| Zephrosyne |
Before I make my inquiry, I want to make it clear that I am not denigrating anyone's choice of playstyle. I am a firm believer in the "do you" philosophy of gaming: if it works for you and your group, have at it.
I have read many threads and posts on different forums in different places regarding magic items and the necessity of having them and I find things a bit confusing. In some posts, people argue or at least imply that you absolutely have to have the so-called "Big Six" at max level to survive. I have read other posts where people are talking about players walking around like "Christmas trees" absolutely demolishing everything they encounter: the big bad ECL+5 being crushed in a single round. These seem like complete contradictions. Now I know that these posts are anecdotal and different groups are...well...different; still, the contradictions are a bit mind boggling.
My experience with editions of D&D more recent than AD&D Second Edition is rather limited. I have run 3.0 and 3.5 a couple of times but my campaign never went much beyond medium levels (levels 5-8 by my standards). I was going to run Pathfinder once but a scheduling issue prevented me from doing so. I never played with min-maxers or competent power gamers and most magical gear the player's used was found (I don't do Magic Mart). I have always been careful about encounters and measured them against what the player's had at their disposal and my approximate desired outcome. Outside of unusual random results because of dice rolls, I haven't experienced these extremes.
And, yes, I realize that I am asking for yet more anecdotes on yet another forum but I think I can get better insight by asking directly from the perspective of comparing the two extreme results (barely surviving versus crush all comers) if that makes any sense. Is this so-called "Big Six" really necessary or not to have reasonably challenging encounters in Pathfinder that don't drastically swing one way or the other (outside of the vagaries of the dice of course)? Thank you.