Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar believes that there is great potential assisting Dreamlink Labs. He is also quite taken by the unique dining experience, he has not experienced anything like that.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Yeah, it is hard to be sympathetic to them after these kinds of atrocities. As far as the holy site or temple, exploring the physical location sounds like a task perfectly suited to the Starfinder Society. I will pass along this information and I expect that the Society will be happy to help.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Wow, just now realizing I missed the fact that Arvin gave each of us a medpatch at the beginning of the scenario. Read it while looking back at the briefing. Makes me feel a little silly, but we made it through anyway!
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar stows his glaive and turns to Arta. Hello, we are starfinder agents. Venture-Captain Arvin sent us as he said you had made an important discovery and requested help in your investigations. Please let us know more about this. We have a sample for you of Aucturn’s crust that was collected just hours before the Hatching. Aside from that, I am curious about this attack. Do you know if it was prompted by anything in particular? What seems to have been the motivation for it? Please let me know anything else you think is relevant.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
I appreciate you moving it away especially from the grapple, but if it was still in my reach, I could boost my weapon. Zivar moves over to unleash a whirling swipe on blue Primary Target attack: 1d20 + 6 ⇒ (6) + 6 = 12
Whirling Swipe Slashing Damage: 1d10 + 3 ⇒ (4) + 3 = 7
The target is also suppressed on a failed reflex save. On a successful reflex save Zivar will use his reaction to force a will save DC 17 or be suppressed (via Pin Down feat)
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Botting Indori: Indori will use all three actions casting Force Barrage focusing all three shards on Red. Force Damage: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar moves over to unleash a whirling swipe on blue Primary Target attack: 1d20 + 6 ⇒ (4) + 6 = 10
whirling swipe Slashing Damage: 1d10 + 3 ⇒ (3) + 3 = 6
The target is also suppressed on a failed reflex save. On a successful reflex save Zivar will use his reaction to force a will save DC 17 or be suppressed (via Pin Down feat)
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar will stride twice, and strike at green with his glaive. Attack w/ Painglaive: 1d20 + 6 ⇒ (19) + 6 = 25
Zivar will be loud and try to get the attention of the other creatures.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar will also get ready with a purple crystal. To Tadasi, "We'll do what we can for your colleagues." Turning to the others, "Ready when the rest of you are."
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Looks like we have seen the whole facility, lets gather up what we need and see about this dreamscape. Hmm, skittermander, I don't think I caught your name. What shall we call you? Also do you have any advice or information that would help us navigate this dreamscape?
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
It sure looks like they got sucked into the dreamscape, we'll definitely want to try and access that to see if we can help recover any survivors. However, I'd like to check through those open doors first, to make sure we do a full sweep. Zivar will move over to check through the other doors.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Lets check that last hall before we back track to get the samples we need to enter the dreamscape. Zivar will move back to the double doors and open them.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Nature or Religion: 1d20 + 1 ⇒ (6) + 1 = 7 untrained Hmm, this looks like how we might use the pieces to access the dreamscape, I also just had a strange vision, that I can't interpret.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar will check out the corpse, then a look around the room with the chairs, before heading back to the double door Assuming nothing grabs more attention before heading to the double door
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Hey, Just realized, I might be kinda pushing a bunch, if anyone wants me to slow down a bit just let me know. Mainly trying to keep us moving, but happy to let someone else push things also. I don't mean to be trying to take over the group.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
"I believe that is what we saw Grepodak, let us finish our exploration and find the other parts we need. Then if there are still people to find we'll try to access the Dreamscape." Zivar will take the lead and head toward the intersection into areas we haven't been to yet.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Hello, it is currently safe in this space. We haven't finished exploring so there may still be some dangers. Turning toward his companions, Perhaps we should escort her to our ship as a secure location while we continue our explorations
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Perception: 1d20 + 4 ⇒ (9) + 4 = 13 Seeing Grepodak indicate the locker, Zivar will move to it, and holding his glaive in just one hand, he will open it.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Anyone skilled with computers? We might be able to learn something from these, but I am not inclined to such work. Zivar will look at the sealed beakers, trying to determine if he can tell what the liquid is without opening them. Medicine +4, Mining Lore +3, may be relevant
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Medicine on Grepodak: 1d20 + 4 ⇒ (2) + 4 = 6 Medicine on Grepodak: 1d20 + 4 ⇒ (10) + 4 = 14 Medicine on Grepodak: 1d20 + 4 ⇒ (5) + 4 = 9 Medicine on Grepodak: 1d20 + 4 ⇒ (7) + 4 = 11 Medicine on Grepodak: 1d20 + 4 ⇒ (3) + 4 = 7 That would be a total of 1 hour and 10 minutes, and then another immune for an hour, at least no crit fails
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
We were called here with a distress beacon which is why I was hesitant to take longer. Also first success should remove wounded. "Success The target regains 2d8 Hit Points, and loses the wounded condition."
