M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Climb vs DC 15: 1d20 + 1 ⇒ (1) + 1 = 2 Reflex vs DC 19: 1d20 + 6 ⇒ (3) + 6 = 9 The poor little wayang follows Grigori's lead, and manages to get himself in the way of the stampede. The stumbling alchemist watches in horror as the horde descends upon him. "Should've followed Jazmine instead..." Zimti mutters as he braces for impact.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Ooh, a potion! Let me see if I can unravel the mysteries of it!" Zimti leans in and offers to take the unknown potion from Jazmine as the alchemical wayang studies it. Craft Alchemy as detect magic: 1d20 + 10 ⇒ (7) + 10 = 17
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Ooh, Giggles has not so friendly friends here." The little wayang takes a step forward and quickly mixes a bomb to lob into the midst of the lizards, before drawing a trusty ol' club. FA 5' step. SA Bomb at middle lizard. MA Draw club. 35' out to the middle lizard. 2nd Range -2 penalty. No PBS. Probably some sort of cover penalty. Please apply whatever is necessary. Bomb: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
The bomb floats wide right, splashing one of the lizards in the process. The uncoordinated Zimti sighs as he scratches his head with his club at the poor trajectory, and begins muttering some calculations on how to adjust for his next throw.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Pain...the pain..." Zimti responds dramatically to Grigori's banter and the channeled healing. Refreshed, the little wayang notes Giggles' agitation and sidles up close to Jazmine. "Giggles seems fidgety, and not in that lets-play-fetch sorta way. Is he ok?"
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Oh, yeah, Jazmine gave him some tender loving care along the way. I remember now." The little wayang flashes Jazmine a smile and Grigori a more mischievously one on his way over to play with Giggles. "Anyone want to have a go at the brute?" Noticing Darius, Zimti quickly adds, " Hopefully without sending him to his grave?"
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti takes the morning to prep a few extracts, and pass one each to Ozak and Darius. "Here, try these. I think I worked out how to moderate the effects so that they won't cause you to become ill. I think." That's Endure Elements for Darius, Ozak and Zimti. Three extracts down for the day. The little wayang then heads over and has a look at the unconscious barbarian. "Why isn't he waking up? I don't remember hitting him that hard with the stick." Zimti pulls out the wand and prods at the barbarian. If he needs a bit of magical help to come to, here's a charge of CLW. Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
The little wayang pulls out his stick and tries to beat the barbarian away, before stepping aside. "Stay away! Don't you know it's not proper to try to hit people like that?" MA Draw club. SA Attack!. FA 5' step. Club: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti rushes over at Grigori's discovery, and carefully pours a vial of his precious extracts down the poor man't throat. Woohoo! Infusion Discovery! CLW L2: 1d8 + 2 ⇒ (5) + 2 = 7 His extract spent, the little wayang starts preparing another one... Are we still in that freezing cold thing and in need of Endure Elements?
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Heal: 1d20 ⇒ 7
Zimti gives up searching for the lost stick, and grins at Jazmine at her healing efforts. "Hope I won't need your quick thinking too often." He takes a moment to look about and make sure nothing else has come at the commotion, before turning his attention to the dead. "Hmm..." Zimti ponders to himself as the little man studies the bodies.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
The little wayang steps up on the safe side of Darius, if there is such a thing, and draws his trusty ol' stick and throws it at the offending wolverine. FA 5' step. MA draw stick. SA throw stick. -4 into melee. -2 2nd range increment. +1/+1 PBS Stick!: 1d20 + 5 + 1 - 4 - 2 ⇒ (6) + 5 + 1 - 4 - 2 = 6 Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Demonstrating that practice alone does not make perfect, and in fact may lead to ingrained poor habits, the errant stick follows the ways of the uncoordinated wayang's prior efforts, and vanishes into the woods beyond.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Chronicle: 4
Before I forget - gonna buy a MW Thieves Tools set. Will do a little more shopping (may be a mw chain shirt?), but Zimti's ready. Notable build things
Zimti needs to meet a wizard and bum enlarge person off that said wizard. I wonder if Darius would enjoy being enlarged. I know Grigori would not enjoy that sight...
