Drow Priest

Zetha Wocket's page

235 posts. Alias of Wikwocket.


RSS

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Grand Lodge

Female Blue Goblin Sneaker

Zetha hears other goblins attacking army, and decides she doesn't want to miss the fun! She takes a swig of her Chalice of Ozem, casts Fire Shield, and then screams and jumps out at the Ivory Templar at the head of the army!
Combat 20, using Ahtez to use Stealth + Stalking Armor + Mythic + Ice Chemist + fire shield + chalice: 1d10 + 4 + 7 + 2 + 6 + 1d4 + 1d8 + 1d6 ⇒ (2) + 4 + 7 + 2 + 6 + (1) + (1) + (6) = 29
Defeated, no difficulty increase.

The templar makes a *spleurch* noise as Zetha lands, pointy bits down. She rebounds off of it onto other demons!
Combat 40, using Ahtez to use Stealth + Stalking Armor + Mythic + Ice Chemist + fire shield + chalice + blessing + use a mythic charge: 1d20 + 1d10 + 4 + 7 + 2 + 6 + 1d4 + 1d8 + 1d6 ⇒ (13) + (2) + 4 + 7 + 2 + 6 + (4) + (1) + (2) = 41
Regain charge from defeat.
Close location.
Recharge fire shield: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (5) = 19

The demons are full of stab wounds and their stab wounds are full of fire, thanks to the goblins' handiwork. Zetha laughs as their army formation breaks and they scatter, screaming and on fire.

Loc closed, turn over.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Ice Chemist, Stalking Pajamas, Zee the Magical Child, Blessing of Norgorber (2 dice for boon checks), Summon Hellhounds, Haste, Monster 6

Displayed: Ahtez
Deck: 12 Discard: 2 Buried: 0

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: monsters 3, 6, 5

Zetha and Reepazo stumbles upon another demon locust shrine. Man do they love some bugs!

Explore: Arboreal Blight. Banish a monster to evade Deranki, then banish another to evade the blight.
They hear a rumbling and hide. A bunch of demon trees, apparently on patrol, trundle by on their roots. After they pass, Zetha pokes her head out.

Explore again via Blessing of Pharasma.
Explore random card: 1d10 ⇒ 9
Unfortunately, the evil trees were only the scouts for an Abyssal Army that comes marching up!

Abyssal Army:

Abyssal Army
Henchman Barrier 6
Traits
Army
Skirmish
Demon
Undead
Mythic

Check
Combat
Combat
40
OR
Arcane
Knowledge
Divine
Acrobatics
23

Powers
The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
If defeated, you may immediately close thie location this henchman came from.

I can evade the army, or we can fight it for an early close. Any opinions?

Grand Lodge

Female Blue Goblin Sneaker

Zetha starts with her bug buddy at the Locust Shrine.

She continues to use the Chalice of Ozem.

She chooses Mythic Medal of Clarity (Knowledge: Int+5).

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Ice Chemist, Stalking Pajamas, Zee the Magical Child, Chalice of Ozem, Fire Shield, Blessing of Pharasma (2 dice if spell played), Blessing of Abadar (2 dice for barrier)

Displayed: Ahtez
Deck: 13 Discard: 0 Buried: 0

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha choose spell. She also rolls for:
Spell 6: 1d1000 ⇒ 199

Grand Lodge

Female Blue Goblin Sneaker

Cast Haste to explore again.

After Tup and sheepy and demons run away, Torture Chamber is quiet, except
for blood gurgling down the nearest drain.

Suddenly though, Zetha hears footsteps, and sees ripples in the pool of blood. The footsteps get louder, until Yracandra stomps into the room!

Recharge 2 random cards: 1d8 ⇒ 1 -> Fly
Recharge 2 random cards: 1d7 ⇒ 3 -> Ice Chemist

Wisdom 14 check or expend 1d4 mythic charges: banish a monster to use stealth + mythic: 1d10 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Zetha pretends to run away too, since demons are dumb and easy to fool. The monstrous demon bellows laughter as it follows her. After Zetha gets out of the doorway, she hops into a shadow, and rematerializes in the rafters again. She puts all of her (minuscule) weight and (considerable) anger into her blows!

Combat 30, using Ahtez to use Stealth + Mythic + Reta's blessing + use 2 mythic charge2: 2d20 + 4 + 7 + 6 ⇒ (11, 20) + 4 + 7 + 6 = 48
Combat 30, using Ahtez to use Stealth + Mythic + Qualzar's blessing + use 2 mythic charges: 2d20 + 4 + 7 + 5 ⇒ (3, 6) + 4 + 7 + 5 = 25
Use Ahtez and recharge card to reroll D20 that was 3: 1d20 + 22 ⇒ (5) + 22 = 27
Use Paizo perk to reroll D20 that was 5: 1d20 + 22 ⇒ (19) + 22 = 41

Yracandra thrashes quite a bit, trying to get little Zetha off of its back, but Zetha makes up for lack of size with determination and stabbing. The demon's flailings gradually get slower, and soon it slumps to the ground in a heap.

Zetha is victorious! She tries to saw off some of the demons' horns to display at home.

Grand Lodge

Female Blue Goblin Sneaker

Zetha teams up with Tup to show the demons how goblins like to brawl! She pops out of a shadow in the rafters and jumps on the Vulture Demon's back!

Demon links are missing from header but are here: https://paizo.com/campaigns/ACGOutPostIMorkXIIsSeasonOfTheGoblins/gameplay& amp;page=35#1742

Ignoring BYA since no weapons/attacks.
Difficulty decreased by 1d6: 1d6 ⇒ 4
Combat 19-4=15, using Ahtez to use Stealth + Mythic + Ice Chemist: 1d10 + 4 + 7 + 6 + 1d4 ⇒ (10) + 4 + 7 + 6 + (1) = 28

Demon was already wounded, and after Zetha is done with it, is a pile of feathers. Tup smashes his demon too, and the other demons start to run away! One of them casts a spell that makes a terrible noise and gives the goblins a headache though.

Close chamber. Each character is dealt 1 Mental damage that may not be reduced.
Yracandra is in loc, so goes back in.

Grand Lodge

Female Blue Goblin Sneaker

Draw monsters B, 3, 1

Zetha explores the torture chamber, and finds a nice big demon fight!
When you encounter this card, a random character at your location summons and encounters a Vulture Demon, and a random character at your location summons and encounters a Treachery Demon. Choose the order in which these encounters happen. During the first encounter, the difficulty of the checks to defeat is reduced by 1d6; during the second encounter, the difficulty of the checks is increased by 1d10.
Vulture Demon Random char, 1=me, 2=Tup: 1d2 ⇒ 1 -> me
Treachery Demon Random char, 1=me, 2=Tup: 1d2 ⇒ 2 -> Tup

Tup, do you want to go first or second?

