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10 posts. Alias of The KGB.


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Sorry for the delay, here is the updated submission (The KGB above) for my half-elf rogue... complete with background now.

Background:
Caladwhen was born of the unlikely union of two half-elven parents, Tessara and Eldrin Aldimay. Her parents, both something of outcasts were often traveling about, making a living by wit and by charm, but rarely settling in any one place. That said, most of Caladwhen’s life had been spent in the area around Isger and Cheliax.

Eventually, her parents settled more permanently in Elidir, the capitol of Isger. Caladwhen was satisfied with her life in Elidir, as the capitol was somewhat more metropolitan and sophisticated than other parts of the region she had visited. That said, her time there would be cut short, as she later discovered that her parents were actually members of the Pathfinder society, engaged in what was deemed to be seditious activity against the government. When her parents were discovered, Caladwhen was forced to flee in order to avoid a harsh punishment by association.

Fleeing east, she dropped her last name and resolved to make a new life for herself, though thoughts of her parents never escape her mind (nor the possibility that they might be alive, though she has no information to the contrary). Eventually ending up in Breachill and in need of new start, Caladwhen decided to answer the Call for Heroes.

Appearance:
Caladwhen is a young half-even girl of considerable physical beauty, possessing many of the best features of both humans and elves. Caladwhen has ice blue eyes, and strait should length strawberry blond hair. She often ties back in a pony tail for practical reasons, particularly when performing acrobatics. She is in excellent physical condition, her body lean and athletic given her daily acrobatic exercise. She also moves gracefully and lightly on her feet, a product of her training in dance.

Caladwhen can almost always found smiling and in good spirits, though there is a great deal of mischief behind her grin. When drawn to anger though, her eyes burn with great intensity and her fair complexion quickly turns red.

Her traveling clothes are fashionable, though practical. She accentuates her appearance by wearing an elaborate but tasteful Varisian scarf that she received as a gift. Caladwhen also packs more fashionable outfits which she likes to wear when dancing, socializing, or trying to impress those of higher social standing than herself.

Height: 5'9
Weight: 110 lbs
Hair Color: Strawberry Blonde
Eyes: Ice Blue

Reference Image

Character Sheet

Personality:
Caladwhen is extroverted, personable and charming, and speaks freely and easily with all manner of folks. She loves to entertain, and seems to draw great energy from the praise and cheer of the crowds.

Caladwhen is passionate and more than a little hot blooded. She loses her temper easily, a trait that gets her into trouble often. When Caladwhen feels though she has been slighted, she can harbor grudges and will look for opportunities for revenge if apologies or restitution is not forthcoming.

Caladwhen Stat Block:
CG, Medium, Human (Versatile), Humanoid, Rogue
Perception +6
Languages Common
Skills Acrobatics +7, Athletics +3, Deception +5, Diplomacy +5, Intimidation +5, Lore (Elven) +4, Medicine +4, Religion +4, Performance +5, Society +4,
Stealth +7, Survival +4, Thievery +7
Str 0, Dex +4, Con +1, Int +1, Wis +1, Cha +2
--------------------------
AC 18, Fort +4, Ref +9, Will +6
HP 17
---------------------
Speed 25 feet
Melee Rapier +7 (Deadly d8, Disarm, Finesse) Damage 1d8+4 P
Melee Dagger +7 (Agile, Finesse, Versatile S, Throw 10') 1d4+4 P
Surprise Attack: Opponents flat-footed on deception or stealth used for initiative
Sneak Attack: Add +1d6 damage vs. flat-footed opponents
Twin Feint: Opponent is flat-footed vs. successful second weapon attack

Build Notes:
Ancestry (Half-Elf)
+2 DEX, +2 CHR
Low-light vision
Natural Ambition - Nimble Dodge

Background (Out-of-Towner)
+2 INT +2 DEX
Acrobatics Skill (T)
Elven Lore (T)
Hobnobber Skill Feat

Class
+2 DEX

Free
+2 DEX, +2 CHR, +2 WIS +2 CON


♀ Versatile Half-Elf Rogue (Thief) | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +6 | Perc: +6 | Speed 25 ft | Hero Points: 1/1 | Reactions: None | Conditions: None

Trying not to repeat the above post. Dot.


