![]()
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() I'm fairly good at lying, and okay at sneaking... but it is never a sure thing. I sure hope this whole prophecy thing is true, and the gods are on our side in all of this. I would hate to see evil win because I can't sneak well enough. I think Xindyra and I can both get piloting skillchips so that even if one of us is down or has to do other things, we still have a pilot. What else do you guys think we need in terms of cybertech or technological gear? I have looked through some of it, but there is a lot. Here are the pages I found: (Skillchips are on that second page, under implants.) ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Geography: 1d20 + 6 ⇒ (2) + 6 = 8 (fail)
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() So, would learning to fly the ship be a skillchip? Like Knowledge: Spaceship navigation, or Profession: Spaceship pilot? and the 1/3 wealth by level limit is how much advanced tech we can individually have total, right, or just a limit as to what things are available here? (Only things worth under 7,800 credits?) ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24 (pass) Zendara enjoys ribs and hash browns and chocolate cake and wonders if she can move in here permanently. What a place. But seeing the wonders of the ancient world makes her even more determined to restore it. Knowledge Nobility: 1d20 + 6 ⇒ (15) + 6 = 21 (pass) Hmm. I think they only use that crown for important occasions; the rest of the time it is in the museum. At least we have a good cover for visiting museums, right? Better learn how to fly the ship first though. Lots to do and plan for. She asks their host what kinds of supplies they have... obviously food is plentiful, what what about weapons, gear, healing items, etc? Anything that could help them? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Engineering: 1d20 + 15 ⇒ (13) + 15 = 28 Any information about where the real head of the staff of Jhistal disappeared to... or any other time crystals I suppose? ... and good information about the implants. Is there a list of the options somewhere? Zendara is overwhelmed with what the world used to be like, and explains all of what she has learned to her friends. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Religion: 1d20 + 6 ⇒ (19) + 6 = 25 Zendara explains to the others how to use the machine and, interestingly, recognizes something called the "Skyweir Project" and starts reading about that. In terms of other requests, could we get some basic texts on ancient languages... thinking that could be the pretext for learning them if we level. Also maybe stories about the world before, what it was like, information on the cityminds, weapons, magic, how to unlock the skill modules that were hinted at before when a couple of us chose to get upgrades... but most importantly (at least for now), what is the staff of Jhistal, and anything to do with that? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() May we access the data cache? Perhaps we can learn more. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Engineering: 1d20 + 15 ⇒ (13) + 15 = 28 (pass) I wonder if they could be started up again. The citymind we were talking to mentioned that we should visit one in particular... but also, if we do get rid of the bad guys, it would be so cool to get some of this stuff running again and restore some of this ancient, but amazing, technology. Knowledge Engineering: 1d20 + 15 ⇒ (1) + 15 = 16 (fail) Zendara is too excited by the portals and the thought of the flight school to really pay attention to the access code issue. A flight school? Something that still works that I could learn from maybe? Wow, that would be great. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Arcana: 1d20 + 6 ⇒ (18) + 6 = 24 (pass) Are these inactive portals? Where do they go? If appropriate, she will tell the guardian the idea about destroying the darkness with ... uh, volcanoes or whatever? I would have to go back and look it up, but I know it was something to do with a portal and getting to talk to one certain citymind... Knowledge Engineering: 1d20 + 15 ⇒ (15) + 15 = 30 This is... a ship... like a spaceship? Wow. Let me see if I can figure out these controls... ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() I'm sorry for all that you have lost. I am Zendara. What is your name? And, how can we help rekindle the hope that you spoke of? Our greatest goal is to defeat the enemy that has destroyed so much that is good in this world. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Perception: 1d20 + 15 ⇒ (6) + 15 = 21 (pass)
Zendara approaches and addresses the old man. Greetings. We are glad to see you as well, but I am unfamiliar with the prophecy you speak of. Can you tell us more? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() I won't have time to update my character today, but I definitely want to go in the castle... unless the dragons forbid of course, but hopefully that is the next step. :) Shall we? Zendara asks her companions. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara lays out the plan, and since it should only take 10 minutes, she pushes for doing it now. Unless someone objects, she explains, and then begins. Perform: 1d20 + 8 ⇒ (18) + 8 = 26 ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara sits with her back against one of the stones and reviews her notes about the ritual, making sure she knows what she is supposed to do. Do we have any idea how long the ritual takes? I think we have everything we need, but not certain, so first priority review everything and make sure we can do it, and then second we are wounded so it might be better to camp and then try in the morning. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() I'm feeling a bit better now that I am clean, but I think we're all still wounded. I can cast some healing spells when we settle down to rest. I have 3 cure mod and 3 cure light available I think. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara is tired and hurt, but this is exactly what they had been working for, and she casts Prestidigitation over and over again to clean up both herself and the rest of her team. Then, slightly refreshed, she starts examining the stones and mending them little by little. Is it safe to camp here? This might take a while. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara is starting to feel her wounds, but she knows she needs to keep going a little longer, so she continues to sing and tumbles away again, leaving a light trail of blood. Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13 She then shoots at the zombie threatening her friends. Seventh round: Attack (+1 Longbow): 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 (inspire courage)
