Sign in to create or edit a product review. The balancing is probably not perfect. One combat is tough, one is super easy, and another can be really difficult.
Pathfinder Society Scenario #2-24: Breaking the Storm: Parting CloudsPaizo Inc.Our Price: $8.99 Add to Carta great scenario, great end to the seasonI played this low tier. extremely enjoyable scenario, quite glad it ended the season this way. challenging but fair. foes worth talking about as a character in the future. and it was great that each encounter led to an even better one.skill check was not too tedious, thank you for that.
Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in EmbersPaizo Inc.Our Price: $8.99 Add to Cartvery complicated to run efficientlyI enjoyed the scenario idea. But some of its building blocks will require a lot of time if the GM is not fully prepared and aware, has not given a hard real time limit to players to set up their tactical positioning; has a group of players not used to fast pace in the game.
Pathfinder Society Scenario #2-18: The Fanciful March of UrwalPaizo Inc.Our Price: $8.99 Add to Cartone of my favourites in season 2the start is light and fun, as long as players accept that it is meant to be light.
I really enjoyed running this one and I think players enjoyed it too. I enjoyed playing it too. Role-playing and challenge both worth the trip. My favourite one so far. this bounty is fun to run, seems fun to play and gives plenty of role-playing opportunities, while being decently challenging for most parties. I very much enjoy it. Overall, not the best scenario but not the worst either.
Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane AcademyPaizo Inc.Our Price: $8.99 Add to Carta very good onea nice story, good writing, challenging but balanced, not too many skill checks and smartly arranged.
Skill checks occupy too big a place here, in one big block, with no interruption.
Not massively challenging, even if some GMs could increase challenges by making tactical decisions.
I prefer the quest format, after 4 bounties. But this one is good and has a nice twist to it. Ver enjoyable experience for both players and GM.
Generally a good balance, even if requires some additional preparation work for the GM so that players are not surprised and know the specific rules. decent balance of skill rolls and combat. One in particular has the potential for being epic. And deadly. Very enjoyable game. A simple scenario, very easy to unfold for GMs.
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