Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Thanks, One of those mornings where I check my email before I leave to go to work, see an email from someone I know, and find that his wife posted on his facebook, because from the time they knew he had a problem, till the time he was gone was like 3 hours, maybe four. Checked into the ER late Saturday evening, and discovered he had massive kidney failure, and he was gone by about 2am sunday morning. Not someone I talked to often, but he has always been an influence and a major inspiration in my RP stylings and play.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Hey guys, Very sorry about this weekend. Very good friend of mine died and I found out about midday on saturday. Did not even realize till I got to the office this morning that I had not checked or updated. Give me a bit as I need to think about a few things, but I will get an update up later today. And again I am sorry for bogging things down.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Depending on how you call it Endless, Zhal is capable of prepping 2 or 3 restorations a day, so in theory he could clear everyone's status ailments with enough rest to save people needing restos at the end of the scenario.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 will save: 1d20 + 13 ⇒ (12) + 13 = 25 Zhal resists most of the effects of the spell, as he has been trying to plan out his steps and trying to find a mode of attack. After thinking for a moment, he snaps his fingers. He reaches into his haversack and grips a magical rod, holding onto it for the time being, and focuses as he turns a spell onto the armed man in front of one of the wolves. Resilient sphere on the fighter, DC 22 reflex save or get force bubbled. Drawing the reach spell rod from his pack.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal at Arnthoth's mentioning will bring up a detect magic spell, trying to spot the aura to the trap and see if he can locate where it might be. Knowledge Arcana: 1d20 + 20 ⇒ (16) + 20 = 36
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Spellcraft: 1d20 + 25 ⇒ (4) + 25 = 29 Zhal inspects the wafers, with detect magic to see if he can Identify any of them that belong to the girls, and also if he can find a means of perhaps undoing the enchantment.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Gotcha. "Not going to work on these things, Tol. They are War Wisps, not just regular wisps." Zhal then focuses a moment, calling Nethys for his blessing on all those fighting these creatures. Cast bless, should get everyone.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal looks at Tolgarov expectantly. EF? Don't know what an ancient war wisp is. Though it does specifically in a standard wisp stat block state that magic missile and maze penetrate their defenses. I don't know if my knowledge check made it or not.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Ok, because I'm slightly less than intelligent, if it is ok with endless, Since we have a pair of animals and I have enough targets, can we assume they got haste too?
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal looks about, and sees the fight going, he takes his action to reach into his haversack for his extend metamagic rod, and then quickly moves a step to cast haste to hit the entire group. Tried to do a little checking with lines, but I believe I have line of effect to everyone. Endless, I put up the LoS/LoE lines, if not, let me know.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Desmond Aesculus wrote: Description says they're immune to magic. So, does that mean no invisibility purge?" Correct me if I am wrong, they are only immune to spells that allow spell resistance. Since Purge has no save, and SR is not allowed nor mentioned, then I believe that it is fair game to assume that it functions as normal.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Sure thing, any spell slots that are not currently listed, I am going to treat as being left open if that is ok, so since we are in a quasi prep state, i'm going to see what he gets slot wise, and will update that when i get home.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Endless, Have a problem and just realized it a bit ago when I was trying to line out spells and such for Zhal. I just realized I had not updated my profile with his current status. Zhal is listed in his profile as a level 10 character, and I have completed two chronicles, Waking rune, and Where Mammoths dare not tread, which gives him enough xp to be level 11. I was questioning why my skills and spells did not read correctly and this is why. This is completely in midstream, and I do have the sheets for both games, though it might take me a bit to digitize them so you can see them. How do you want me to address this? I have the Mammoths game that has been reported to Zhal, but the game of Waking Rune has not been, but was one I played with Faldoc on the forums right before Mammoths and this game. EDIT: Game was run by GM Striker for Waking Rune.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 At work, give me a bit to get to where I can do some tinkering with my character and look up some stuff, and I'll see what I can do about a magical buffage cocktail. Due to previous encounters where Zhal has been..., invisibly stabbed, he does carry an invisibility purge, which will suppress their ability to become invisible inside the radius.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal blinks at him, still trying to shake out his head. "Trail, lethe heads..., goons..., floating balls. Electricity? Knowledge die: 1d20 ⇒ 12 Dungeoneering would be 26, nature would be 25, and they go up from there. Zhal trying to piece together what the things are from the description.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal shakes out his head. "Ok, what now? Sparking cloud..., things? Can you be more specific?" Zhal shakes out his head, and begins meditating and focusing, preparing his mind to work his magics. "I only have one minor restoration prepared, and I would need a little time to gather the focus for a normal one. I also have a single scroll of restoration. Give me a little while. Also..., what sparking cloud things? When I passed out, I saw only four, maybe five men. What in the name of magic happened?"
