Human
"Would an out right attack that the orc's see an ambush just make them mad and the orcs kill all the prisoners?
Human
Depending how many hours Zinar has to scribe scrolls while still getting a full night rest.
Human
"I will let them know that you wish to use magic to try and heal the wounded" Draconic: "Please do not be alarmed one of our healer's wish to use magic to try and heal the sailor. Your wounded may even get some healing by the same magic if the stand near the sailor, but do not crowed him. We can most likely use more magic later to tend to more wounded if need be."
Human
"I am trying to have them take us to a sailor that they have in their custody. I am being told that he is injured and could use some help. Then we can negotiate for their help to deal with the Orcs and rescue our employer. The coins I have given then is for good faith and I will hand over a gold coin when we arrive at their camp and only if the sailor is still alive."
He turn to Zardu and Gudleifr "Just because they have not spoken in common does not mean that they don't understand it. To gain the most on this bargain, we must watch what we say, agreed?"
Human
Oh goodie, everything hinges on my +1 to Diplomacy.....lets get this party started. Zinar starts to make the barking noise again.
Draconic:
"We must see the other missing sailor that you have so there is a chance that we can heal them and that they do't die. Then I am sure that we come to some agreement for your help to get us to the orcs. And as good faith I offer 3 silver coins for you to take us to the wounded sailor. And one gold coin when we arrive at the sailor if he is still alive." Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
Zinar pulls out all the coin and hands over the three silver but only shows them the gold coin.
Human
Stepping forward holding his hands out to his sides.
Draconic :
"Hello mighty Saltscales, yes we seek the Halfling that washed up on your shore. If you could help us then we could help you with Your Orc problem." Turning his head to the party
Human
Zindar still looking for a spell caster, peers into the darkness. Perception: 1d20 + 2 ⇒ (12) + 2 = 14 If spell caster found he will target that one.
Sling attack: 1d20 + 2 ⇒ (20) + 2 = 22
Human
Zinar slowly increases the sweeps of the lights, so they get closer to the banks of the river for those that need them, a better look. Zinar keeps an eye on the water in case of a trap that will catch the boat. Zinar whispers to a sailor next to him "Tell the captain, possible trouble, east side. And keep it quite, no need to let the gobo's know that we know they are there. Now go boy and just walk normal."
Human
Standing on the bow sweeping the three globs of light back and forth. Zinar nods as he gets the information of the possible ambush. ”You might want to speak with the captain about this. And tell him to keep it quiet, it’s only a scout and with a known spell caster on board I am a big juicy target.” Once his dancing lights spell burns out Zinar changes what he has been casting and with a simple finger movements and his left hand dropping to his side Zinar casts a spell upon himself. Then quickly cast the balls of lights again and returns them sweeping from left to right. Zinar casts Mage Armor on himself |