Mid-turn hand: Fly, Blessing of Pharasma (2 dice if spell played), Haste, Gargle the Vampire Bat, Ice Chemist, Locate Object, Cleric of Nethys, Monster B, Monster 3, Monster 1

Grand Lodge

Female Blue Goblin Sneaker

Zetha draws monsters 3, 4, C.

Zetha finds a Riftwarden in the Torture Chamber.
Int 7: 1d8 + 6 ⇒ (6) + 6 = 12
Zetha frees her to ask her for directions.

Explore via Riftwarden.
The warden runs away screaming. Zetha knows longshanks are pretty dumb, so she heads in opposite direction.
But through that doorway is a Locust Demon. Ugh demons! Zetha slams the door in its face.
Banishing monster to evade since BYA is bad.

Explore via Pit Gladiator.
Card explored: 1d6 + 1 ⇒ (2) + 1 = 3 -> Pit Gladiator
Zetha finds another longshanks to free.
Melee 12, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (9) + 7 + 6 = 22
Cha 12, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20

Explore via Pit Gladiator 2.
This longshanks seems like a fighting person, so Zetha watches to see where he goes.
Card explored, will reroll 3: 1d6 + 1 ⇒ (2) + 1 = 3
Card explored, will reroll 3: 1d6 + 1 ⇒ (1) + 1 = 2

But he runs through the same demon doorway. Dumb longshanks, apparently can't wait to get eaten! Zetha slams the door again.
Banishing monster to evade again.

Out of monsters so stopping.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fly, Blessing of Pharasma (2 dice if spell played), Haste, Gargle the Vampire Bat, Ice Chemist, Locate Object, Cleric of Nethys

Displayed: Ahtez
Deck: 10 Discard: 9 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha banished 2 monsters to acquire the Pit Gladiator.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fly, Haste, Gargle the Vampire Bat, Ice Chemist, Pit Gladiator, Monster 6

Displayed: Ahtez
Deck: 13 Discard: 6 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha banishes a monster to auto-pass the harvester movement check.
She draws monster 5, 5, 6 on her turn.

Zetha bats her bat off of Quadnys Orlun and introduces herself.
Arcane 6: 1d10 + 4 ⇒ (2) + 4 = 6
The wizard is a bit miffed, but stiff longshanks always are. They wander off and Zetha follows.

Explore via Quadnys Orlun.
Quadnys heads to another cell, where a Celestial Unicorn is locked up. Nasty horse! But wizard seems to be friends with it.
Diplo 12, with my power: 1d10 + 3 + 1d8 ⇒ (9) + 3 + (5) = 17
Horse seems to be grateful that Zetha rescued her its friend though, and offers her assistance in return.

Examine 2 then explore via Cleric of Nethys.
Zetha tells horse to hold its horse, and looks around. She sees a Pure Holy Water and a Mastiff. Ugh, this place is the worst! Where are all the fun demons!? Zetha tries to scare the dog away with her knife.
Diplo 7, with my power: 1d10 + 3 + 1d8 ⇒ (7) + 3 + (6) = 16

Explore via Mastiff.
The dog yelps and jumps into the wizard's arms, knocking over the holy water. Zetha cackles!
Explore Pure Holy Water, choose not to acquire, banish.

Explore via Celestial Unicorn.
Having done enough damage in this room, Zetha asks now-less-than-happy unicorn which way out. The uni-horse points with its horn, and Zetha heads that way.
It turns out unicorn tricked Zetha, and she ends up falling down a pit trap, into a big room where a Demon Brawl is ongoing. Finally, some action! Zetha casts Summon Hellhounds to add to the fun!
Encounter Treachery Demon then Vulture Demon. Both demon BYA's do not apply since Zetha doesn't use attacks/weapons.

Zetha charges at a Treachery Demon, disappearing into shadows when it swings at her. Zetha's hellhounds grab its ankles, and Zetha reappears in its shadow and stabs it in the back! Zetha does not appreciate the irony of this, but enjoys all the gore.
Defeat difficulty: 24 - 1d6 ⇒ 24 - (6) = 18
Combat 18, using Ahtez to use Stealth + Mythic + Ice Chemist + Hellhounds: 1d10 + 4 + 7 + 6 + 1d4 + 2d6 ⇒ (9) + 4 + 7 + 6 + (3) + (5, 6) = 40
Discard Wand of Treasure Stalking from deck for rolling a 6.
Draw 2 cards from demon: Haste, Locate Object.

A Vulture Demon swoops in, trying to grab Zetha off the other demon's back. Zetha disappears and reappears on the vulture's back, and tries to crash it into the ground.
Defeat difficulty: 19 + 1d20 ⇒ 19 + (5) = 24
Combat 24, using Ahtez to use Stealth + Mythic + Ice Chemist + Hellhounds: 1d10 + 4 + 7 + 6 + 1d4 + 2d6 ⇒ (5) + 4 + 7 + 6 + (3) + (6, 4) = 35
Discard Stalking Pajamas Finding from deck for rolling a 6.

Finally having had some fun, Zetha decides to wander off to find other goblins.

Bury Magical Child to close Cell. Then move and have to end turn.
Move to Torture Chamber. Banish monster to auto-pass move check.

Summon Hellhounds Arcane 13 recharge: 1d10 + 4 + 1d8 ⇒ (2) + 4 + (8) = 14

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fly, Haste, Gargle the Vampire Bat, Ice Chemist, Monster 5, Monster 6, Monster 6

Displayed: Ahtez
Deck: 13 Discard: 6 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Start of turn draw Monsters 4, 5, 6

Zetha eagerly runs into the tower cellblock, looking for anything to loot, or possibly stab and then loot.

She finds a Heavy Crossbow hanging on a peg in a cabinet. Not a very good crossbow, but hey, loot it loot!
Auto-acquire.

Explore via Blessing of Norgorber.
While she is checking the crossbow, however, a Filth Demon gets the jump on her, and breathes out some acid breath!
Dex 14 BYA, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (7) + 7 + 6 = 20
Zetha dodges by jumping into the shadows, and emerges behind the demon, brandishing her knives!
Combat 22, using Ahtez to use Stealth +Mythic + Ice Chemist: 1d10 + 6 + 7 + 6 + 1d4 ⇒ (3) + 6 + 7 + 6 + (4) = 26

The demon falls dead. Sadly it has no loot on it, just filth.

Suddenly, Gargle the Vampire Bat darts away from Zetha, into a cell.
Recharge Vampire Bat. Reveal ally Quadnys Orlun, so heal discarded blessing.

Zetha follows Gargle, finding him sucking on a human wizard's neck. Oh well, loot is loot!

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fly, Zee the Magical Child, Cleric of Nethys, Ice Chemist, Summon Hellhounds, Monster 5, Monster 6

Displayed: Ahtez
Deck: 15 Discard: 1 Buried: 0

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha starts in the Cell.

