Black Dragon

Zog ze Wize 55's page

* Pathfinder Society GM. 5 posts. 40 reviews. No lists. No wishlists. 34 Organized Play characters.



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I have enjoyed running it

4/5

The balancing is probably not perfect. One combat is tough, one is super easy, and another can be really difficult.
But I have found that players enjoyed it and I have enjoyed it, on both occasions I have run it.
The social encounter allows for some fun roleplaying. It also requires good prep from the GM to avoid turning into a slug.


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a great scenario, great end to the season

5/5

I played this low tier. extremely enjoyable scenario, quite glad it ended the season this way. challenging but fair. foes worth talking about as a character in the future. and it was great that each encounter led to an even better one.skill check was not too tedious, thank you for that.
I will greatly enjoy running it.


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very complicated to run efficiently

3/5

I enjoyed the scenario idea. But some of its building blocks will require a lot of time if the GM is not fully prepared and aware, has not given a hard real time limit to players to set up their tactical positioning; has a group of players not used to fast pace in the game.
I played in a 5-player game that lasted almost 7 hours (same one as the previous review). Many reasons why this got out of control. But the game mechanics are definitely one of them.
I ran it with a lot of preparation, and only 4 players (arguably very efficient gamers). Including some macros provided by one of them who had run it. It took just over 4 hours.
But it is likely that many of the games will be 6 hours or more, and result in pretty unhappy endings.
Overall, high risk of players and GM frustration. A pity as the core is interesting.


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one of my favourites in season 2

5/5

the start is light and fun, as long as players accept that it is meant to be light.
The encounters are quite fun to run, interesting creatures to meet. That said, the encounters can be severe and the risk of TPK is indeed not insignificant, as noted in various reviews.
I very much liked it, and in particular the balance between skill checks (which are less boring than in many occasions) and combat (tough, but then, where is the reward in easy fights?).


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great one. mood and challenge.

5/5

I really enjoyed running this one and I think players enjoyed it too. I enjoyed playing it too. Role-playing and challenge both worth the trip. My favourite one so far.


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fun

5/5

this bounty is fun to run, seems fun to play and gives plenty of role-playing opportunities, while being decently challenging for most parties. I very much enjoy it.


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I enjoyed playing and running

3/5

Overall, not the best scenario but not the worst either.
I ran and played high tier. There are typos, tough skill challenges but overall the investigation is fun and gives plenty of role play opportunities. Both my groups had a good time.
I concur that editing must improve, though. This is supposed to be professional, not amateur free stuff.


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a very good one

5/5

a nice story, good writing, challenging but balanced, not too many skill checks and smartly arranged.
only caveat, probably difficult to run for many less experienced GMs, as very open when it comes to players' choices and decisions.


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loooong skill checks

2/5

Skill checks occupy too big a place here, in one big block, with no interruption.
The initial version was unacceptable, with many errors. They have been corrected, but that does not change the lack of excitement.
Overall, a bit boring.


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a bit short of expectations

3/5

Not massively challenging, even if some GMs could increase challenges by making tactical decisions.
The second encounter is profoundly useless. It should have been removed or toughened up. As written, it is a waste of time.
In itself, not bad, but short of expectations.


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very enjoyable

5/5

I prefer the quest format, after 4 bounties. But this one is good and has a nice twist to it. Ver enjoyable experience for both players and GM.
good job!


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Good balance

5/5

Generally a good balance, even if requires some additional preparation work for the GM so that players are not surprised and know the specific rules.


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Now that was tough

5/5

decent balance of skill rolls and combat. One in particular has the potential for being epic. And deadly. Very enjoyable game.


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simple but pretty tough - challenging

5/5

A simple scenario, very easy to unfold for GMs.
But it is pretty brutal. Especially with 5 or more players.
It is challenging, so don't venture there without proper preparation.


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too many skill checks

2/5

a pity, because the plot-related content is not bad.


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