♀ Versatile Half-Elf Rogue (Thief) | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +6 | Perc: +6 | Speed 25 ft | Hero Points: 1/1 | Reactions: None | Conditions: None

Weird, can't seem to post in the game play area.


♀ Versatile Half-Elf Rogue (Thief) | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +6 | Perc: +6 | Speed 25 ft | Hero Points: 1/1 | Reactions: None | Conditions: None

By the way, decided to make a few last minute changes to human and pickup the main gauche as a weapon proficiency.


♀ Versatile Half-Elf Rogue (Thief) | HP: 17/17 | AC: 18 | F: +4, R: +9, W: +6 | Perc: +6 | Speed 25 ft | Hero Points: 1/1 | Reactions: None | Conditions: None

Sounds good, it's a busy time of year.


Got the crunch and some details done here, but I'm running out of steam tonight. I'll get the backstory written tomorrow night.

Astrid Malvo

Appearance:
Astrid is a considerably attractive half-elven girl. She has a light skin tone complexion, ice blue eyes, and long strait auburn colored hair that reaches her mid back in length. She often ties back in a pony tail for practical reasons, particularly when performing acrobatics. She is in excellent physical condition, her body lean and athletic given her daily acrobatic exercise. She also moves gracefully and lightly on her feet, a product of her training in dance.

Astrid can almost always found smiling and in good spirits, though there is a great deal of mischief behind her grin. When drawn to anger though, her eyes burn with great intensity and her fair complexion quickly turns red.

Her traveling clothes are fairly common and nondescript, though she accentuates her appearance by wearing an elaborate but tasteful Varisian scarf that she received as a gift. Astrid also packs more fashionable outfits which she likes to wear when dancing, socializing, or trying to impress those of higher social standing than herself.

Reference Image

Personality:
Astrid is extremely extroverted, personable and charming, and speaks freely and easily with all manner of folks. She loves to entertain, and seems to draw great energy from the praise and cheer of the crowds.

Astrid is passionate and more than a little hot blooded. She loses her temper easily, a trait that gets her into trouble often. When Astrid feels though she has been slighted, she can harbor grudges and will look for opportunities for revenge if apologies or restitution is not forthcoming.

While outwardly Astrid appears very confident in herself, inwardly she suffers from a great deal of self doubt and insecurity. Whether dancing or attempting acrobatic feats, performing for crowds seems to bolster her confidence.

Stat Block:
CG, Medium, Half-Elf, Humanoid, Rogue
Perception +6
Languages Common, Elven
Skills Acrobatics +7, Athletics +3, Deception +5, Diplomacy +5, Intimidation +5, Lore (Circus) +4, Medicine +4, Religion +4, Performance +5, Society +4,
Stealth +7, Survival +4, Thievery +7
Str 0, Dex +4, Con +1, Int +1, Wis +1, Cha +2
--------------------------
AC 18, Fort +4, Ref +9, Will +6
HP 17
---------------------
Speed 25 feet
Melee Rapier +7 (Finesse, Disarm, Deadly) Damage 1d8+4 Piercing
Melee Dagger +7 (Finesse, Versatile) 1d4+4 Piercing
Surprise Attack: Opponents flat-footed on deception or stealth used for initiative
Sneak Attack: Add +1d6 damage vs. flat-footed opponents
Twin Feint: Opponent is flat-footed vs. successful second weapon attack

Build Notes:
Ancestry (Half-Elf)
+2 DEX, +2 CON
Low-light vision
Natural Ambition - Nimble Dodge

Background (Acrobat)
+2 DEX, +2 CHR
Acrobatics Skill (T)
Circus Lore (T)
Steady Balance Skill Feat

Class
+2 DEX

Free
+2 DEX, +2 CHR, +2 INT, +2 WIS


Sadly, think I'll need to withdraw. Won't be able to get something together tonight. Happy gaming!


Oh snap, need to finish that XD


KGB with my human druid, not quite finished but well on her way. Will finish up in the next night or two.


Here is a Scout Rogue with a few levels of Barbarian I had designed for this game ages ago for a game that went approximately nowhere. Needs some touch up on the equipment purchases, but otherwise the rest is there.

