Breath of Life (Cl 5) says: "If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life..." How is that different from any other spell?
Secret Wizard wrote: I don't think Falcata over Falchion is that much of a DPR boost to justify a feat. You should probably grab Iron Will, Dodge, Disruptive, etc. More utilities in place of so much damage Falchion's 30% crit chance, Falcata 20%, but it does 1,5x damage compared. It just crits less often for more.
Hi, I made this build strictly focusing on damage and I'd like you to comment on it. What's not allowed or what to improve. Thanks Fighter, Two-Handed Warrior lvl 8, Tiefling
Items:
Feats:
Traits:
Over-Sized Falcata
(Perhaps Nodachi 1d10+23 15-20/x2 and going Human for two feats (Cleave? or something) might be a better option)
Hi,
I have a +1 longbow, with all the feats and everything +11/+11/+6 1d6+9.
I read straight bonuses are the best. We play against fire vulnerable targets a lot, so I considered flaming, but I reckon we'll soon be leaving this world to go to a different one against WhoKnowsWhat. I know Guided would be perfect, but that should be only for melee. Also, I can imagine what I'd get to hear if requesting a +5 to damage weapon from the GM. Any "the best" enhancements I should consider?
knightnday wrote:
Oh, my character is crazy, but it didn't come to that yet, really. We couldn't get through a door for an hour and half, with my "looking for anything I can open the door with" perception of natural 20+14 finding nothing. Only later on he says "There's a key hole" and when questioning him about my search attempt, he said "I thought you were looking for some mechanisms".I think either he doesn't listen or plays against us. I said at a point "We are both leaving the room, closing the door and running to the other part of the group" when the second player says "I search the room". So I stop and I say "okay, I'll go in front of him, he's too low on HP" and the GM says "No, you closed the door and run to the other guys". So it appears that my character occasionally turns into mindless robot, because lvl 4 solo-running through an undead burial catacombs for lvls 6 is cool, or the GM just wanted me gone.
Imbicatus wrote:
They went from 1 to 6 in 9 months, playing 3 hrs a week. He put me to 4, because yea.
I3igAl wrote:
Oh, sorry. I mistyped, it's meant to be +1 for Composite Longbow. I looked up PBS at http://www.d20pfsrd.com and it says "You get a +1 bonus on attack and damage rolls..."My current attack is +11 / +11 (d6+3) The problem is that I am at level 4, because I started a year later than the rest and they're all lvl 6, one of them lvl 8 (6 players altogether). The lvl 8 Cleric can do insane damage compared to me, too. Maybe it's the play-style. With INT -1, I do random things (not stupid, but random), like licking a door we can't go through, double-somersaulting during combat for no reason (sometimes I fall prone) and so on. The rest are just "I attack, I pick it up, I leave" players.
redward wrote: My advice: don't get into a passive-aggressive fight with the guy who controls the game universe. Talk it out. Right, and what if he doesn't talk? He says "Yea? Don't fight me, that's how it is, or you'll get pwned." And I can't do anything just listen, because he's the one, as you say, controlling the game and I live in a small town where getting another group together is nearly impossible atm, so I have to stay, if I wanna play.
Ughbash wrote:
"Abilities may seem odd, but that's how it was given it to me, by THE VERY SAME GM."
So I made this character with advices from some of you and today GM told me I'm munchkin as hell. So, pissed off as I am, spending hours on making the char decent but not OP, I need an advice. Is this really that OP? If not, how, in the future (lvl 5+), can I make this as OP as possible? Abilities may seem odd, but that's how it was given it to me, by THE VERY SAME GM. I cannot change it, I cannot change anything at the moment, only add the next levels. I don't have any gold and any equipment beside +1 magic longbow and standard equipment like a rope, bedroll and waterskin. Zen Archer Monk, Halfling, lvl 4
HP: 31 FOR: 6 = 4 (Base) + 1 (CON) + 1 (½ling)
AC: 20 = 10 (Base) + 2 (DEX) + 5 (WIS) + 1 (Monk) + 1 (½ling) + 1 (Dodge)
Full Attack:
Ki Pool: 7 = 1/2*4 + 5
Qinggong Monk:
Feats:
Deadly Aim (lvl 5)
Traits:
Skills:
TheBlackPlague wrote:
I suppose general ideas how and if anything is worth the change. One thing: I was trying to find a class to MC into, such as a Hunter, mainly for RP (Hybrid Classes, 4 levels with Divine Hunter Archetype) or perhaps 3 levels of an Arcane Archer for the Enhanced Arrows, but I am not sure.We play once a week and we shouldn't be hitting levels higher than 10 until the summer break. Improved Precise Shot seems like a good idea, I missed that one. Thanks a lot
Yes, you could, if it follows the 10 point race build featured in Advanced Race Guide, Chapter 4: Race Builder (+18 +7 would be probably something like 90 point build beating even Gargoyles by 50+points), or if your GM allows it. To get to the actual point, I'll edit it for you to this: Halfling Monk, lvl 6 (Epic 25 point build) STR 14/+2
Yes, I can cherry pick, exactly what I did. I kept the Dex which is IMO the main trait of a halfling and changed the rest. I love halflings and I'd like to play them, but with their usual abilities, it wouldn't be that good. Also, we're fairly benevolent to these things. Nowhere it says that there couldn't be a race of halflings like that and using Advanced Race Guide, I could change the race a lot more. Regardless, if that's the problem, you can treat my abilities with 9/-1 CHA as a 25 point build and standard halfling traits, OR 20 point build with -1 to DMG (-2 STR)and +3 to CHA.
Hello,
Halfling Monk, lvl 6 (Epic 25 point build) STR 14/+2
Feats:
Qinggong Power Replacement
AC. 19 = WIS +4, Monk +1, Dexterity +1, Halfling +1, Bracers of Armor +1, Dodge +1
Longbow Composite, Bow Flurry
Skills:
Hello,
What I'm trying to get is an archer, any race, for now, that would be somewhat OK in terms of damage. On top of that I'd like it to be very good at acrobatics. Currently at lower level, but I'd like it to be working around level 5, or 6 at least. I've tried Ninja with tricks Acrobatic Master and High Jumper, combinations of Zen Archer, Elven Archer/Halfling Slinger, Rogue, Ninja, Shadowdancer, Hunter etc. and so far I didn't get to anything useful. Either I get to that Acrobatics and I lose a lot of damage, or I manage the damage and I lose everything else. The best one so far seemed to be Ninja, but without Hide in Plain Sight I can rarely get the Sneak Attack, if at all, and investing into Shadowdancer leaves me practically feat-less. Zen Archer Monk on the other hand somewhat works on level 6, but with +3 BAB, and it's strange either way and I was hoping you guys would have some better ideas. Thanks a lot. |