Imrijka

Zurged Rush's page

7 posts. Alias of Bender is great.


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@Giant Halfling: I think, based on the wording of the feat, you can choose if you want to use it or not. "When you choose to use this feat..." So I think they can choose to hit me, but I can choose to miss them, and hopefully everyone's happy! Well except for the bad guys, because an extra power attack's worth of damage is not fun.


@Giant Halfling: My plan was to share wild flanking to other people, and have them end up hitting me, with DR 10 I don't really mind the damage all that much even at our level, and I'm sure that most two handers would be quite interested in getting another power attack.


Oh, I'm big on teamwork feats! I'd be very interested in taking some with interested parties! Right now I can pass out wild flanking, and broken wing gambit through tactician.


Best to go through traps! What's the worst that could possibly happen


If you'd prefer, I can whip up something more traditional? I'll be the first to admit I have no idea on if build will work out well or not


Oh it's so much worse than that too! I figured I'd just lean hard into the DR aspects, and hope to snowball out of control with glorious challenge. I get it if that's a bit too sub-optimal for consideration though.


I present to you, Zurged Rush, half orc folk hero(Order of the flame constable cavalier), and meatsheild extraordinaire! My goal is to someday get down to negative AC! Hope you all like the build, I'm open to thoughts, PM's, and I hope there's nothing wrong with it!

Zurged Crunch:
Half Orc Cavalier[constable] 12 [Favored Class Cavalier+hp]
HP 135 BaB 12 Fort: 12 Ref: 7 Will: 5(8 vs charm, compulsion, fear) AC 13 | T 12 | F 10 | DR 10 | 20% miss chance
Str: 16+2+1+1+1+4
Dex: 13
Con: 14+4
Int: 13
Wis: 9
Cha: 10

Half Orc features:
+2 Str
Shaman's apprentice: Endurance
Sacred tattoo: +1(2) luck bonus on saving throws
Fey Thoughts: Stealth and UMD are class skills
Darkvision 60ft

Skills Ranks Stat Class Misc Total
Acrobatics 3 1 N - 4
Perception 12 -1 Y 3 17
UMD 12 0 Y - 15
Bluff 5 0 Y - 8
Swim 1 7 Y - 11
Climb 6 7 Y - 16
Stealth 12 1 Y - 16
Ride 1 1 Y - 5
Diplomancy 8 0 Y - 11
Background Skills

Lore(Fashion) 12 1 Y - 16
Profession(Folk Hero) 12 -1 Y - 14

Cool class features:
Tactician (3/day) Wild Flanking, broken wing gambit activated as a swift, lasts for 9 rounds
6th, 12th level bonus combat feat
Challenge (4/day): Swift action, add level to damage, take -2 to AC from non-challanged foe
Order of the Flame
Glorious Challenge: Immediate action when you knock out a challanged target, challange another target within 15ft, take a cumulative -2 AC, and do 2x (x=unbroken glorious challenges) extra damage
Foolhardy rush: If an 11 or higher is rolled on the die for innitative, can spend an immediate action to move up to speed, and not flat-footed, if moving is attempted next turn, initative moving is subtracted from that
Daunting Success: 1/combat: immediate action upon confirming a crit, intimidate all foes within 15ft

Constable
Improved Unarmed strike, Can grapple at the end of a charge, +1 to perception and disarm/trip/grapple every 5 levels past 2nd(3)
Can spend 1 minute to lay out a plan that when triggered, will activate tactician without counting as a use, lasts for 1hr, when activated lasts for lvl/minutes. Only one plan at a time
Can use diplomacy to gather information in 1d6x5 minutes, and to change an attitude in 5 rounds
Badge: +3 morale to all allies against charm, compulsion, fear, and +2 to attack rolls vs challanged foe
Instant order: Can use a standard action to tell an ally within 30ft to immediately take a move/standard action. If they do, it dazes them for a round.

Order

1st: IUS/Power Attack/Endurance/Wild Flanking
3rd Diehard
5th Tennacious Survivor
6th Dodge
7th Stalwart
9th Brilliant Planner (600gp)/Broken Wing Gambit
11th Improved Stalwart
12th Crane Style

Traits:
Cautious warrior: +1 to ac when fighting defensively
Fate's Favored: +1 to all luck bonus's

Fighting defensively: -1 to hit, +10 DR

Loot:
+2 Ghost Touch, Undead Bane Scythe(32,318)
Belt of physical might+4 Str/Con (40000)
Cloak of displacement (24000)
Reinforced Tunic (1)
+1 adaptive longbow (3410)
Sleeves of many garments(200)
8481

Murder Table:
Scythe smack*=+21/16/11(2d4+11)**
Scythe PA*=+17/12/7(2d4+23)**
Bow time = 13/8/3(1d8+7)
*add +2/2+2d6 if undead
** +lvl+2xglorious if challenged
If flanking with someone with wild flanking, add 12 damage

background:

Background:
A relatively average looking half orc, the first thing one might notice about Zurged is the incredibly fashionable clothing that he wears. The second thing you might notice is the massive scythe on his back. The third is the distressing lack of any substantial armor. Zurged has long black hair, which he often keeps tucked under his hat, and pale green skin. His body, should you see it beneith all the frills and fancy velvet, is criscrossed with scars. His face has a few, but not as many. But do not let the dapper appearance fool you, this man is a savage warrior through and through, combining orcish savagery with human tactics. Zurged had a very strange background. The humans and orcs that occupied the same area were actually quite amiable towards each other, and as such, half orcs were a fairly regular occurance. Zurged underwent a dual study, spending weeks at a time either learning of human culture, or (much less enjoyable) weeks learning the customs of orcish shamans. Zurged cared for neither society, and decided to set off to find his own people. His unnatural pain tolerance, even for an orc meant that he gathered many scars, but he did not wear them with pride, nor shame. Aspects of his orcish culture appealed to him, and although he never quite captured the savage rage that many of his bretheren could manage, he nevertheless was a force to be reckoned with in a prolonged battle. On the other hand, he had grown up hearing tales of folk heroes, and decided that perhaps he would give that a shot. Around he would wander, looking for peoples in trouble, and doing what he could to save them. The moment that defined him though was when a blade shattered against his body in the middle of a town square, as he singlehandedly held off a bandit gang. Whispers and rumors started then, about the wandering orc, who was secretly a devil in disguise, here to collect sinners souls early. This simply would not do, so he studied up on modern fashion, and made himself look presentable when going into towns. That did the trick, and the negative rumors surrounding him seemed to go away. Known for his pennance for fighting with his fists, one day he strode into a town with a mysterious scythe. When questioned about it, he claimed he wrested it from a reaper, and would speak no more on the subject. Whether that's what happend or not... well it's hard to know?

The Whispering Tyrant. That'd certainly put a damper on things if there was no one around to protect anymore. Besides, there's a lot of glory in being the one to take him down, no?
Zurged doesn't respect tradition or rule, often doing what he wants, and what he wants is to be seen as the protector of the common folk. That often brings him into conflict with local authorities, organized crime, and dangerous wildlife. Despite being in it primarily for the reputation, and not the actual satisfaction of saving people, Zurged would rather die than let his reputation be tarnished even a little bit, always practising the act he feels he's putting on. Always brash, and willing to be the first in, Zurged has found himself in deep s%&* a multitude of times, but has always come out the other side with another scar to show for it.
EST as well!