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I made my first monster! I got to use these little buggers in my first session of a 5E campaign and they turned into a surprisingly fun fight!

I used monster.pf2.tools and followed the guidelines, but I don't know if it is actually balanced as a -1. Advice and constructive criticism is appreciated!

Boggle [Creature -1]
CN small fey
Perception +5
Skills: Acrobatics +5, Stealth +5, Thievery +5
Str -1, Dex +3, Con +2, Int +0, Wis +2, Cha +0
Boggle Oil [[A]]
The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the oil on its skin from one consistency to another as an action.
Slippery Oil: While coated in slippery oil, the boggle gains a +2 circumstance bonus to Acrobatics checks made to escape bonds, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains a +2 circumstance bonus to Athletics checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Dimensional Rift [[A]]
As an action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle’s next turn.

Oil Puddle [[A]]
The boggle creates a puddle of oil that is either slippery or sticky (boggle’s choice). The puddle is 1 inch deep and covers the ground in the boggle’s space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.
If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.
If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn. a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.

AC 14; Fort +2, Ref +8, Will +5
HP 8 ; Resistances Fire 2; Weaknesses Cold Iron 2
Speed 20 feet
Melee [[A]] Pummel +4 (Agile, Finesse, Unarmed), Damage 1d4 bludgeoning


I tried using the link but it didn't work for me. :(


I have a homebrew setting that I’ve developed slowly over the years that I want to adapt into PF2E. I considered using the Extreme Alignment Variant to accommodate morally grey Champions and whatnot, but upon further consideration I do feel it necessary to remove Alignment entirely to account for morally grey deities as well. In my setting the deities are created by the faith of their followers rather than the other way around, and so evil people can worship a “Good” god with angelic servants and all the holy aesthetics. So apart from adapting Good, Evil, Lawful, Chaotic damage types into, I guess Radiant, Infernal, etc. types, what else goes into this Variant Rule? Just so I don’t trip and fall over some Champion or Cleric ability, or monster feature down the line.


Dancing Wind wrote:

There is a free PDF with rules and guidelines for creating PF2 monsters

Gamemastery Guide Monster And Hazard Creation

Thanks so much! <3


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Amellwind wrote:

I am at the beginning stages of transitioning my Monster Hunter 5e homebrew content into Pathfinder. It is going to be a long process that I hope to finish as soon as I can.

So far 1 monster is complete and only another 299 or so to go. There is a ton to learn, but after reading the entire core book and monster creation rules, I am excited to get to work.

Can't wait to see it!

I'm brand new to PF2 so it's going to be a bit, but I did a lot of homebrew monsters in 5E out of the Warhammer and Warmachine/Hordes tabletop war games. I'll probably start with the Skaven from WH and the Protectorate of Menoth from WM. I love that guns are more or less commonly accepted in PF2 so I can really dig into the steampunk/magipunk aesthetics.


Hello, Paizheads! I have no idea what this community calls itself. Long time 5E fan trying P2E for the first time for obvious reasons! Been talking with my GM about building my character, and I've come across a stumbling block or several in trying to make the idea a reality.

So, the base idea is a Dwarf who found ancient arcane magic whilst delving too greedily and too deep, leading to him learning Wizardy junk and also his whole clan dies. Typical tragic backstory stuff, point is a Dwarf Wizard what knows how to swing an axe/hammer and wear armor. Whaddya know, the Magus is a thing!

In discussing the concept with my GM, he pointed out that in his setting it wouldn't be a book but rather a bundle of scrolls or perhaps a stone tablet biblical stylez, and the tablet idea inspired me! There's a funny feat in the Magus list called Raise a Book which lets you use a book as a shield, and since muh dwarf boi's "book" could be a stone tablet, that could make for a pretty good shield! Thus did the Shield Build come to mind; wielding a massive stone tablet as both shield and weapon, whilst also bearing ancient arcane secrets! Think a cross between Braum and Ryze from League of Legends (hence the thread title). Really fun, thematic idea! Mechanically...

This just won't work. Raise a Book is terrible, /especially/ if you're using your spellbook as said Book being Raised. Due to the whole shields breaking thing, t'would be not so good to have my spellbook break on the reg, even if I can repair it with high Craft skill. Also it wouldn't come online until level 2 at the earliest, and technically I couldn't be wielding it as a weapon until 6 when I could grab Shielded Tome, and since the aim was to use the shield as weapon also, when it breaks I'll be SoL on spellcasting /and/ melee both.

Point is, this whole idea is pretty much FUBAR on arrival without some heavy homebrew. My GM is open to such, but so far I haven't come up with any clear ideas how to make it work. Baseline, the tablet is already a shield, meaning I don't need Raise a Book or Shielded Book, and I can slap a Shield Boss/Spike on it for attacking. To solve the whole shield breakage thing though... I got nothing. Short of making it invincible, which feels pretty broken and undermines a core balancing point of Shield Block and all its derivations. So... is there a way to salvage this? Session 0 is tomorrow night and I hope to have a suggestion ready by then. Otherwise I'll have to abandon it and go for a more bog standard Magus.