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Wow, I completely overlooked that, thank you for the reminder. Indori, can you work on my wounds, while I treat Grepodak Zivar will get started treating Grepodak, using the sprayflesh to continue treatment. The sprayflesh enables treat wounds for 1 hour even if normally temporarily immune. Medicine: 1d20 + 4 ⇒ (12) + 4 = 16 Success
Medicine: 1d20 + 4 ⇒ (16) + 4 = 20 Success
This is 20 minutes of work, we can continue from here, or continue exploring, I think this puts Grepodak at 16/19 hp
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar looks over the storage room. Perception: 1d20 + 4 ⇒ (12) + 4 = 16 "There are a few useful items here, a medkit, some sprayflesh, and a cellular stimulant spell amp. Indori, do you want to take the medical supplies, or shall I? It looks like Zivar and Indori have the same +4 to medicine, Zivar doesn't normally have a hand free, but will certainly wear the medkit if Indori doesn't want to carry it.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar will move into the room, first inspecting the body. "Looks like the same type of wounds we would expect from more of those creatures we already fought."
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Anyone know what those were? Also, I have some rudimentary medical training, but I don't have a medkit to help patch folks up. Zivar is more than willing to help with medicine checks, especially for Gunther, before gathering to move along. He also is not particularly interested in the dreamlink serum, assuming it would be more useful for one or more of his companions.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Will Save: 1d20 + 6 ⇒ (7) + 6 = 13 Zivar struggles with his thoughts for a moment before fighting through the hallucinations. Zivar will rev up his Pain Glaive, boosting it for 1 action. And then release a whirling swipe. Primary Target Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Whirling Swipe Damage: 1d10 + 3 ⇒ (9) + 3 = 12 Basic Reflex Save DC 17
on a failure on the reflex save the target is suppressed for 1 round
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Will Save: 1d20 + 6 ⇒ (7) + 6 = 13 I imagine that is a failure, so I will mark down 2 damage I believe Zivar can Squeeze past to get into the room. 1 action He will spend 2 actions doing a whirling swipe catching Red and Blue. Both are equidistant from the center of the burst, so Zivar will choose Blue as his primary target. Primary Target Attack on Blue: 1d20 + 6 ⇒ (10) + 6 = 16
Area Slashing Damage vs Blue and Red: 1d10 + 3 ⇒ (4) + 3 = 7 Basic Reflex Save DC 17 On a failure the enemies are also Suppressed until the start of Zivar's next turn. On a hit, if your primary target rolls a success against your Area Fire or Auto-Fire action, they get a failure instead. If either target successfully saves Zivar will use his reaction to Pin Down, forcing a Will Saving throw DC 17 or the enemy is suppressed until the start of his next turn. (targeting Blue if both enemies succeed).
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Also trying to plan a bit for my turn, and to make sure I don't hurt my allies. https://2e.aonsrd.com/feats/624-whirling-swipe This says that "You’re excluded from the burst." would that include allies if I am standing over them? The ability from Close Quarter's Fighting style is worded differently: As long as you're wielding a two-handed melee weapon, you meet the requirements for soldier feats that require an area weapon. When you're using a soldier feat, any two-handed melee weapon you're wielding gains area (burst 5 feet), and you're unaffected by your attacks with that weapon. You can make a melee Strike with a two-handed melee weapon instead of a ranged Strike with primary target or any soldier feat. In addition, you gain the Whirling Swipe feat. I assume if I use Close Quarter Fighting's option it would still hurt allies in my affected squares, but unsure on Whirling Swipe. Regardless of how this is ruled, I'll make sure not to include my allies in my bursts.
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
It looks Grepodak's AC should be 18, looks like they forgot to add proficiency Carbon Skin +1, Dex +4, Trained Level +2 (+3) So that first hit shouldn't crit
Male Sarcesian Soldier 1 | Hero Points 1 AC 18 | HP 6/24 | Wounded 1 | F 9 | R 4 | W 6 | Perception +4 | Senses Greater Darkvision | Exploration Search
Zivar moves to the intersection and will look both ways. Perception +4 Unless there is immediate danger down the other coridor he will move toward the open door to investigate further. He is ready to continue moving as needed and to be in front unless Gunther indicates he wants to scout ahead. Feel free to move Zivar as described.
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