnazl asked.

Grand Lodge

Just a FYI. It looks like when Zurnazl was made, the Uncanny Dodge from his 2nd level in Assassin was not factored in, bringing his Flatfooted AC to 19.

Grand Lodge

M Half Orc Brawler 6/Assassin 2 | 72/72 hp | Fort +9, Ref +10, Will +7, +1 vs poison | AC 19 T 14 FF 19 Init: +2 | Speed 30 ft | Perception +13 (darkvision 60 ft.); Sense Motive +18 | Knock out 1/1

A brawny half-orc wearing studded leather armor entered the room. This one had brains to go with the muscle. A masterwork composite shortbow that looked rather thick for a bow was on his back with a shortsword of similar quality on his hip. Reinforced gloves on his hands offset the otherwise average clothes for exploring completed his attire.

"Good day brethren, may our mission be successful." he said