She is still using the Chalize of Ozem.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fly, Zee the Magical Child, Cleric of Nethys, Gargle the Vampire Bat, Ice Chemist, Blessing of Norgorber (2 dice for boon checks), Summon Hellhounds

Displayed: Ahtez
Deck: 13 Discard: 0 Buried: 0

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Blessing 6: 1d1000 ⇒ 324

Medal: Vigor/Fort

Power feat: Add 1d4 (☑ 1d8) to your check to acquire or recharge an ally or a spell.

Grand Lodge

Female Blue Goblin Sneaker

1-6B boon: 1d20 ⇒ 4

Grand Lodge

Female Blue Goblin Sneaker

Draw 3 monsters: M3, 2, 1.

Zetha hears Qualzar in the Abattoir and decides to tag along. He seems hurt so she casts Stone Skin on him, and Fire Shield on herself.

Good thing she did, as she is ambushed by some Duergar Cultists!
WYE: recharge hand, draw 7.
New hand: Cauterizing Blade, Wand of Treasure Finding, Locate Object, Monster 5, Summon Hellhounds, Gargle the Vampire Bat, Blessing of Iomedae (2 dice for Cha Non-combat)
BYA Dex 12+mythic: 1d10 + 4 + 6 ⇒ (7) + 4 + 6 = 17
Combat 30, use Ahtez+stealth+mythic+recharge 1 ally+blessing+fire shield: 2d10 + 7 + 6 + 6 + 1d4 + 1d8 ⇒ (10, 2) + 7 + 6 + 6 + (2) + (3) = 36

Expend mythic charge to attempt close.
The cultists are no match for Zetha, but they have brought a Brimorak with them!
Combat 24, use Ahtez+stealth+mythic+fire shield: 1d10 + 7 + 6 + 5 + 1d8 ⇒ (2) + 7 + 6 + 5 + (1) = 21
Recharge card to reroll d10: 1d10 ⇒ 9 -> new total 28 -> defeated
Closed: recharge Sword of Subtlety

Stopping here.

Stone Skin recharge Arcane 9: 1d10 + 4 + 1d4 ⇒ (5) + 4 + (4) = 13
Fire Shield recharge Arcane 12: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Cauterizing Blade, Wand of Treasure Finding, Locate Object, Monster 5, Summon Hellhounds, Blessing of Pharasma (2 dice if spell played), Stalking Pajamas

Displayed: Lamashtu's Bauble, Ahtez
Deck: 7 Discard: 10 Buried: 1

Mythic charges: 5/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

At end of prior turn, Zetha banishes a monster to move to Reta at the Corruption Forge.

Draw monsters: Monster 3, 3, 4.

Zetha arrives at the Corruption Forge, waving to Reta and giving her a present from the molten pool.
Give Monster 3/Mist Horror to Reta.
Looking around the forge, she finds a Sword of Subtlety. Zetha is nothing if not subtle so she tries to steal it.
Str 12, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (10) + 7 + 6 = 23 -> acquired

Explore via Blessing of Abadar.
She also finds a Mantle of Faith in the forge's armor racks.
Con 15, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19 -> acquired

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Stone Skin, Fire Shield, Cauterizing Blade, Wand of Treasure Finding, Monster 4, Fly, Monster 4

Displayed: Lamashtu's Bauble, Ahtez
Deck: 9 Discard: 10 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha discards Spiritwalk Armor for the mental damage.

Draw monster 2, 2, B.

Zetha looks around the pool, and notices some strange writing on a rock. Well, all writing is strange, but these Verminous Symbols are strange and wriggling!
Disable 15, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Zetha is successful in hiding from the scary writing.

Explore via Magical Child.
Zee calls to her, dragging behind her a Demonbane Longsword +2 as tall as she is. Zetha yells at her not to use strange magic swords.
Autofail check, just a weapon 4.

Explore via Cleric of Nethys, revealing Groaning Gate and Fortune's Arrow .
Zetha and Zee come up to a huge Groaning Gate set into a rock wall. They try to sneak past...
Disable 15, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17

Exploring via Gate AYA.
Behind the gate, the see a glowing Fortune's Arrow. Zetha grabs for it, since it is both shiny and stabby!
Dex 12 + Mythic: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18

Explore via Ice Chemist.
Zee notices that the arrow is engraved with a symbol, which she recognizes as the Blessing of the Starsong.
Cha 7: 1d10 + 2 ⇒ (3) + 2 = 5
Apparently not good blessing for goblins though!

Zetha decides they've been by pool long enough. Time to go find other goblins.

Close: 7 damage. Banish Monster 3 to reduce by 5, then discard 2 more. Pool closed!

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Stone Skin, Fire Shield, Monster 2, Monster 2, Blessing of Abadar (2 dice for barrier), Monster 4, Fly

Displayed: Lamashtu's Bauble, Ahtez
Deck: 9 Discard: 8 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: B, 4, 5
Banish monster B to block Pool fire damage.

Zetha continues wandering around the pool. She is surprised by a Fly Demon!
Recharge hand and draw 7.
She tries to swat the fly with the Chalice of Ozem.
Display Chalice of Ozem.
Combat 25, using Ahtez to use Stealth + Stalking Armor + Mythic + chalice: 1d10 + 6 + 7 + 2 + 6 + 1d6 ⇒ (5) + 6 + 7 + 2 + 6 + (2) = 28
Banish monster 3 to reduce all AYA damage.
The fly demon explodes in gross guts, but Zetha dives behind a rock.

Zetha casts Haste to continue on.
To her dismay, a Toad Demon jumps out at her!
Recharge hand and draw 3.
Int 12 BYA + Chalice: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16 -> add 5 to defeat check
Combat 28, using Ahtez to use Stealth + Ice Chemist + Mythic + chalice: 1d10 + 6 + 7 + 1d4 + 6 + 1d6 ⇒ (6) + 6 + 7 + (2) + 6 + (2) = 29
The toad is also squashed into goo. Zetha needs a bath now, and debates jumping into the magma of the pool.

Recharge Chalice of Ozem.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Stone Skin, Ice Chemist, Spiritwalk Armor, Monster 3, Cleric of Nethys, Zee the Magical Child, Fire Shield

Displayed: Lamashtu's Bauble, Ahtez
Deck: 11 Discard: 2 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Just kidding!!! Zetha now moves to Molten Pool after starting since she CANNOT evade the servitor.