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Always in a hurry. Just once can't we hurry somewhere slowly?" Zimti became a smarty pants at level 2, thanks to mindchemists adding INT bonus twice to checks. K(Local): 1d20 + 9 ⇒ (1) + 9 = 10 LOL. That's what Zimti gets for bragging.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Yeah us! Zimti, moving on to level 2 (probably will take a couple of days to get around to it)! Better make sure everything is in order - last chance to make changes for free and all.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Hey! Where are you going, my precious? Will you be my pet?" The little wayang hustles after the evading dragon, and lobs another bomb up into the air toward the beast... MA 20' move. SA Bomb again, same parameters. PBS +1/+1. INT +4, so 1d6+6 base, splash 7 DC 16. One bomb left :(. Bomb: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
However, in his hustle, the bomb appears to float upwards off-target. "Oop. Duck!" Looks like it misses north of the dragon. Splash damage?
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Cold dragon, cold dragon. Cone of cold, scared of fire. Fly in sky, skate on ice. Swift and tough, flies through hoops..." Zimti sings of the beautiful white dragon in his beautifully offkey fashion, as the little wayang moves closer, draws a bomb and lobs it up towards the beast. Sings offkey of the dragon information (see spoiler). MA 20'. SA Bomb away! PBS +1/+1. INT +4, so 1d6+6 base, splash 7 DC 16. Bomb: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 Damage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Giggles! What are you doing out here?" Feeling much brighter, Zimti rushes in carefully into the difficult terrain as he looks about for the enemy... Cognatogen boost +4 INT Know(arcana}: 1d20 + 10 ⇒ (18) + 10 = 28
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Slow to move from the potions to the room, Zimti misses the spray of cold as he ducks for cover. Sensing great danger, little Zimti extracts his cognatogen and downs the drink, and feels a weakness wash over him even as his mind gains greater clarity. Sorry for the lateness. I kept myself just outside since I missed your blast post.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
I am game for the third scenario. This group is fun :). The weather could be better. May be the King saw it fit to build somewhere in the tropics? We are all for doors! Let's go check this last door out! Any of the slaves know what the last door is for?
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti collects his club and returns to the slaves when he hears the more familiar common tongue in the midst of all the iibber-jabbering. "Tis always good to thank the gods. We'll take a little bit of that thanks ourselves as well." The mouthy wayang grins at the man, until he notices the fingers. "Ooh, that does not look too good. Mind if I have a look?" Heal, untrained: 1d20 + 0 ⇒ (5) + 0 = 5 "Can you fill us in on what's going on here? We'd like to help, and it'd be nice to know what we're helping you all from.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti tries to look through the mass of bodies, and with a flick of the wrist sends a club lofting over Hanud's head toward the freaky goblin-thing. SA Throw club. MA Draw club. Not much to see here. Move along. Oh yeah, Melee -4, 2 Ranges -2, Cover (I'll put the -4 here so you don't have to deal with the +4 to AC), PBS +1/+1, Song 0/+1 Club: 1d20 + 4 + 1 - 10 ⇒ (5) + 4 + 1 - 10 = 0 Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5 As expected, the club flies wide of the mark. Far from discouraged, Zimti begins to whistle to himself as he draws another club...
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti's eyes bug out at the sight of the strange oversized, overhanded goblin, and the little man quickly surveys the battlefield as he pulls out his (not-so) trusty ol' stick. MA Draw stick.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Once again, poor Zimti is reminded of his lack of foresight in bringing the proper equipment for the job. The little man slinks about while the group takes care of the slaves, checking to make sure all is well here. Perception: 1d20 + 6 ⇒ (18) + 6 = 24 We can hear and smell them. Can we see them (if we have darkvision), and...um...I think I saw earlier someone cast a light spell too.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti grins back with his goop dotted face. "You know, I think I REALLY had to. What's a little housecleaning for the organization, no? And that sure was fun..." A sudden look of (mock) terror fills the shadowy's man's face. "Oh, no, I think Darius is rubbing off on me! Help! Noticing the floor is now safely back in place (and secured), Zimti flashes one last smile at Jazmine and heads across into the new room. "See you on the other side." Perception: 1d20 + 6 ⇒ (16) + 6 = 22
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Hmm, perhaps time for a little spider flambe."Zimti peers down on more time, before mixing a bomb and dropping it into the pit. Bomb away! PBS in effect. Bomb: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 Damage: 1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
My die appears to be bipolar.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"Ooh, nice trap. Now why would someone make a room with nothing but a pit in it?" Zimti gets low and peers into the pit, trying to figure out what the large mass of organic matter is.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
"This room is bugged!" The shadowy exclaims involuntarily as he searches about while reclaiming his clubs. The potion does intrigue the alchemist, and Zimti takes a goodly moment to examine it. Craft(Alchemy) as Detect Magic to ID: 1d20 + 9 ⇒ (2) + 9 = 11
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Wary of the big bug and what it could do to a little man like himself, Zimti stays comfortably behind the stout party members as he acts the bully, pulls out another club, and throws it at the stone throwing man. "Sticks before stones!" MA Draw club. SA Throw club at man in the back. 30' away, -4 penalty. +1/+1 PBS. +1 bless. He probably gets +4AC for cover. Club: 1d20 + 4 + 1 + 1 - 4 ⇒ (19) + 4 + 1 + 1 - 4 = 21 Damage: 1d4 + 1 ⇒ (2) + 1 = 3 Ooh...that...might hit?
