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I made my first monster! I got to use these little buggers in my first session of a 5E campaign and they turned into a surprisingly fun fight!

I used monster.pf2.tools and followed the guidelines, but I don't know if it is actually balanced as a -1. Advice and constructive criticism is appreciated!

Boggle [Creature -1]
CN small fey
Perception +5
Skills: Acrobatics +5, Stealth +5, Thievery +5
Str -1, Dex +3, Con +2, Int +0, Wis +2, Cha +0
Boggle Oil [[A]]
The boggle excretes nonflammable oil from its pores. The boggle chooses whether the oil is slippery or sticky and can change the oil on its skin from one consistency to another as an action.
Slippery Oil: While coated in slippery oil, the boggle gains a +2 circumstance bonus to Acrobatics checks made to escape bonds, squeeze through narrow spaces, and end grapples.
Sticky Oil: While coated in sticky oil, the boggle gains a +2 circumstance bonus to Athletics checks made to grapple and any ability check made to maintain a hold on another creature, a surface, or an object. The boggle can also climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Dimensional Rift [[A]]
As an action, the boggle can create an invisible and immobile rift within an opening or frame it can see within 5 feet of it, provided that the space is no bigger than 10 feet on any side. The dimensional rift bridges the distance between that space and any point within 30 feet of it that the boggle can see or specify by distance and direction (such as “30 feet straight up”). While next to the rift, the boggle can see through it and is considered to be next to the destination as well, and anything the boggle puts through the rift (including a portion of its body) emerges at the destination. Only the boggle can use the rift, and it lasts until the end of the boggle’s next turn.

Oil Puddle [[A]]
The boggle creates a puddle of oil that is either slippery or sticky (boggle’s choice). The puddle is 1 inch deep and covers the ground in the boggle’s space. The puddle is difficult terrain for all creatures except boggles and lasts for 1 hour.
If the oil is slippery, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone.
If the oil is sticky, any creature that enters the puddle’s area or starts its turn there must succeed on a DC 11 Strength saving throw or be restrained. On its turn. a creature can use an action to try to extricate itself from the sticky puddle, ending the effect and moving into the nearest safe unoccupied space with a successful DC 11 Strength check.

AC 14; Fort +2, Ref +8, Will +5
HP 8 ; Resistances Fire 2; Weaknesses Cold Iron 2
Speed 20 feet
Melee [[A]] Pummel +4 (Agile, Finesse, Unarmed), Damage 1d4 bludgeoning


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Amellwind wrote:

I am at the beginning stages of transitioning my Monster Hunter 5e homebrew content into Pathfinder. It is going to be a long process that I hope to finish as soon as I can.

So far 1 monster is complete and only another 299 or so to go. There is a ton to learn, but after reading the entire core book and monster creation rules, I am excited to get to work.

Can't wait to see it!

I'm brand new to PF2 so it's going to be a bit, but I did a lot of homebrew monsters in 5E out of the Warhammer and Warmachine/Hordes tabletop war games. I'll probably start with the Skaven from WH and the Protectorate of Menoth from WM. I love that guns are more or less commonly accepted in PF2 so I can really dig into the steampunk/magipunk aesthetics.