Rogue Elf

Zirrel Larenethdren's page

103 posts. Alias of Pixie Rogue.


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Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Yeah, no worries here, WhtKnt. Do what you have to do. I would love to know if/when it gets going again.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Sorry to see you go. I am in a lot of campaigns so a slower paced one like this can grow at its own pace without me jonesin'. Wish you all the best.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Whispers, "Let's get the others. I don't think they have detected us yet. You are more quiet, I will wait and listen."

He looks for a place to hide while the monk gets the rest of the party and listens for signs of what the little ones are up to.

Stealth: 1d20 + 7 ⇒ (11) + 7 = 18

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel places a hand on the monk's arm, finger to his own lips, and draws the man back and out of sight of the humanoids. He shares what he just saw with Lucius, assuming his eyes had not pierced the gloom of the cave.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"Edge of sight" referring to Lucius' human sight or Zirrel's darkvision?


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Good. Lucius can waylay them while I futile hide. ;-P


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Doesn't that just figure?


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

If the others agree to let the archeologist scout,

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"As many as we may be, these are both fecund races. We are liable to find ourselves outnumbered quickly without some scouting and a plan. I would be happy to assist with the scouting."


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"Seems wise. Not rushing to the troll, not rushing into anything."


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

She looks good! Sounds like a great time!


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Have fun!


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel, seeing Natalie's behavior, takes a moment to speak quietly to her if she will give him the chance.

"You have a good heart, lass. You haven't mastered the arcane arts to the extent you have - no mean feat, I hope you realize - without being able to learn. Use this as a learning opportunity and put it behind you. I am glad you have chosen to travel in this party because I know of the beauty and power of well-used magic. I look forward to expanding my repertoire and seeing your power grow." He gives her a light pat on the shoulder and continues, louder, "Now, is there anything I can help with? That stew smells quite good."


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

I'm fine with the handwave or the summary, either is fine with me.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"Haha! That reminds me of a tale. I'll share it as we return."

Zirrel gathers up his gear and makes ready to return with the captive.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Scratches his head, "Well, that sounds better than going off and leaving her here alone..."

He looks at the others for their input.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"Sounds convenient. But I fail to make my point clear, so I will try again. If we found goblins in the keep, how would we know if they were your live-in friends vs. some of their uncouth cousins? I admit these in here are - were - carrying much different gear, but beyond that - what marks them as belonging to the Tribe of the Tower?"


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel helps adjust the mage's bonds so that he can walk.

"As I was saying before the unpleasantness began, assuming your goblins were not a threat, how would we determine that they were loyal to you and not some run-of-the-mill bunch of diminutive thieves and murderers? Theoretically, of course."


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Take care of yourself, Reigar. Sorry to see you go.

WhtKnt, you have to take care of business. Do what you gotta do.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

With a concerned look at the monk's bloody robe, Zirrel realizes that he still seems to be moving well. "You can watch our host, right?"

Assuming he gets an affirmative response, he turns to the scrum and his whip snakes out once again, looking for a goblin leg to ensnare.

Targetting Laucian's foe.

Trip attack: 1d20 + 3 ⇒ (16) + 3 = 19


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Did Fergor get an AoO on the northern goblin? Or, maybe, did he want to take one?

Last round After tying up the wizard, Zirrel shrugs back into his pack.

This round The elf retrieves short sword and whip. For the moment, he keeps an eye on the wizard for any tricks.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel takes the rope and trusses up the mage hand and foot. Hands first, then lay him on his belly and loop around his feet so his hands and feet are behind his back and he can't walk/crawl without getting loose.

Is there a check for that? Or is it just a CMB/CMD situation?


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

The goblin north of Fergor triggers Zirrel's readied action when he attacks.

Trip attempt with the whip: 1d20 + 3 ⇒ (16) + 3 = 19

Regular action Hoping that little bit of aid is appreciated by the fighter, Zirrel turns to do as the monk said, looking for something usable as a rope and a gag in the room.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

If he doesn't see something quickly, he kneels down as he shrugs out of his backpack to get to the rope within. Pretty sure I'm going to burn two move actions before I have rope in hand, though.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel, very impressed with the swiftness of his new companions, looks up suddenly at the loud report and scream from the hallway. "What's going on out there?"

Deciding the dwarf will straighten out the two in the hall, he switches his short sword to his off-hand and 'draws' his whip, readying an action to trip either of Fergor's flankers if they attack him.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

I'm kind of glad I already moved before all that excitement took place.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel cannot attack, but he's undecided. The actions of the rest will probably determine whether he carries through with an attack. If the wizard makes a move to cast, Zirrel will take as a threat and take the attack of opportunity.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

I was posting based on the map and the initiative order that was provided. Zirrel's action is unchanged other than possibly rolling around Fergor to reach where he comes to a stop.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Assuming I am reading the map correctly, it would appear that I am directly in front of the door and preventing the melee from starting. If that's correct,

Zirrel, holding back and edging away from the door to this point, hopes to take the goblins on either side of the door by surprise and dives into a roll between them to come up near their wizard leader. Three squares to the right, please.

Swift action to activate Arch Luck

Acrobatics to move through the threatened space: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

If he survives to this point, the elf stands and draws his short sword, saying, "There is no need to be threatening, sir mage. Some of us would much rather discuss this rationally."

Zirrel is not trying to threaten him with the sword, but if Kelvin starts casting, Zirrel will try to disrupt the casting. He will save his AoO for that eventuality, if that question arises.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"I confess difficulty in telling the goblins of one tribe from another. How do you know which goblins are loyal to you and which are not?"