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti, startled by the sudden appearance of a centipede, decides to (most carefully) lob a bomb into the center of the room! Aiming at marked square. Upper right intersection (aiming for the centipede and the green man) if I need to choose an intersection. PBS +1 atk (no bonus to splash damage). Bless +1 atk. Bomb!: 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13 Splash 5 DC 14 for half.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Standard action is one attack. Full action allows multi attack. So, if Giggles moves, he can choose one natural attack to use as a standard action. If you have pounce, you can charge and still get all your multiattack in. But only if you charge. Mindful of the precious books, Zimti steps up, draws his trusty ol' stick, and chucks it across the room at the man in the back. FA 5' step. MA Draw stick. SA Throw stick. PBS +1/+1. 30' is 3 range increments, for -4. He probably gets cover bonus of some sort. Club: 1d20 + 4 + 1 - 4 ⇒ (10) + 4 + 1 - 4 = 11 Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Sadly, in the time between the previous floor and this one, the groove of clubbing has left the poor wee man, and true to form the club sails high and wide to the far side of the room. Wait! Zimti is blessed. Does the extra +1 help?
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti takes the moment of chaos to sneak into the room and head back across the bookshelves. Keeping low, as a wee shadowy man can easily do, Zimti turns the corner only to see the broad back of one Ozak Zhou pretending poorly to be sneaky ahead of him.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti catches his breath as the barrels wobble, and heaves a sigh once he sees that the new configuration will hold. Quick as a shadow, Zimti sneaks ahead of the crusader, relying on his size and ability to see in the dark to scout ahead for the group. Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
The little man cracks his knuckles as he eyes the floor and then the barrels. "I've got this..." I think. Disable Device: 1d20 + 7 ⇒ (7) + 7 = 14
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti hums an offkey tune about sticks, stones and bones as he goes about regathering his clubs. WILL: 1d20 + 0 ⇒ (15) + 0 = 15
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Encouraged by his great success, Zimti pulls out yet another stick 4th of 5, one left until Giggles fetches them back to me :) and sends it end over end after the same goblin. 5' another step closer. MA draw stick. SA throw stick at SW goblin. Assuming we're into 2nd range increment now (-2). PBS in effect (+1/+1). Darius song in effect (0/+1) Stick: 1d20 + 4 + 1 - 2 ⇒ (13) + 4 + 1 - 2 = 16 Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 The little man watches the club cartwheeling through the air, and waits with bated breath as he sees it... Too close to tell! Will it hit? Will it miss? ...fly into an empty spot where the goblin would've been, had Darius not pulled him down with the whip! The great club thrower stares in disbelief, unsure what to make of it all.
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Unfazed by his recurring display of ineptitude, the little Zimti steps up, draws another stick and hurls it at the nearest goblin. FA 5' step. MA draw stick. SA throw stick at SW goblin. Assuming we're at 3rd range increment now (-4). PBS in effect (+1/+1). I mean, how bad can it get, right? Stick: 1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20 Damage: 1d4 + 1 ⇒ (1) + 1 = 2 YES! The god of clubs has finally Zimti for his unyielding faith in the mighty stick! And thanks to the STR bonus from Darius it's 3 HP damage!
M Wayang Alchemist 2 | HP(19/19) Bombs(7/8 DC15) | AC 14 / T 14 / FF 11 | F +5 / R +6 / W +0 | Perc +7 / Init +3 | BAB +0 / CMB +1 / CMD 14 Active Spell: Endure Elements
Zimti has 5 damage. About to fix that. Still smarting from his own reckless throw, Zimti whips out his wand and taps himself, his burns healing in response. SwA Draw Wand from sheath. SA tap self to heal. Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9 Bursting from excessive health, Zimti moves around the chaos towards his comrade Ozak as he contemplates another throw of something or another... Can someone move me 20' to SE of Ozak? Thanks.
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