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Zorariel's page

98 posts. Alias of Harakani.


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F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

It was a good playtest, and it's an interesting start to an adventure, but given Irrisien and Reign of Winter are now out and that Mythic is expected soon I think maybe this is the point to stop.

I've had the issue as a GM myself. Running tabletop the fights we've had so far would be an adventure or two. Here they're stretched over six months.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

sounds good to me


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Now if I told you that" Zorariel says to himself, then stops "Oh no - poor Reknar! Right don't tell them. Can't tell them - no matter what."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

precognition: 1d20 ⇒ 15


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Let's press on while we can. We can get another half-day or more in before dark. If we camp here, something is going to attack us tonight."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

How are we progressing towards the border, what time is it?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel nods

"Move? Absolutely. We do need to get a move on. Just quietly - I'm worried about Reknar. Look at him - all red and boiled, and ripped half to pieces. We need to find somewhere he can catch his breath!"


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

yeah - not using xp.
Mythic tiers mean there are two levelling systems anyway.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

One day something will last long enough for me to activate the "2" or my 1-2 punch ;P


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

I'm happy to just level (normal or mythic) when you think appropriate, Big OM.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

ok - and weapon is immune to fire damage?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Did quenching kick in?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"When I was collecting arcane formulae for a trip to an arctic environment I didn't think to include cold spells, no."
prescience: 1d20 ⇒ 20
A quick glance into the future makes Zorariel's jaw drop. "Really? Well, okay."
Charging forward in Joran's wake he infuses his rapier with otherworld power
arcane strike. Expending mythic. +2 hit, +3 damage, quenching ability for one minute. Using the 20 on the prescence for attack.
attack+bonus+charge: 20 + 5 + 2 + 2 = 29confirm: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18damage: 1d6 - 2 + 3 ⇒ (4) - 2 + 3 = 5additional damage if fire subtype: 1d6 ⇒ 5


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Ah well
Zorariel releases the fireball he had been preparing. A pea sized ball of light drifts gently over...
fireball damage DC 20: 5d6 ⇒ (3, 4, 2, 6, 2) = 17
The world goes white with steam for a second.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Hey, wait a second. It's melting the snow?
Yeah. Melee. How many squares of reach does he has to go through?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

I was waiting on Joran. Assuming he doesn't get in the way it's fireball city man. If he does then I'm going melee.
Which version of the mythic initiative rules are we using?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

A round before it gets here Zorariel is going to cast Haste... but no point in wasting the duration waiting!


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel casts Resist Energy: Cold
"Run? Run. Yes, sure. I'm all for running. Love running. Great exercise - but the questions is; Run where?"


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

perception: 1d20 + 7 ⇒ (15) + 7 = 22

dm:
how many rounds till it would get to us?

Zorariel spins round looking wildly when Reknar calls out "I hope my time in Irrisien hasn't made me paranoid, but I don't think that's friendly."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel wakes with elven swiftness and happily starts memorising and preparing arcane forms.
How are we going distance-wise?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel will join Reknar if we're doing two per watch.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel gives the giants a quick look for survival or magical gear.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Reknar can take it!


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel thinks "I guess I'm able now. Can't help but wonder whether we should try to learn from these giants. We attacked them - perhaps they are not..."

A pause

"Oh. Oh no. That doesn't go well at all. Yes, burning sounds great."

He takes a step to the side - then a half step, one hand pointing towards the giants as he takes aim.

"Tad to the left... got it."
Burning hands 5d6 ⇒ (6, 4, 2, 1, 6) = 19

A ferocious jet of flame washes over the bodies.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

DM:

Is it ok for Z to burning hands them? Have we worked it out enough?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

cdg shocking grasp: 10d6 ⇒ (2, 6, 4, 2, 2, 1, 4, 2, 3, 2) = 28


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel quickly lays hands on the nearest giant.

DM:
How many rounds have passed? Do you want a roll?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

perception: 1d20 + 7 ⇒ (18) + 7 = 25


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Zorariel, literally glowing with power, wanders over and looks at the two dead giants with disgust.
"Well! Evidently this wasn't the climactic fight with giants I predicted last year. I don't suppose anyone has seen any other enemies? It seems a pity to waste all this arcane energy."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Arcane Mythic Strike


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Swift: Arcane Strike w/mythic point. +1 attack and damage, +1 bonus worth of special ability (giant bane ok?) Move: Draw rapier. Standard: Cast shocking grasp on off hand.
Zorariel, crouching, draws his Rapier while snapping out arcane words. His left hand is sheathed in sparks and the rapier in his right glows white as if with heat.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Sighing at Elantier, Zorariel mystically alters the flow of time for his friends.
cast Haste
Don't often meet someone who can react faster than me, given I cheat and use prescience to get a head start.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

What point should I cast from? wonders Zorariel Perhaps a Fireball at range? Yes. No. Joran might be near them. Haste, I suppose. That might be best.
"Warn me before you attack." he breathes, whisper quiet.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

All right, I believe my cast spells are from before the last time we camped, so I'm resetting.