Starting hand: Blessing of Norgorber (2 dice for boon checks), Stalking Pajamas, Blessing of Pharasma (2 dice if spell played), Stone Skin, Bound Shadow Demon, Haste, Ice Chemist

Draw Monsters 3, B, 3

Zetha explores her favorite pool. Today she is feeling a little off though, due to a Symbol of Insanity.
Wisdom 14, banishing monster to use Stealth + Stalking Armor + Mythic: 1d10 + 7 + 2 + 6 ⇒ (4) + 7 + 2 + 6 = 19

Shaking off the insanity, she asks her Bound Shadow Demon to look ahead. He sees some Spiritwalk Armor and grabs it as a fashion upgrade.
Stealth 11 + Stalking Armor + Mythic + Demon: 1d10 + 7 + 2 + 6 + 1d12 ⇒ (10) + 7 + 2 + 6 + (10) = 35

Explore via Blessing of Norgorber.
While the demon is scouting, a band of Duergar Cultists ambushes Zetha!
WYE: recharge 8, draw 7: Zee the Magical Child, Blessing of Abadar (2 dice for barrier), Wand of Treasure Finding, Locate Object, Cleric of Nethys, Cauterizing Blade, Fire Shield
BYA Dex 12 or damage: 1d10 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Zetha dives out of the way of their arrows, and leaps into attack! She casts Fire Shield as she land son the cultists.
Combat 30, using Ahtez to use Stealth + Mythic, +fire shield, recharge 2 allies for 2d4: 1d10 + 6 + 7 + 6 + 1d8 + 2d4 ⇒ (8) + 6 + 7 + 6 + (5) + (3, 2) = 37
The cultists are set on fire and lacerated with stab wounds, and scatter.
Recharge fire shield: 1d10 + 4 + 1d4 ⇒ (8) + 4 + (1) = 13

Choose not to close since I can't block the 7 fire damage.

Reset hand and display Lamashtu's Bauble.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Summon Hellhounds, Blessing of Abadar (2 dice for barrier), Wand of Treasure Finding, Locate Object, Fly, Cauterizing Blade

Displayed: Lamashtu's Bauble, Ahtez
Deck: 11 Discard: 1 Buried: 1

Mythic charges: 2/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker
Zetha's starting hand wrote:
Hand: Blessing of Norgorber (2 dice for boon checks), Stalking Pajamas, Blessing of Pharasma (2 dice if spell played), Stone Skin, Bound Shadow Demon, Haste, Ice Chemist

Starting at Great Hall since I can evade the servitor.

Drawing 3 random monsters from the box: Monster 3, 3, and 2

Zetha strides right up the Great Hall, to show the pathyfinders how it's done. She climbs up and jumps in through a window, right into the middle of a gathering of Duergar Cultists, arguing with a Favored of Deskari! Zetha screams and jumps back out the window. The demon follows her, until she disappears into a shadow.
Banish monster to evade servitor demon.
She reappears back inside, behind the cultists.
When you encounter: recharge hand, including monsters, draw 8.
New hand: Wand of Treasure Finding, Gargle the Vampire Bat, Cauterizing Blade, Blessing of Abadar (2 dice for barrier), Chalice of Ozem, Locate Object, Zee the Magical Child, Summon Hellhounds
Dex 12 BYA, + mythic: 1d10 + 4 + 6 ⇒ (2) + 4 + 6 = 12
The cultists fire some arrows at Zetha, but she dodges.
Combat 30, using Ahtez to use Stealth + Mythic, recharge 2 allies for 2d4, my blessing, Chalice of Ozem for d6: 2d10 + 6 + 7 + 6 + 2d4 + 1d6 ⇒ (4, 9) + 6 + 7 + 6 + (3, 1) + (6) = 42
Zetha weaves in and out of the cultists' shadows, lacerating them with her knife. They all fall, groaning and screaming. Zetha cackles victoriously.

With the cultists dead, she decides to loot the hall, as soon as she catches her breath. (Waiting so I can draw monsters)

Display Lamashtu's Bauble.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Wand of Treasure Finding, Cleric of Nethys, Cauterizing Blade, Blessing of Iomedae (2 dice for Cha Non-combat), Locate Object, Fly, Summon Hellhounds

Displayed: Lamashtu's Bauble, Ahtez
Deck: 11 Discard: 1 Buried: 0

Mythic charges: 2/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +2
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha will choose the Mythic Medal of Command - Arcane: Charisma +5

Grand Lodge

Female Blue Goblin Sneaker

Banish a monster to use Stealth + Mythic + Stalking Pajamas + Pointy Stick + Vampire Bat for Boon roll: 1d20 + 1000 ⇒ (12) + 1000 = 1012

Grand Lodge

Female Blue Goblin Sneaker

Zetha chooses weapon, although she will not use it, maybe someone else can.

Skill feat: Charisma.

Interested in an item: Item 5: 1d1000 ⇒ 134

Grand Lodge

Female Blue Goblin Sneaker

Banish monster to use stealth for BYA Dexterity 16 check.
Stealth + Mythic: 1d10 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Banish monster 6 to reduce all damage from BYA.

Banish monster to use stealth for Wisdom 12 defeat check.
Stealth + Mythic + BoAbadar, use mythic charges: 2d20 + 7 + 2 ⇒ (10, 14) + 7 + 2 = 33

Grand Lodge

Female Blue Goblin Sneaker

Drawing just 1 random monsters from the box this time: Monster 3

Zetha moves to the Cavern, and suddenly feels a Temptation of Sorcery. It is not very good sorcery though, so she is not too tempted.

Recharge Vampire Bat to examine villain and heal 1.
Card healed: 1d7 ⇒ 7 -> Wand of Treasure Finding

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Stone Skin, Bound Shadow Demon, Cauterizing Blade, Ice Chemist, Monster 3, Monster 6, Monster 6

Displayed: Lamashtu's Bauble, Ahtez
Deck: 11 Discard: 6 Buried: 2

Mythic charges: 2/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Monster C, Monster 2, Monster 6

Zetha was resting with Zee at the Wounded Lands when she hears Reepazo yell at her form above. Confused, she looks up and sees flying goblin! She points up and tells Zee that if she work hard at being a good goblin, she will learn to fly too someday!

Unfortunately, she does not pay attention to what Reepazo is yelling, and so she does not hear about the Hunger That Moves that is creeping up behind them...

Gargle the Vampire Bat can smell the Hunger though, and flaps over to nip at it.
Recharge Vampire Bat to examine hunger, shuffle random discard.
Card healed: 1d7 ⇒ 2 -> Book of the Damned
Zetha turns to see where her bat went, just in time to see the Hunger lunge out from behind some rocks! Zetha can barely shove Zee out of its path. She quickly jumps into a shadow and disappears.

BYA Dex 13, banishing monster to use Stealth + Mythic: 1d10 + 7 + 6 ⇒ (3) + 7 + 6 = 16
The Hunger nips her heals but she manages to evade it.
1 BYA damage - discard Wand of Treasure Finding
Zetha reappears behind the hunger. She sees it heading for Zee. She puts everything she can into her blade and pounces!
Combat 36, using Ahtez to use Stealth + Mythic + Ice Chemist, use 2 mythic charges: 1d20 + 6 + 7 + 6 + 1d20 ⇒ (6) + 6 + 7 + 6 + (12) = 37
The Hunger is clearly wounded, but still moving. Zetha strikes again!
Combat 30, using Ahtez to use Stealth + Mythic + Ice Chemist, use 2 mythic charges: 1d20 + 6 + 7 + 4 + 1d20 ⇒ (15) + 6 + 7 + 4 + (19) = 51
The hunger shudders, and collapses. Little Zee comes over and pokes it with a stick to make sure it is dead.