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Sense Motive: 1d20 + 0 ⇒ (18) + 0 = 18

"Well, that's a relief."

If Zirrel's check indicates that he does not believe the man, he will try to bluff to let him think he does. I will roll that one later if it is needed. Don't want to wear all the luck off my virtual dice in one post.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel, uncomfortably aware that he is kneeling between the fighter and the foe, clears his throat apologetically as he gathers his tools, rolls them together again, and stands. "The front door was unavailable to us, actually. As for why... I'm afraid the company you keep led to certain assumptions. None of which involved this," he gestures to the finely-appointed room, "or someone like yourself."

Diplomacy: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Three rounds of luck used

Feel free to start mayhem if you wish. Zirrel wasn't in a position to start a fight kneeling in front of the threshold.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"I'm making no guarantees, but let me have a look." After studying it for a moment, he slides something out of a sleeve, unrolls it, and lays it on the ground. He pokes and prods at the keyhole in the door with tools he revealed in the little roll of cloth.

Activate archeologist's luck (+1 to skill checks)

"Fergor, perhaps you could hold the torch right about... yes, that's perfect, thank you."

Perception: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 Looking for traps or clues

Disable Device: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Aw! :-(

Frowning, he will try again.

Disable Device: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Looks good to Zirrel. He can be rearguard if that's preferable.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel shrugs, a little uncomfortable all of a sudden. "Born with it, not sure why. I figure it beats being born an orc." he grins.

Zirrel uncoils his whip and unsheathes his sword as he looks at the others, trying to figure where he will serve best.

What is the standard marching order and where would you like to insert the elf?


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Yeah, I just found the previous post. Since light is normally a cantrip, is the DC 10? (10 + 2*0)

Concentration: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22

I guess that should do it...


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"Let me see that torch." Concentrating for a moment, the elf causes it to begin shedding light. "That should last for a while, anyway."

I have to go check now - spell-like abilities don't require concentration checks, right?


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"Friend dwarf, you should take a look with your darksight." Zirrel likewise peers down into the darkness using his darkvision, but he doesn't actually claim having it.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel looks at the wizardess and her pack. "Do we have a second rope? I think it would be easier to hoist the heavier packs than to carry them with us as we climb."


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

"I vote for the roof. I'm not the best climber, but I might be able to make that using the rope. Would we all climb? Just the better warriors? Some other plan?"


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel looks over at the hot-shooting wizard with some surprise, nods his appreciation, and uses his short sword to finish off the pinned goblin.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 2

Not taking the time to determine if he's dead or do a coup d'grace, just a straight up - or down - attack.

Seeing the dwarf moving to the tower itself, he follows. "Are you sure you want to open that just yet, my friend?"


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Lucuis wrote:
The team work feats are only great if a lot of people take them. I'm OK going with snake style instead.

Weapon Finesse it is, then.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Based on this FAQ, it would appear that Agile Maneuvers would be less of an immediate benefit than Weapon Finesse. It sounds like most folks have a non-teamwork option the like, so I am leaning toward Weapon Finesse at the moment.

Lucuis, I don't want to bail on you if you wanted the teamwork feats - what do you think?


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel steps away from the creature 5' step up and left, please and tries again with his whip.

Trip: 1d20 + 0 ⇒ (14) + 0 = 14


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Reigar Brolo wrote:
Was busy getting a home, getting engaged, and doing all those grown up things.

Yes, congratulations! Remember, you cannot avoid growing old, but growing up is optional. My retirement-age father's words to live by.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Long-term, I'm thinking Zirrel might concentrate on maneuvers like tripping with the whip. Combat Expertise allows him to work toward Improved Trip, Agile Maneuvers lets him use his better Dex score instead of strength, and Coordinated Maneuvers would allow him to team up with someone for maneuvers against a foe. So if I stay with that theme, those feats would be strong. Weapon Finesse is probably a must for him eventually if he's going to be in a fight, but I am not sure he will be a primary fighter ever - buffing allies, debugging foes is more what I have in mind.

Lookout would be intriguing, though. I had not really looked at it before.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Very cool! Thanks and Happy Holidays to you and everyone on the thread!

Looking at possibilities for Zirrel, I would start by saying if anyone has their eye on a teamwork feat, this bonus feat seems like a great time to pick one up.

Otherwise, feats that interest me: Agile Maneuvers, Arcane Strike, Combat Expertise, Combat Reflexes, Elven Accuracy (though I have no bow atm), Weapon Finesse. I'm not sure that Lingering Performance applies to my Archeologist's Luck though it seems like it did after an earlier perusal.

I like hearing what other people think about what they would choose, so if you have an opinion on what Zirrel should do, let me know!


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel steps closer to the goblin before the door and strikes out with his whip, trying to entangle the creature's legs and drop it to the ground.

Trip attempt: 1d20 + 0 ⇒ (17) + 0 = 17 Whoo!


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]
Lucuis wrote:
I'm after the goblins in initiative, so I'm waiting.

I think the goblins spent their turn moving, so you can probably post.


Bard (Archeologist) 1 [ VP 8 WP 20 | Defense 13, DR 3/Armor, Crit Def +6 | Fort +1* Ref +5* Will +2* | CMD 13 | Init +3 | Perc +6, darkvision | Effects: ]

Zirrel readies his whip, shaking its length loose in the grass, before moving up alongside Hagnar's left arm.