![]() ![]()
Male Lizardfolk Magus (Staff Magus)
![]() S'skaar quietly journeys along with the group, keeping an eye out for anything unusual. He spoke quietly to respond to Nngara's comment about vision. No, I cannot see in the dark, so light would definitely be appreciated. I should not wish to mistake a friend for an enemy in the dark... ![]()
Male Lizardfolk Magus (Staff Magus)
![]() S'skaar sat quietly in the corner, hood up so as not to startle anyone unaccustomed to his presence. He nodded in agreement with Colyne and Indeo. As he spoke, he began in Draconic, but quickly repeated the few words in common once he realized not all around may be able to understand him. "I am in agreement. The gold will be useful to further our journeys, but assisting with something so strong as recovering an item for my church will be satisfactory and a great boon indeed. As the old one wore the symbol of Sarenrae, I think perhaps we should begin there at her temple. I need to pay my respects in any case." ![]()
Male Lizardfolk Magus (Staff Magus)
![]() S'skaar paused for a moment at the top of the gangplank as he looked carefully up and down the docks. He reached up and his clawed fingers touched his symbol of Sarenrae as he quietly uttered a prayer of thanks for their safe arrival. He might have looked like any other passenger in armor, but being one of the lizardfolk he stood out somewhat. He saw the man in a cloak and robes waiting for passengers, and he saw as well a group of his fellow passengers gathering. The small group seemed to be made up of several of the travelers who hadn't made much of his not being a typical humanoid and he was pleased with that. Perhaps it was a sign from Sarenrae that he would encounter such people even before setting foot back on land. He smiled, which unfortunately might have been easily mistaken for another gesture as a mouth full of teeth showed. As he walked further down toward the small group, he tried to make out the symbol that the man in the brown cloak was wearing. Knowledge (Religion) - 1d20 + 6 ⇒ (8) + 6 = 14 Slowly and cautiously he continued toward the small group as they approached and spoke with the man. He tried to stay a bit unobtrusive behind them, but a 6'8" lizard with bluish-green scales in scale armor with a shiled was rather hard to miss unless one were nearly blind. ![]()
Male Lizardfolk Magus (Staff Magus)
![]() This is definitely going to be interesting. :) S'skaar is a concept I've had for a while and never gotten to run with him. Curious to see how he turns out. I do expect a bit of prejudice and some fear, but hopefully he'll be able to overcome it. He also needs a nickname, any suggestions? :) I agree that the trip to Absalom is probably the best way for the characters to have met and know each other. Being cooped up on a ship for that long might make for some forced interaction. :) ![]()
![]() Here's my concept for Thibauld. Spoiler: THIBAULD FEXIL CR 1/2
Male Half-Orc Paladin (Sacred Servant) 1 LG Medium Humanoid (Orc) Init +1; Senses Darkvision (60 feet), Scent; Perception +2 -------------------- DEFENSE -------------------- AC 15, touch 9, flat-footed 15. . (+4 armor, +2 shield, -1 Dex) hp 11 (1d10+1) Fort +3, Ref -1, Will +4 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Hammer, Light +5 (1d4+4/20/x2) and . . Scimitar +5 (1d6+4/18-20/x2) and . . Shield, Heavy Steel +5 (1d4+4/20/x2) and . . Unarmed Strike +5 (1d3+4/20/x2) Special Attacks Smite Evil (1/day) Spell-Like Abilities Detect Evil (At will) Paladin (Sacred Servant) Spells Known (CL 0, 5 melee touch, 0 ranged touch): -------------------- STATISTICS -------------------- Str 18, Dex 9, Con 12, Int 13, Wis 15, Cha 17 Base Atk +1; CMB +5; CMD 14 Feats Keen Scent Traits Ease of Faith, Reactionary Skills Acrobatics -5, Climb +0, Diplomacy +8, Escape Artist -5, Fly -5, Handle Animal +7, Intimidate +5, Knowledge: Religion +5, Ride -5, Sense Motive +6, Stealth -5, Swim +0 Languages Common, Draconic, Orc SQ Aura of Good (Ex), Orc Ferocity (1/day) Combat Gear Chain Shirt, Hammer, Light, Scimitar, Shield, Heavy Steel; -------------------- TRACKED RESOURCES -------------------- Hammer, Light - 0/1 Orc Ferocity (1/day) - 0/1 Smite Evil (1/day) (Su) - 0/1 -------------------- SPECIAL ABILITIES -------------------- Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level. Darkvision (60 feet) You can see in the dark (black and white vision only). Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell). Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
|