Zulfur
|
I think the concept is sound, kinda. I was thinking that he would be a pretty rare mage, as a dwarf who likes to tinker and craft, but he could lend a hand through the use of a reach weapon instead of a crossbow or sling and use Craft (Alchemy) to throw things into combat. I was reading the forums here and had some inspiration.
In our weekly games we can only use the core rule book for classes.
With Universalist, he gets the Hand of the Apprentice and I thought to bind the spear.
We rolled stats. I rolled amazing. Here is my idea.
Level 3 with a progression of Wiz, Fig, Wiz. Don't know if I should do anymore fighter as I advance. This is the first time I have tried to play a Wiz in 10 years but I am a good role player and know how to use the skills and abilities. I just want to make sure the character is well put together. The majority of the group are min/max. With a few of us trying to do different things to add flavor.
Fritz DeAmazin'
Dwarf Wiz 2, Fighter 1
STR 14
Dex 16
Con 13 +2
Int 18
Wis 10 +2
Cha 12 -2
Feats: Scribe Scroll (free) and Throw Anything
Anyone have any ideas to make him better or on what I can do as I advance? I was considering Elf also.
