I am prepping a campaign using Pathfinder and I have a question about a 3rd party supplement. I intend on using the Core Rulebook, Gamemastery Guide, Bestiary 1-3, Advanced Player's Guide, Ultimate Equipment, Ultimate Combat, and Ultimate Magic and that is it from Paizo.
I am also considering using 1001 Spells by Rite Publishing but since this is 3rd party content, I wanted to inquire about it from those who have used it in their campaigns. I am a bit reluctant about using 3rd party content because I have had mixed results with it when running D&D 3rd edition.
I do like the idea of more spells and that is the point of considering the supplement but I am concerned about the impact it may have on the campaign. First of all, does adding these additional spells increase the raw power of casters (compared to non-casters) as opposed to just giving them a bit more options? In other words, would it make them significantly harder to challenge compared to just using the Paizo material I have mentioned above? Are the spells in the supplement appropriate? In other words, are classes receiving spells that are not really appropriate for the class (e.g. Wizards healing, Clerics casting illusions, Bards flinging fireballs, etc.)? I know there is always some overlap when it comes to the spells assigned to each class but there is a general flavor to each class's spell list. Does 1001 Spells maintain this? Are the spells overall balanced? I don't expect every spell to be perfectly balanced for it's class and level; that is impossible but some supplements can get really out of hand. Lastly, are there any spells that really stand out as grossly unbalanced? Any assistance and words of wisdom would be greatly appreciated. Thank you.