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal shakes his head out, slowly coming to. "Alright..., apparently I need to learn to read thassilonian just a little bit better. I swear I saw something different on that particular symbol. Everyone alright?"
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Just so we are clear, as I have apparently missed something, are Tolgarov and myself still unconscious someplace?
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Assuming the extract takes effect Zhal shakes his head for a minute, slowly sitting up. "Where..., what in the hells..." He looks around for a minute. "Ok, I'm either drunk, dreaming, or someone is screwing with my head." Zhal tries to get his bearings now that he is a rather impressive nine foot tall, seated on the floor.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 My main oversight was that he corrected the type of symbol, and I completely missed it. It was originally identified as a different one, which to me was not one that was a major issue to remove, whereas the one that hit us I would have done something about before hand. But, it is what it is. And you boys seem to have everything well in hand. ;)
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Yeah, and my dispel is on my cleric list, which i think is only caster level 8. Weakness is level 7 spell, so assuming minimum level, its like DC 24 to dispel, which is 11+13th caster level to use. That puts me at like a 20% chance to dispel which is not that great.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Fort Save: 1d20 + 8 ⇒ (12) + 8 = 20 Zhal watches him unveil the rune, and before he is able to act, he also falls to the floor.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Hey Endless, I am going to ask a really dumb question. The symbol that was identified, when I did earlier was identified as a symbol of pain, according to how I understood it. I think the effect that you shot off is that for a symbol of weakness. Just for clarification, which effect is it? Or are there in fact multiple symbols? EDIT: Also, could I take my readied action to attempt to dispel the symbol?
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 At Desmond's admission of unease, Zhal's mind and eyes tense a bit. He grips his staff just a little bit more closely, and readies his mind and body to quickly draw on his magical power, watching the others just to make sure that nothing untoward may happen. For now, Zhal would like to have a standing readied action to counterspell any magics that the Cultists may try to use. Endless: Zhal does have a metamagic rod of extend, depending on how long this shindig takes, would that 20 minute time frame be long enough for the detect magic to see the main crux of things, or does this ritual take a much longer time to go through?
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal comes in, adorned as would be a monk, carrying just his pack, using his sleeves of many garments to shift his clothing to simple robe, and carrying his staff. He would either take a seat against the wall, or else lean against the wall. "Forgive me, my order would not permit me to observe the ritual, but I am here to show my support and observance of the Feast." Endless: Zhal is going to be wearing his deathwatch eyes, and be trying to use them to mask the coloration change in his eyes as he is planning to maintain a detect magic spell during the ritual, in order to try and watch any auras that shift or spells that are cast to try and identify what is happening and perhaps devise a means to undo the ritual. He will also be closely examining those of his party that do choose to participate to see how the Feast affects them, and what needs to be done in order to maintain their health and wellbeing.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal nods to Tolgarov, though his mind seems to be elsewhere. He watches the room carefully, trying to memorize as much of its layout as he can, as well as the table and the runes. He then does a quick scan of the back room, looking for any other signs of auras or possible spells that might be active in the room maintaining his detect magic spell. He leans in whispering to Maximo. "If this is what it would appear to be, we will need time to prepare. I will need time to prepare." He nods to the door, nudging Maximo gently as he bows respectfully before heading out the main door. knowledge arcana: 1d20 + 20 ⇒ (4) + 20 = 24
if needed
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Oh lord EF, my Thassilonian senses are tingling. What checks can we make on these items, and also, detecting magic on this room as well.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 you know what makes life even more fun? When you are trying to update your character, and there is an update to hero lab for ipad that breaks it.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal pulls on his sleeves of many garments, changing his clothing to something more akin to Maximo's new clothing's appearance. No disguise check, just going with something more fitting than wizards robes. He follows the others in, before crossing the threshold he mutters a soft spell, opening the auras of magic to his eyes, so that he can scan the room while the others talk. Casting Detect magic, and carefully taking the time to scan the room while the others are talking.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal sighs as he looks over at Ms Feathers. "I have been doing some in depth studies, as I have seeming to run into cults all over the place. The side effect you describe, it sounds to me as if it were part of a ritual used by the ancient Lissalan cult actually. Can you describe more in depth of the effects of the ritual? Can you describe how they performed it? How many people were involved? How long did it last? The more information you can give us, the better chance we have of determining its true purpose, and even possibly undoing this madness." If needed: Knowledge Arcana: 1d20 + 20 ⇒ (15) + 20 = 35
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Will need to update Zhal this afternoon. Did Mammoths a couple weeks ago, and have not leveled him up with his money after that scenario. Which by the way, kind of sucked ass. But we made it out ok.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Knowledge Religion: 1d20 + 20 ⇒ (10) + 20 = 30 Zhal nods, looking up from one of his tomes as he thinks. "I have much experience in the realms of dealing with the Lissalans. I have had much in the way of contact with those cultists. It sounds to me that if you are suggesting they are trying to wake Krune, they might be attempting the Feast of Sigils. Though I am not so certain how agreeable it would be to see the city of strangers once again."