Zetha is drained from the combat, and decides to take Zee out of there, before anything worse appears.
Close check: banish monster to auto it via Stealth.
Wounded Lands closes, bury Holy Glaive of Speed from loc power.

Banish monster to examine Eagle Rock. It is Maze Tapestry, Barrier 5.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Gargle the Vampire Bat, Stone Skin, Bound Shadow Demon, Cauterizing Blade, Ice Chemist, Monster 6, Monster 6

Displayed: Lamashtu's Bauble, Ahtez
Deck: 9 Discard: 7 Buried: 2

Mythic charges: 2/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Black Flame Vrolikai Monster 6, Berbalang Monster 2, Corruption Demon Monster 5

Zetha wanders around and ends up in the Wounded Lands.. There is a Magic Ray Fusillade trap going crazy, but Zetha thinks she can sneak by it.
Stealth 18 + Mythic, Blessing of Iomedae: 2d10 + 7 + 6 ⇒ (10, 10) + 7 + 6 = 33

Zetha sneaks so well, she decides to sneak some more, and casts Haste! She rushes along, finding a Holy Glaive of Speed that someone has abandoned.
Str 13, banish monster to use stealth + Mythic: 1d10 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Seems like a nice stick, very sharp, could be useful for stabbing things.

She decides to see if any other useful artifacts lost out here, and casts Locate Object. Her scrying spell zooms around, showing her:
- Unstable Accelerant Barrier 6
- Blood of Eustoyriax Barrier 2
- Blasphemy Demon Monster 4
- Hunger That Moves Henchman Monster 6
- Mastiff Ally C
Encounter Mastiff, loc shuffles
Locate Object recharge: 1d10 + 3 ⇒ (6) + 3 = 9 -> yes
Diplo 7: 1d10 + 2 ⇒ (6) + 2 = 8

Her spell finally finds a smelly dog. Stupid spell, still broken! She chases dog away.
Discard Mastiff to explore.
Explore random card 3-10, will reroll 7: 1d8 + 2 ⇒ (8) + 2 = 10
Choose to fail/banish Exorcism Kit.
Dog tramples over an old Exorcism Kit on its way. Dogs so useless!

Discard Magical Child to explore.
Explore random card 3-9, will reroll 7: 1d7 + 2 ⇒ (6) + 2 = 8
Magical Child Zee runs up, panting after trying to catch up with Zetha ever since mission started. After she catches her breath, she mentions that she can feel the magic emanating from a set of Demon Armor, in the same area where Zetha found her new stabby stick. Zetha wanders over and checks.
Con 11, banish monster to use stealth + Mythic: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
Armor is pretty shiny, but not as good as her pajamas. She decides to hang on to it for when Zee grows into it.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Holy Glaive of Speed, Stone Skin, Bound Shadow Demon, Ice Chemist, Wand of Treasure Finding, Gargle the Vampire Bat, Monster 6

Displayed: Lamashtu's Bauble, Ahtez
Deck: 9 Discard: 7 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha looks at the Hunger That Moves, and decided to teach it about how a real shadow moves! She casts Fire Shield and takes a swig out of the Chalice of Ozem and attacks!
Banish monster to auto-pass BYA.
Combat 36, using Ahtez to use Stealth + Mythic + Ice Chemist + Fire Shield + Chalice: 1d10 + 6 + 7 + 6 + 1d4 + 1d8 + 1d6 ⇒ (5) + 6 + 7 + 6 + (2) + (4) + (3) = 33
Use Ahtez to recharge a card to reroll d10 that was 5: 1d10 ⇒ 9 -> 37 total, win

Qualzar then leeches the remaining life out of it. Hooray!

Close location, banish monster 6 to reduce damage.

Zetha is happy that molten pool is safe for goblins again!

Recharge Fire Shield: 1d10 + 3 + 1d4 + 1d6 ⇒ (3) + 3 + (3) + (3) = 12
Recharge chalice.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Zee the Magical Child, Haste, Blessing of Iomedae (2 dice for Cha Non-combat), Locate Object, Ice Chemist, Wand of Treasure Finding, Gargle the Vampire Bat

Displayed: Lamashtu's Bauble, Ahtez
Deck: 10 Discard: 2 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Slimy Fiend 5, Apocalypse Demon 6, Worm Demon B

Zetha is upset at having to leave her new house at the castle. But she thinks the mammoth-riders are pretty cool. She wonders if she can get her own mammoth. But then she figures they are probably hard to house-break.

She hops on a mammoth and rides it to the Molten Pool. From the mammoth's back, she sees an imp dragging a Book of the Damned across the pool's beach. She jumps down and scares it away.
Banis BoAbadar to acquire.
She picks up the book, which is smoking and making disturbing noises. She shoves it in her pack, will make nice coffee table book.

Examine/explore via Cleric of Nethys: examining Temptation of Invincibility and Hunger That Moves. Encountering barrier first.
The imp reappears, yelling at her that it will give her some shiny armor in exchange for the book back. But the armor it offers is old junk (Armor 1, 3, 1) and she knows it is a trap, so she throws a half-molten rock at the imp.

She looks around and waves to Qualzar, who is nearby.
Banish monster to examine top of Canyon: Apocalypse Locust Monster 6

Stopping here, since the henchman has a BYA and Q is here. Qualzar, feel free to fight it, or head out if you like and I'll take it on. I have Chalice of Ozem, Fire Shield, and Hellhounds which could all help.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fire Shield, Chalice of Ozem, Ice Chemist, Summon Hellhounds, Gargle the Vampire Bat, Monster 5, Monster 6

Displayed: Lamashtu's Bauble, Ahtez
Deck: 12 Discard: 2 Buried: 1

Mythic charges: 6/6. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha will start at the Abyssal River but move to the Molten Pool.

She is using Chalice of Ozem.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fire Shield, Cleric of Nethys, Chalice of Ozem, Blessing of Abadar (2 dice for barrier), Ice Chemist, Summon Hellhounds, Gargle the Vampire Bat

Displayed: Lamashtu's Bauble, Ahtez
Deck: 12 Discard: 0 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☑ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Spell 4: 1d1000 ⇒ 9
Blessing 5: 1d1000 ⇒ 937

Power feat: You may banish a monster from your hand ... (☑ or to examine the top card of any location deck).

Pass on Dawnflower's Kiss and Stole of the Inheritor.