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Dripping with gore from the dead zombie, Zendara leaps off the stone and tumbles towards her friends, singing all the while. Acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22 She then shoots at purple. Sixth round: Attack (+1 Longbow): 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22 (inspire courage)
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() From the top of one of the standing stones, Zendara continues her song while shooting down at the zombies. Fifth round: Attack 1 (+1 Longbow): 1d20 + 13 + 2 - 2 ⇒ (16) + 13 + 2 - 2 = 29 (inspire courage, manyshot)
Attack 2: 1d20 + 13 + 2 - 2 ⇒ (20) + 13 + 2 - 2 = 33 (Rapid shot attack)
Attack 3: 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17
Crit Confirm from Attack 2: 1d20 + 13 + 2 - 2 ⇒ (8) + 13 + 2 - 2 = 21
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Still singing, Zendara raises her bow, pretending to give her enemies an opening... Bluff: 1d20 + 18 ⇒ (3) + 18 = 21 ...but then when they fall for it, she jumps from her perch and tumbles out of the way, trying to reposition to escape the trap and get a better change at a shot. Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara takes a step back on the rocky outcropping, still singing, then shoots again. Third round: Attack 1 (+1 Longbow): 1d20 + 13 + 2 - 2 ⇒ (1) + 13 + 2 - 2 = 14 (inspire courage, manyshot)
Attack 2: 1d20 + 13 + 2 - 2 ⇒ (8) + 13 + 2 - 2 = 21 (Rapid shot attack)
Attack 3: 1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13
Wow, so much for my hot streak. :) She stumbled a little bit backing up uphill though, and tries to take a breath and refocus as zombies continue to come at her. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara continues to sing as she shoots.
Attack 1 (+1 Longbow): 1d20 + 13 + 2 - 2 ⇒ (20) + 13 + 2 - 2 = 33 (inspire courage, manyshot)
Attack 2: 1d20 + 13 + 2 - 2 ⇒ (17) + 13 + 2 - 2 = 30 (Rapid shot attack)
Attack 3: 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17
Crit Confirm from Attack 1: 1d20 + 13 + 2 - 2 ⇒ (10) + 13 + 2 - 2 = 23
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Before the fight, Zendara casts Gravity Bow and starts a bardic performance the round before. First round: Attack 1 (+1 Longbow): 1d20 + 13 + 2 - 2 ⇒ (2) + 13 + 2 - 2 = 15 (inspire courage, manyshot)
Attack 2: 1d20 + 13 + 2 - 2 ⇒ (20) + 13 + 2 - 2 = 33 (Rapid shot attack)
Attack 3: 1d20 + 8 + 2 - 2 ⇒ (11) + 8 + 2 - 2 = 19
Crit Confirm from Attack 2: 1d20 + 13 + 2 - 2 ⇒ (6) + 13 + 2 - 2 = 19
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Not sure on the nested spoiler. I can't get it to work, but the DM obviously knows the trick, so also interested in the answer. :) I don't really feel strongly either way on the adding a new player thing. I do want to know the rest of the story, but not necessarily concerned about the process of getting there. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Religion: 1d20 + 6 ⇒ (4) + 6 = 10 (fail) Zendara looks around for high ground again, planning a similar strategy, staying back and doing as much of the battle at range as possible, although this time she had several more targets. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara enjoys finding some gold, and wonders exactly how much money they were contemplating here. Yes, I'm good with fast forward. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara volunteers to help, since going to the third circle should wait until tomorrow anyway... and really, they owe Mike a lot for leading them there and helping them. So she pitches in with gusto. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() If it is way too early for camping, we can help Mike with his mining, but not sure what time it is. Camping before the final Circle is probably a good idea though. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Camp again and wait for morning? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Linguistics: 1d20 + 6 ⇒ (19) + 6 = 25 (pass) OH! Oh, oh... wait. Andrea's thesis! Zendara pulls out the slightly singed copy. Yes, yes... at first I thought these sections were just oddly written, but now that we are here and talking about hymns... this is a code. Not for a hidden message so much, but hidden music. It is here. We don't have to look for the hymn. She found it. What a brilliant woman she was. This is perfect! ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara listens to Xindrya and says Arkenholm, seriously? Wow, wouldn't that be something. It would be like walking into a storybook. Let's fix the other standing stones and see what happens. And I am totally going to be singing along, if I can figure out the melody. Wow... I hope something cool happens. It would be amazing. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara casts Comprehend Languages. She tells the party that DM wrote:
Knowledge (Religion): 1d20 + 6 ⇒ (11) + 6 = 17 (fail) I wonder if we are supposed to sing something? ... I mean, it probably means the third site, right? If something doesn't happen though, I don't mind trying songs though. Anyone know a hymn to Elodin? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara comes down from her perch and starts casting mend on the standing stones, trying to repair them little bit by little bit. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara continues to sing and shoots again. Attack 1: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 (manyshot, inspire courage)
Damage 1: 4d6 + 8 + 2 ⇒ (2, 5, 4, 3) + 8 + 2 = 24 (manyshot (two arrows), inspire courage)