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Sweet, thanks again. Really enjoyed the game everyone. Question: Not sure how the boon rolls work, can you use a reroll on the boon? or no?
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Healing to full with a couple wand charges, Casting bless on group, and then pulling out extend metamagic rod to cast haste, lasting 18 rounds Zhal smirks. "Fall on your faces, cower before unending, ye who enter my holy hole in the wall. Basic monologue stuff." "Cineres in cinerem redigens, atque serpentium. Sit tibi somnus per aliquot aetates annos, tandem in te omni tempore." Thassilonian: Ashes to ashes, dust into dust. Let the sleep of the ages which has lain upon you all these years, finally take you for all time.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 OOC note: that post that I made was a double post, because the computer I was posting from was being dumb. the freaky part is that both spells did 17 damage. At this point, just pick which one you want to go with, and that is fine by me. was only supposed to be one spell cast. Also, my powers of reading are terrible. So yes I will move into position and aim at the lashmistress to take her down.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal turns his attention, now that the blast has past and Faldoc has gone to the other room, and focuses his attention on the blurred man. With an upturned palm, Zhal gathers his focus. A quintet of mask shaped arrows start to take shape, comprised of a translucent bluish force, as he takes aim and looses them. He focuses them to try and take the man's feet out from underneath him. Toppling Magic Missile
17 total force damage Trip attempt vs CMD: 1d20 + 17 ⇒ (17) + 17 = 34
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal turns his attention, now that the blast has past and Faldoc has gone to the other room, and focuses his attention on the blurred man. With an upturned palm, Zhal gathers his focus. A quintet of mask shaped arrows start to take shape, comprised of a translucent bluish force, as he takes aim and looses them. Toppling Magic Missile
17 total force damage Trip attempt vs CMD: 1d20 + 17 ⇒ (7) + 17 = 24
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal scans about, and seeing that Galdur and some of the others were engaging the blurred shadowy man, Zhal turns his attention to the other room. Seeing that the woman has gone out of sight behind one of the walls, Zhal hefts his staff, channeling power through his mask once again. Heat starts to roll off of him, and he gathers the power to one hand, in the other hand, a birthmark starts to glow a hot white color, fusing into the small bead, as he turns and aims to the other room, firing a small sphere of flame. It streaks off into the other room, and aims it to explode into the room, and hit the close corner. Empowered Theurgy Fireball: 10d6 + 1 ⇒ (4, 6, 4, 2, 4, 1, 6, 1, 4, 1) + 1 = 34 +17 damage Empowered Save DC 21 reflex. Total damage 51. Using theurgy feat, Zhal sacrifices his Magic Circle against Evil spell, converting half the damage into divine damage. 26 fire damage, 25 divine damage. Aiming basically for the chain link area just south of where the woman is standing, and a 20' burst should hit her from there. "Per ignem purgantur!" Celestial:
By fire be purged! The magic of his spell burns brightly, a harmonic symbol of fire and holy energy. There is a roaring explosion from the opposite room.
Male Peri-blooded Aasimar (Emberkin) Cl3/Wiz3/Myt4 HP 47/47
essential stats:
Perception +13, Init +0, darkvision 60 ft., Fort +7, Ref +5, Will +13; +2 trait bonus vs. charm and compulson, Sense Motive +16 Zhal looks about in the darkness. Normally he would not be so worried about its effects, but knowing his companions, he quickly mutters a few words in Celestial. He reaches up to adjust the twin faced mask on his staff, and suddenly light as strong as sunlight pours out from his staff. Cast Daylight on staff. |