Grand Lodge

Female Blue Goblin Sneaker

To boon or not to boon: 1d20 ⇒ 13

Grand Lodge

Female Blue Goblin Sneaker

Hand update below.

When my turn comes around, sounds like I can just reset hand. It is in spoilers below.

Hand reset and help available:

Drew Merchant Lord and Chalice of Ozem. I can use the lord to give one of you the Chalice.

Chalice of Ozem: Display next to local char. They may add 1d6 to checks. At turn end, recharge. Bury to get 2 mythic charges.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Cauterizing Blade, Merchant Lord, Cleric of Nethys, Gargle the Vampire Bat, Chalice of Ozem, Stalking Pajamas, Monster 5

Displayed: Lamashtu's Bauble, Ahtez
Deck: 4 Discard: 14 Buried: 1

Mythic charges: 4/5. Paizo perk reroll: not used this scenario.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Monsters 1, 3, 2

Zetha is woken up by another Corrupted Solider banging on her door. What a persistent group! She deals with him as usual.
Combat 19, using Ahtez to use Stealth + Stalking Armor + Mythic: 1d10 + 4 + 7 + 2 + 5 ⇒ (10) + 4 + 7 + 2 + 5 = 28

Zetha realizes that she has not checked the basement of her new house. She sends Gargle the Vampire Bat to go check it out.
Recharge bat to examine. It's a monster, so heal random discard: Heal card: 1d11 ⇒ 4 -> Merchant Lord

The bat says there are spooky shadows down there. Zetha decides to check herself.
She goes down the creaky steps and explores a bit. Hiding in the corner she sees a Greater Shadow. Well, Gargle thinks it's a "greater" shadow, but Zetha has seen a lot of shadows, and would maybe only call this one a pretty good shadow. She decides to show it how a real shadow behaves.
Combat 22, using Ahtez to use Stealth + Stalking Armor + Mythic + use Mythic Charge: 1d20 + 4 + 7 + 2 + 5 ⇒ (20) + 4 + 7 + 2 + 5 = 38

Close check:
With the house all cleaned up, Zetha decides to stretch her legs outside. But she runs into Yet Another Corrupted Soldier. She wonders what the demons are using to corrupt these guys, and if she can get any.
Combat 19, using Ahtez to use Stealth + Stalking Armor + Mythic: 1d10 + 4 + 7 + 2 + 5 ⇒ (1) + 4 + 7 + 2 + 5 = 19

Banish monster to move to Molten Pool. Explore via Magical Child.
Zetha continues her walk, and sees Poog and Qualzar over at the neighborhood pool, so she joins them. A Vulture Demon is climbing out of the pool, trying to grab Q. Zetha yells at it that there's no rough-housing at the pool, and jumps on it.
BYA Con 9, banishing monster to use Stealth + Stalking Armor + Mythic: 1d10 + 7 + 2 + 4 ⇒ (8) + 7 + 2 + 4 = 21
Combat 19, using Ahtez to use Stealth + Stalking Armor + Mythic: 1d10 + 4 + 7 + 2 + 4 ⇒ (2) + 4 + 7 + 2 + 4 = 19
The demon slips back into the molten lava, now with several more holes in it.

Zetha uses her Wand of Treasure Finding to stir the pool. She sees some Blood of Eustoyriax (Examined) in the pool - gross!
Wand recharge Arcane 8: 1d10 + 3 ⇒ (3) + 3 = 6

Summary:
- Guard post closed
- Molten pool henchman defeated, remaining card is Blood of Eustoyriax
- I have Fly if anyone wants to close Pool and then move.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Cauterizing Blade, Fly, Blessing of Iomedae (2 dice for Cha Non-combat), Gargle the Vampire Bat, Stalking Pajamas, Monster 5, Monster 3

Displayed: Lamashtu's Bauble, Ahtez
Deck: 6 Discard: 12 Buried: 1

Mythic charges: 4/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Dominion Scientist 3, Umbral Dragon 4, Mist Horror 3

A Corrupted Soldier barges in to Zetha's new house, without even knocking. Zetha treats him the same way she treats all solicitors (except for goblin scouts, since they have cookies).
Combat 19, using Ahtez to use Stealth + Stalking Armor + Mythic: 1d10 + 4 + 7 + 2 + 5 ⇒ (7) + 4 + 7 + 2 + 5 = 25

Zetha opens another door, wondering why new house has so many closets. But it must have been a brig or cellar or something, since there is a Filth Demon inside! Zetha groans, so annoying having to clean up old residents' mess!
BYA Dex 14, banish monster to use Stealth + Stalking Armor + Mythic: 1d10 + 7 + 2 + 5 ⇒ (3) + 7 + 2 + 5 = 17
Combat 22, using Ahtez to use Stealth + Stalking Armor + Mythic: 1d10 + 4 + 7 + 2 + 5 ⇒ (10) + 4 + 7 + 2 + 5 = 28

Now she has to clean up demon mess. She asks Bound Shadow Demon to help, but he says there is a Toad Demon under the sink where the cleaning supplies should be. (Recharged to examine)

Zetha complains that if you want demon dealt with, you always have to do it yourself. She casts Locate Object to find a sponge and some soap. But the spell finds a Shocking Lance +1 instead. She sighs and picks it up, thinking it could make a good broom.
Str 13, banish monster to use Stealth + Stalking Armor + Mythic: 1d10 + 7 + 2 + 5 ⇒ (5) + 7 + 2 + 5 = 19
Locate Object Arcane 8 recharge: 1d10 + 3 ⇒ (8) + 3 = 11

Explore via Blessing of Pharasma.
Card explored, 2 or 4: 1d2 ⇒ 1 -> 2, Toad Demon
Giving up on the soap, she opens up the sink cabinet to clean out the Toad Demon.
Int 12 BYA to add 5 to defeat check, banish monster to use Stealth + Stalking Armor + Mythic: 1d10 + 7 + 2 + 5 ⇒ (7) + 7 + 2 + 5 = 21
Combat 28, using Ahtez to use Stealth + Stalking Armor + Mythic, +5 from BYA, cast Fire Shield: 1d10 + 4 + 7 + 2 + 5 + 5 + 1d8 ⇒ (8) + 4 + 7 + 2 + 5 + 5 + (3) = 34
Fire Shield recharge: 1d10 + 3 ⇒ (6) + 3 = 9

With the sink cabinet cleaned out, Zetha is exhausted. Home-owning is hard work! She takes a nap in the sink.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Cauterizing Blade, Stone Skin, Gargle the Vampire Bat, Zee the Magical Child, Wand of Treasure Finding, Stalking Pajamas, Monster 5

Displayed: Lamashtu's Bauble, Ahtez
Deck: 7 Discard: 11 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Hand update: Fire Shield, Steal Book, Cauterizing Blade, Ice Chemist, Stalking Pajamas

Grand Lodge

Female Blue Goblin Sneaker

Zetha draws Betrayal Demon 2, Worm Demon B, Cultist Archer 2.

