HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka sees the group is at a standoff until they could get the door open. Assuming Katara is able to do just that, he readies to cast a spell here. Ready action to cast Ray of Frost should the door be forced and an enemy presents itself.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 "Those bolts came from the arrow slits!" Zurka exclaims. "Meurasod, we need this door opened!" He moves to assist the dwarf once in position. STR check: 1d20 + 1 ⇒ (19) + 1 = 20
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 "No, we only drove it off. It assumed a gaseous form and fled this way...which means it was slain by magic. Perhaps it triggered a magical trap?" Zurka responds as he peers around the staircase. "There may still be a trap lingering especially if it is a magic-resetting trap." He finishes with a frown. "I will see if there are any lingering auras." He grimaces before casting a familiar cantrip. Cast Detect Magic.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 "I have rope." Zurka replies as he affixes the rope to an outcropping. He then peers down into the darkness looking for any signs of threat before starting the climb down... Perception: 1d20 ⇒ 19 Darkvision 90'.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Here is the relevant info on the revelation Aralu. PFSRD wrote: Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level. So it looks like you simply summon the undead which will serve you for the alloted time, before it disappears. You're not raising a dead body like the spell raise dead. You are simply summoning a medium skeleton/zombie creature to the field. There is no application of a skeleton/zombie template. This is why it is a level one revelation.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Magus level up:
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 "I believe we have explored this level completely Walter. We should press on here." Looking at the map I do see an area which may be a room north of the trap room. Might not be a bad idea to check for secret doors here.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka sniffs the air and mutters softly, "This smells of a trap. Hold Katara---oh well. I will see if there is anything of a magical nature here." Cast Detect Magic.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka raises an eyebrow at the human female. "Very well." He sheathes his bow and pulls out his bastard sword, while muttering a minor cantrip. (Detect Magic) He then proceeds to hack away at the webbing clearing a path to the hole. "OK Walter, care to have a look?"
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 As Meurasod rushes past him, Zurka steps back for a clear shot and lets his arrow fly... 5' step and Attack the Spider.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka reloads and and sends another arrow into the spider menacing Meurasod. Attack the Green Spider.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka has no desire to enter the fray here, instead he unloads his bow and sends an arrow into the spider lurking in the middle of the room once the door is opened. Ready action to attack Red Spider once the door is opened.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 "Fascinating find there." Zurka remarks. "Should this be a way out of this level we should avail ourselves of it. I believe we did bypass a couple of doors on the other side of the level, so we should check those out before descending further."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 "Seems as if that was a waste of time." Zurka comments. "Still no sign of those we are hunting either." He points out the door in the east wall of the corridor. "Perhaps that leads to some answers."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 So you are saying Zurka still has a chance here? Yay! :P
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka watches the banter between the witch and the newcomer in front of him silently, a small smile upon his face. It did not take her long to forget Baldrek...as it should be. Time is fleeting here and pleasure must be taken when you can.
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 The problem with taking 20 is the time it takes, which means more chances of running into wandering monsters. I say we move normally most of the time, and slow it down at certain points. Thoughts?
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka peers down the corridor the group traveled down a couple of days earlier. "I see no reason to retrace our steps here. We need to pick up the trail of our quarry once again. I say we travel..." He points to the corridor heading south, "through that door."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka stares with interest at the rock. "This is a fascinating find, Mary. I wonder if there are any other rocks such as these to be discovered. Perhaps our quarry used a similar device to enter the door."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka is more than a little relieved to be out of the confines of the Fort. He had a mission to perform and he would not let anything, or anyone, stand in his way. "Agreed, much trouble. Let us camp for the night then proceed to the Spire."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka nods in reply, softly adding "A sensible plan then. I shall meet all of you there." In response to Meurasod's question he shakes his head, "I have no need for such a luxury."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka shakes his head impatiently, "We do not have time to waste watching some insignificant fly being swatted by the HellKnights. I say we return to the Spire tonight."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka takes out the healing wand and the healing kit and hands them over to whoever claims them. Mary most likely, he he. "Yes, our trip was successful. We should be able to finish our exploration now. We should not tarry any longer here. The Hellknights may take an undue interest in us."
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka nods in greeting to the others. Pointing a finger at the outside of the inn he asks, Do you know why these 'Hellknights' are patrolling more frequently than usual?"
HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
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Eldritch Pool 4/4; 1st-Level Magus Spells 4/4 Zurka hands over the needed coin for the purchase of the healing wand, then carefully stows it away. Once the priests are finished healing up Katara he motions the man over. "I also need a healing kit as well." Once that transaction is completed, he heads towards the door shading his eyes against the harsh glare of the sun. "Let us hurry. I am hungry and our companions are waiting for us now." Deducted 50 gp for a healers kit on the Loot list.
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