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

How're we going?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Psst - Reknar. Stop moving!" hisses Zorariel


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

foresight: 1d20 ⇒ 11stealth: 11 + 8 = 19 Not sure how to aid


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

I believe Joran has taken one of our new furs for camouflage and is doing recon, while the rest of us hide under the other one.
I'm a little confused as to what day it is - is this the first encounter of a new day post-snowstorm?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

can't help being ill. get better!


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Oh yeah, you are! How about a big white furry tarpaulin?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

seems like none of us are scouts. If we're waiting for darkness, sure - advance?


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Sorry guys, best Z can do is disguise self. Given his social skills he ain't great...


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Depends what we're up against. Unless it's just humans with their day-eyes they probably see in the dark pretty well too..." Zorariel suddenly looks left "Oh, sorry Reknar. No offence intended - I don't really think of you as human. There's an arcane technique I've heard of that can fix your vision, if it helps."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Good idea - he is a wolf. Tell him to be careful though!"


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Hiding? That is a good idea."
Zorariel joins Joran
"Do we have a longer term plan? Scouting maybe?"


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Well! Looks like civilisation, friends." Zorariel pauses "I mean 'well friends, looks like civilisation' - not that this civilisation is our friend. Though it could be - hope for the best I always say."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

perception: 1d20 + 14 ⇒ (16) + 14 = 30


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"Oh no - Joran built it, I just used some magic to help him!"


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

Assuming everyone is ok
Zorariel sleeps peacefully through the storm. When the snow has left he asks
"Everyone ok? It got a bit cold last night."


F+2/R+5/W+5 35/35HP AC 15 Wizard (Foresight) 5/Archmage 2. MP 5/5 HP 35/35 Prescience 9/9

"You trace where you want the heat, and I'll heat it."

@Big OM:
Zorariel uses Scorchin Ray on the areas Joran indicates. If necessary will use 2.



Can a swashbuckler with a whip use the parry and riposte deed? By default, whips don't threaten unless you have improved whip mastery. Parry and riposte doesn't state the attacker must be threatened.


I just played the starfinder society 1-00 mission the other day and I found that the classes seem a lot more complicated than their pathfinder brethren.

The soldier which seems to be the parallel to the fighter ironically is much more complicated with it's area fire ability. It's not just move, swing and swing again.

The mystic (the one I played) seems like a more finicky cleric with it's healing pool.

Solarian are weird fighters who swap stances?

And don't get me started on the witchwarper.

Envoy and Operative seem the most straightforward of the bunch.


So here's an interesting question: my character is holding a club in his main-hand and a +2 shortsword in his off-hand. He does not have the double slice feat.

So if a enemy would provoke from him, can he choose which weapon to strike with or does it have to be the main hand? And if the AoO is with the shortsword would it still only have 1/2 strength bonus?


I'm planning on playing an Old aged character for my next campaign and thought it'd be fun if he's a martial despite the physical penalties.

What are some easy ways to overcome the penalties of old age?
I know Barbarians get Spring Rage, which is very good (& comes online super early to boot!)


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Although they are better than their previous incarnations, rangers (along with alchemist) seem to be the weakest of the core classes.

Let's start with their subclasses: the edges.
Precision is a far weaker sneak attack.
Flurry is the only good one but fighters can poach it at lvl 10 with agile grace.
Outwit is infamously bad.

Now let's go over their feat trees which there are a few:
* Animal Companion, their animal companion scales 2 levels slower than druids or anyone who takes the beastmaster dedication.
* Recall Knowledge, thaumaturges do the 'monster hunter' gimmick far better.
* Focus Spells are some of the weakest I've seen and don't really do much (gravity weapon is a joke).
* Hunted Shot & Twin Takedown are alright but monks can do the same with flurry and don't have to spend an action setting up hunting prey, they also get stances which give strong unarmed attacks (d8 or better) which ranger cannot get due to needing to dual wield or use a bow.
* They also get the worst AoO.

Sorry if this comes as bait, I'm just upset how rangers gotten basically nothing from the remaster & Howl of the Wilds.


Hello!

So I'm playing a Magus who really likes his familiar and took the Enhanced Familiar feat. My Magus also took the Wizard Dedication and through the dedication it looks like he can pick up Enhanced Familiar again.

Is this legal? Pathbuilder seems to say yes but I'm unsure.


Hello, my group is starting a Strange Aeons campaign soon and I thought it would be fun to play a "freaky" character.

So far, I've thought of doing a 2 level dip in Alchemist for an extra arm ;P

Are there any other classes I should look into?