She gives Worm Demon to Reta, then moves to Guardpost.

Zetha was sort of paying attention during big longshanks meeting about demons and such. Not sure what big deal is, some of her best friends are demons. She tells her bound shadow demon that the queen probably didn't mean all those mean things she said.

Now back to more important work. After defending Guardpost so much, Zetha has decided that it is her house now, and wants to move in. Need to find nice safe spot to raise Little Zee! She heads there now.

Inside, she finds a Spellcaster's Shield
Arcane 6: 1d10 + 3 ⇒ (1) + 3 = 4
It's too big to be a good hat, so she throws it out the window.

Explore via Haste.
In a back room, she sees a Thylacine in a cage. Zetha not sure if it is a dog (hated enemy) or cat (lazy creature with claws, very respectable). She lets it out to see.
Banish monster to auto acquire.

Explore via Thylacine.
Strange doggy/kitty runs outside. Bad catdog! As she chases it, Zetha notices that longshanks army has started yelling, and a huge Vulture Demon swoops down and grabs the catdog. Zetha yells at it, since she wasn't done training it yet. She jumps on the demon and starts stabbing.
Skip BYA, not playing a weapon or attack boon.
Combat 19, use Ahtez + stalking armor + ice chemist + Thylacine: 1d10 + 7 + 5 + 2 + 1d4 + 1d6 ⇒ (6) + 7 + 5 + 2 + (2) + (5) = 27
The demon falls flailing, squishing the Thylacine. Oh well. Was probably a nasty dog.

Explore via Blessing of Norgorber.
A longshanks Merchant Lord comes up and thanks Zetha for protecting the troops. Zetha thinks a minute about how he can repay her. Merchant looks very nervous, but then is relieved when she just tells him to deliver something for her. His relief turns to confusion when she tells him to bring a package to "Queen Reta," and when the package is dripping red ooze and making all sorts of disturbing noises.
Reta, here are two more monsters!

Draw Lamashtu's Bauble during hand reset, display immediately.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Blessing of Abadar (2 dice for barrier), Fire Shield, Steal Book, Cauterizing Blade, Ice Chemist, Stalking Pajamas

Displayed: Lamashtu's Bauble, Ahtez
Deck: 11 Discard: 4 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha will start at the Watchtower, to give Reta a monster when she starts, but will move to the Guardpost after.

She is taking the Chalice of Ozem

Her deck upgrade was Item 5: Wand of Treasure Finding

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Blessing of Abadar (2 dice for barrier), Fire Shield, Steal Book, Blessing of Norgorber (2 dice for boon checks), Ice Chemist, Stalking Pajamas, Haste

Displayed: Ahtez
Deck: 13 Discard: 0 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

If we actually got an Item 5, from the tome being replaced, I would prefer that to the spell 5:
Item 5: 1d1000 ⇒ 279

Grand Lodge

Female Blue Goblin Sneaker

Boon companion?: 1d20 ⇒ 9

Grand Lodge

Female Blue Goblin Sneaker

Zetha takes an ally card feat, adding Cleric of Nethys.

Also:
Spell 5: 1d1000 ⇒ 269
Spell 4: 1d1000 ⇒ 194

Grand Lodge

Female Blue Goblin Sneaker

Zetha says ok to Reepazo and goes to the Guardpost.

Banish a monster to move.

A Corrupted Soldier is waiting there, and attacks!
Zetha is really bored of longshanks nonsense by now and wants to go. So she casts Fire Shield and gets to stabbing!
Reta also shoots her Humanbane Crossbow.

Combat 19, using Ahtez to use Stealth + Stalking Armor + Mythic + Ice Chemist + Fire Shield + Humanbane Crossbow + 2 blessings + Use 5 mythic charges: 3d20 + 4 + 7 + 2 + 5 + 1d20 + 1d20 + 1d20 ⇒ (3, 4, 8) + 4 + 7 + 2 + 5 + (15) + (16) + (3) = 67
Ahtez reroll d20 that was 3: 1d20 ⇒ 16
Paizo perk reroll other d20 that was 3: 1d20 ⇒ 18
New total: 96

Where the soldier once stood, there is now a fine red mist.

Grand Lodge

Female Blue Goblin Sneaker

Queen monster?: 1d6 ⇒ 4 -> Nope

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Mercenary C, Tarry Fiend 5, Will-O'-Wisp 3

Zetha is still bored looking for longshanks, so she moves to the Citadel.

She finds a set of Expeditious Chain Mail. Looks pretty shiny, so she nicks it.
Banish monster to use stealth, auto acquire.

Explore via Haste.
She also finds an Imperial Army Greathelm. But it not as shiny, so she throws it out the window.
Only an armor 2, so auto failing.

Explore via Magical Child.
Little Zee catches up to Zetha, saying she found a funny creature. Zetha checks, and it turns out to be a Carbuncle.
Carbuncle shuffled into player's deck, in turn order: 1d6 ⇒ 2 -> Reepazo
It flies off towards Reepazo!

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fire Shield, Ice Chemist, Cauterizing Blade, Stalking Pajamas, Blessing of Abadar (2 dice for barrier), Monster 5, Blessing of Iomedae (2 dice for Cha Non-combat)

Displayed: Lamashtu's Bauble, Ahtez
Deck: 5 Discard: 13 Buried: 1

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

New hand: Fire Shield, Haste, Cauterizing Blade, Stalking Pajamas, Zee the Magical Child, Monster 5, Monster 5

Grand Lodge

Female Blue Goblin Sneaker

Zetha has too many monsters, so at the end of Qualzar's turn, she banishes one to move to Reta's location. Then on her turn gives one to Reta before moving. This also allows me to avoid the start of turn Corrupted Soldier.

Drawing 3 random monsters from the box: Alderpash's Ghoul 5, Salamander 2, Xenarth 5

Zetha sees Reta in the Armory and waves. Then she heads back to the guardpost. On her way, she finds a Planar Crossbow +2.
Dex 11: 1d10 + 4 + 5 ⇒ (9) + 4 + 5 = 18 -> acquired weapon 5

Zetha asks her Bound Shadow Demon to fly around and look for more longshanks to stab. She says she's not very particular if they are good longshanks or bad ones.
Recharge demon so I can draw more explores! Examine Barbarian Horde.
Demon says that a horde of longshanks are approaching the guardpost.

Zetha is bored and doesn't want to wait though! She casts Fly and visits Reta again.
Examine Citadel - Stone Golem Monster 4
Examine Cell - Orengofta Ally 5
Arcane 10 Fly recharge: 1d10 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5

Move to Reta at Armory. Reta, I will give you another monster at the end of your turn.