Ilse Meginherd

Statblock:
Female Neutral Human (Kellid) UC Barbarian 2 / Scout Rogue 4, Level 6, Init 4, HP 57/57, Speed 50
AC 18, Touch 14, Flat-footed 14, CMD 23, Fort 6, Ref 8, Will 5, CMB +9, Base Attack Bonus 5
Keen Falchion +1 +10 (2d4+6, 15-20/x2)
Keen Falchion +1, Power Attack, Rage (1) +11 (2d4+12, 15-20/x2)
Throwing Axe (1) +9 (1d6+4, x2)
Hide Shirt +1 (+4 Armor, +4 Dex)
Abilities Str 16 (18), Dex 18, Con 14, Int 10, Wis 14, Cha 8
Condition None

Appearance:
Ilse is lean, wiry and athletic in build. She is above average height for a human woman, but possesses little in the way of bulk or weight on her frame; instead, her physical strength derives from conditioning, stamina and inner grit.

Though she appears quite attractive and youthful, there is worldliness about her that suggests wisdom beyond her years. Her demeanour is often described as determined, cold and perpetually sour, which can very often make for a bad first impression.

Ilse has piercing and intense grey eyes and unkempt should length red hair, a color of hair typically not found among the Kellid suggesting a mixed Ulfen heritage. Though Ilse often dresses in light clothes that leave little to imagination, she does arm herself in simple but well constructed hide armor built from the skin and bones of various exotic creatures of the north whenever there is the potential for danger.

Reference Image

Personality:
Ilse has few ideals, and little respect for laws or customs, but does observe the law in Trunau mostly out of a sense of convenience. While she shows fierce loyalty to friends, hatred for the practice of slavery, and detests bullies, tyrants and of course giants, Ilse is not particularly driven by any "higher purpose."

Ilse is a steadfastly stubborn and unforgiving individual once she has made up her mind on just about anything or anyone; luckily, she is also slow to come to a judgment, and will give a person the benefit of the doubt or a second chance. Her virtues are strength, stamina, and a steadfast sagacity.

While typically calm and discerning, Ilse can be driven to extreme violence in stressful and dangerous situations. In these instances, she turns from a fairly rational being into a woman capable of brutal and bloodthirsty savagery. Finally, given the tragic circumstances of her tribe, Ilse is prone a dark and brooding melancholy on occasion.

Background:
Like many of the Kellid, most of Ilse's life has been one of constant dislocation, subsistence and violence. Born to Holg and Selka Meginherd of the Verloren Mammut tribe, Ilse was a very active and precocious child, and something of a wonder in the tribe given her uncharacteristically red hair. Ever the tomboy, it was apparent to all and sundry that Ilse could not be separated from the boys given her athletic ability and agility. By the age of eight, Holg was training his daughter to become an elite soldier in the hopes that she might one day be a leader within the tribe. In this respect, Ilse did not disappoint her father, and even displayed an uncanny understanding of when and when not to resort to violence, a maturity most of her peers lacked. Though she was fiercely individualistic, Ilse was nevertheless well received by her own people.

Though the nomadic life was full of hardship, Ilse’s early childhood was relatively a happy one; that happiness would be cut short by tragedy during her teenage years. When Ilse became of age, the tribe was happened upon by a powerful Orcish army led by Krun Thuul, one that employed mercenary giants as muscle. In a brutal campaign, Krun’s ordered his giants to lead repeated strikes against the Verloren Mammut, until finally he broke them and enslaved every man, woman and child. It was rumored that their Chieftain had some kind of artifact that Krun wanted, but these rumors were neither verified or denied by their captors. Isle was subsequently put into a labor camp, where she toiled for nearly two years under harsh and brutal conditions in the Hold of Belkzen. As luck would have it though, Krun sent his slave workers too close to the border with Lastwall, and border patrols routed his Orcish slavers and set Ilse and his fellow slaves free.

Her tribe gone but not forgotten, Ilse traveled to the town Trunau in Belkzen. Finally finding herself safe for the first time in years, Ilse resolved to seek revenge against those who had wiped out her tribe. Eventually, Ilse landed herself employment within Trunau as hired help on farms, and the occasional mercenary work. Bitter, angry but not broken, Ilse is presently biding her time and awaiting an opportunity to strike back at the giants and orcs that robbed her of her family.