(Bardic Performance 15/18) Crit Confirm?: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
The manyshot attack was a crit, and longbow crit is x3, so for the additional damage I doubled the double arrow attack. Let me know if that is wrong, but that is what makes sense to me. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara will climb to a higher, less accessible position to fire from that has good sightlines for the target area. She will cast Gravity Bow and then start singing immediately before combat, but she coordinates with everyone else so she doesn't waste extra rounds of inspire courage. When everyone is ready, then she fires. Attack 1: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 (manyshot, inspire courage)
Damage 1: 4d6 + 8 + 2 ⇒ (1, 1, 5, 3) + 8 + 2 = 20 (manyshot (two arrows), inspire courage)
(Bardic Performance 16/18 on the round she fires.) ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() So attack from a distance as much as possible? It's trapped in there like the last one, correct? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Perception: 1d20 + 15 ⇒ (19) + 15 = 34 (pass) Looks like these stones have been desecrated as well. Perception: 1d20 + 15 ⇒ (2) + 15 = 17 (fail) ___ As Zendara gets closer, she looks around for a good place to shoot from, intending to go with the same plan that they had attempted previously. Especially since she was wounded, she wanted a good place to be able to attack at a distance if there was a similar guardian. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() I fail the reflex no matter what with that one, but if it was an acrobatics check, I would make the first one. Would acrobatics be acceptable? It seems like it is in the same general expertise range. Totally okay if I just fall to my death... part of the game, and sometimes dicebot stabs you in the back. Just throwing it out there as a possibility. :) ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Climb: 1d20 + 5 ⇒ (11) + 5 = 16
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Arcana: 1d20 + 6 ⇒ (14) + 6 = 20 Hmm. That could have been related to our breaking the barrier earlier. I imagine it could happen again with the other standing stones, if things are set up similarly, so the group should prepare for similar onslaughts just in case. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Congratulations Miriam. That is amazing. Part of Zendara wants to treasure hunt and see if she can find that kind of treasure, but unfortunately they had more important things to worry about first. Perhaps they could stay and mine for a couple of days after? This save the world stuff was exhausting... but of course, vitally important. It's okay. We aren't looking for easy. Just want to make sure we can get there. Thanks for guiding us. And sorry we weren't here for the wyvern attack. Hopefully they will stay off. I wonder if the nest is near here and that is why they are so persistent. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara nods, and looks more closely to see if she can see what Xindyra is talking about. Just fluff storyline looking though because I don't have the capacity to roll 30+ on Knowledge Arcana with just a +6, so I don't think we can get past that last spoiler. Knowledge Arcana: 1d20 + 6 ⇒ (17) + 6 = 23 Ah, interesting. You're right. Now that you pointed it out to me, I can see that it is healing itself. We should definitely try this at the other sites. Probably tomorrow though. We're going to need light, and Mike's help. I think we wait and try the same thing at the other sites tomorrow. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() No worries. Thanks for distracting that thing so I could shoot at a distance. I'm just glad you are okay. I was worried there for a minute. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara steps forward to make sure that Xindyra and Edwin would survive, casting cure spells on them. I have three cure mod and 3 cure light after casting gravity bow earlier. Feel free to roll for what you need. Then she goes to the standing stones and starts casting Mending on them, trying to mend each nick and scratch separately since she knows there is no spell able to cast on the large stones as a whole... hoping there was enough magic and power left at the site that her small efforts would make a difference. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara continues to sing, and attacks again. Attack 1: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 (manyshot, inspire courage)
Damage 1: 2d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12 (first arrow from manyshot, inspire courage)
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Zendara attacks the thing, still singing to assist the group. Attack 1: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 (manyshot, inspire courage)
Damage 1: 2d6 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12 (first arrow from manyshot, inspire courage)
![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Knowledge Arcana: 1d20 + 6 ⇒ (18) + 6 = 24 Hold. Get in position first, or it will be on top of us before we are ready. Zendara scrambles up the rocks and casts Gravity Bow as she waits for the others to be ready. She starts singing right before they break through, hoping to inspire the courage of her fellows at facing such a creature. ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() I'd rather do ranged so we can hit it several times before it can reach us. Are there some elevated places here that we can stand on/climb to in order to get a good sightline over a wider area? ![]()
Map / Loot CG Female Aasimar Gestalt Divine Marksman Ranger Arrowsong Minstrel Bard 6 | HP 27/45 | AC 19 / T 14 / FF 15 | Fort +6 / Ref +9 / Will +6 | Initiative +4 | CMB +7 / CMD +20 | Perception +15 | Diplomacy +15 | Bardic Performance 13/18 | Spells 1st 4/4 2nd 3/3 | Darkvision 60 feet | SR 8 vs. Evil | Active Effects: None
![]() Okay, so from what Yukarii tells us, we can break the boundary and take out the guardian, but the real problem is that the standing stones need to be repaired. Could we leave the barrier in place and just repair those first?
|