Reta monster?: 1d6 ⇒ 5 -> no

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fire Shield, Haste, Cauterizing Blade, Stalking Pajamas, Monster 5, Monster 2, Monster 5

Displayed: Lamashtu's Bauble, Ahtez
Deck: 9 Discard: 7 Buried: 1

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Spite Demon 3, Dominion Scientist 3, Worm Demon B

Zetha continues ransacking the guard post. She finds some Expeditious Chain Mail in a wardrobe.
[ooc]Banish monster to auto acquire.[/dice]
It is not as sneaky as her pajamas, but pretty close, so she stuffs it in her bag.

As she stuffs it in, her feel-good juice falls out of her bag. She realizes she is a little sleepy, so she whacks herself with her healing stick, and quaffs some of the potion.
Card recharged from staff: 1d5 ⇒ 2 -> Blessing of Iomedae
Healing potion cards healed: 1d4 ⇒ 2
Card healed: 1d4 ⇒ 3 -> Pit Gladiator
Card healed: 1d3 ⇒ 3 -> Black Dragonhide Breastplate

Monster Reta: 1d6 ⇒ 6 -> zilch

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Fly, Steal Book, Cauterizing Blade, Bound Shadow Demon, Staff of Minor Healing, Monster 4, Monster 5

Displayed: Lamashtu's Bauble, Ahtez
Deck: 10 Discard: 4 Buried: 1

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Betrayal Demon 2, Mandragora 1, Blasphemy Demon 4

As Zetha climbs the guard post tower, another Gargoyle swoops down and tries to eat her!
Combat 14+4 from no magic, using Ahtez to use Stealth + Mythic: 1d10 + 4 + 7 + 5 ⇒ (8) + 4 + 7 + 5 = 24
She clips its wings and the gargoyle tumbles to the ground below.

Explore via Blessing of Iomedae.
A flaming demonic Salamander clambers up the tower wall behind her. Zetha lets go of her handhold on the wall, and drops down on it's head, pointy bits first.
Combat 15, +d10 from cold, using Ahtez to use Stealth + Mythic: 1d10 + 4 + 7 + 5 + 1d10 ⇒ (8) + 4 + 7 + 5 + (6) = 30
Defeated, draw Celestial Armor 3 from box.

Explore via Blessing of Pharasma.
As Zetha and the salamander crash into the ground, they almost hit a Pit Gladiator who is fighting demons.
Banish 2 monsters to auto both acquire checks.
Zetha shows him her collection of knives, and asks if he needs help stabbing things.

Explore via Gladiator.
He offers her an extra Black Dragonhide Breastplate.
Banish monster to auto acquire.
She accepts, but it's not as sneaky as her pajamas, so she throws it in her bag for later.

Discard and reset hand.

monsters for Reta?: 1d6 ⇒ 6 -> Nope

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Celestial Armor, Steal Book, Cauterizing Blade, Healing Potion, Staff of Minor Healing, Monster 4, Monster 5

Displayed: Lamashtu's Bauble, Ahtez
Deck: 11 Discard: 5 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Drawing 3 random monsters from the box: Tarry Fiend 5, Worm Demon C, Betrayal Demon 2

Zetha happy to help more longshanks fight demons. Longshanks not good for much, are they? She uses some shadows to climb to the top of a Guardpost tower, and catches a Corrupted Soldier by surprise. (Start of turn combat from loc)
Combat 19, using Ahtez to use Stealth + Mythic: 1d10 + 4 + 7 + 5 ⇒ (8) + 4 + 7 + 5 = 24

The solider had been trying to attack an Animal Tamer. Zetha tells her not to worry, goblins are here now!
Diplomacy 9, banishing monster to use Stealth + Mythic: 1d10 + 7 + 5 ⇒ (6) + 7 + 5 = 18

Faced with Zetha's toothy grin, the longshanks tentatively agrees to help, and gets up. (discard tamer to explore). Unfortunately, she is thus an easy target for a swooping Gargoyle that snatches her up! Zetha yells "Hey, that's my longshanks!" and jumps on it.
Combat 14+4 since nonmagic, using Ahtez to use Stealth + Mythic: 1d10 + 4 + 7 + 5 ⇒ (5) + 4 + 7 + 5 = 21
The gargoyle crashes to the ground and shatters. Zetha checks on animal tamer and decides she doesn't want this longshanks after all, not in good condition any more!

She still want some souvenir, so she casts Locate Object, which leads her to a Sawtooth Sabre +2. She curses at the spell and decides she needs to learn Locate Better Object.
Sabre failed/banished. Location shuffles.
Arcane 8 Locate Object recharge: 1d10 + 3 + 1d4 ⇒ (9) + 3 + (4) = 16

Zetha pauses, to start climbing back up guardpost tower.

1 or 2 means a monster for the Queen: 1d6 ⇒ 4 -> No monster

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Blessing of Norgorber (2 dice for boon checks), Steal Book, Blessing of Pharasma (2 dice if spell played), Cauterizing Blade, Blessing of Iomedae (2 dice for Cha Non-combat), Monster 5, Monster 2

Displayed: Lamashtu's Bauble, Ahtez
Deck: 13 Discard: 0 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

Grand Lodge

Female Blue Goblin Sneaker

Zetha will start at the Guardpost.

Immediately displaying Lamashtu's Bauble.

Zetha, Mythically Sneaky Blue Goblin wrote:

Hand: Blessing of Norgorber (2 dice for boon checks), Steal Book, Blessing of Pharasma (2 dice if spell played), Cauterizing Blade, Blessing of Iomedae (2 dice for Cha Non-combat), Locate Object

Displayed: Lamashtu's Bauble, Ahtez
Deck: 12 Discard: 0 Buried: 0

Mythic charges: 5/5. Paizo perk reroll: not used this scenario.

Skills and Powers:
Skills:
Strength d4
Dexterity d10 +4 +mythic
Stealth: Dexterity +3
Constitution d6
Intelligence d8 + mythic
Wisdom d4
Charisma d10 +1
Arcane: Charisma +2
Diplomacy: Charisma +1
Role: Shadow Caller
Favored Card: Item
Hand Size 6 ☑7
Proficient with: Light Armors
Powers:
After you play a spell that has the Attack trait, banish it.
At the start of your turn, you may draw 1 random monster (☑ or 2 random monsters) (☑ or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check (☑ or, if you're not in an encounter, to move) (☑ or to add 1d6 to your check to defeat a barrier). (☐ or to examine the top card of any location deck).
Add 1d4 (☐ 1d8) to your check to acquire or recharge an ally or a spell.
Cohort: Ahtez:
Display this card. While displayed, for your combat check, you may use your Stealth skill plus the scenario's adventure deck number and add the Cold and Melee traits. If you would fail this check, you may recharge a card to reroll 1 die; take the new result.
While displayed, when you are dealt damage, you may banish a monster to reduce damage dealt to you by 2 plus the monster's adventure deck number.

1 to 50 of 235 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>