Amiri

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14 posts. Alias of rando1000.


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HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda takes a swift action to transform, casts Inflict Moderate Wounds on herself (which heals her), and draws her rifle to shoot across the difficult terrain of Hickle's spell.

2d8 + 8 ⇒ (4, 8) + 8 = 20


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda attacks!

1d20 + 10 ⇒ (7) + 10 = 17
1d6 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14

1d20 + 10 ⇒ (7) + 10 = 17
1d6 + 4 + 1d6 ⇒ (4) + 4 + (6) = 14


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Now Zelda takes her normal attack routine:

1d20 + 10 ⇒ (1) + 10 = 11
1d6 + 4 + 1d6 ⇒ (4) + 4 + (3) = 11

1d20 + 10 ⇒ (6) + 10 = 16 (Haste)
1d6 + 4 + 1d6 ⇒ (5) + 4 + (3) = 12

1d20 + 5 ⇒ (5) + 5 = 10
1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13

She manages to down the already injured cultist.


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda got a free shot at one of those as it ran past her, but misses.

1d20 + 10 ⇒ (4) + 10 = 14
1d6 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda attacks!

1d20 + 10 ⇒ (10) + 10 = 20
1d6 + 4 ⇒ (4) + 4 = 8

1d20 + 5 ⇒ (11) + 5 = 16
1d6 + 4 ⇒ (4) + 4 = 8


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda changes to hybrid form (haste) and runs toward battle!


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda casts Bulls Strength on herself.


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Flaming Musket Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Musket Damage: 1d12 + 1 ⇒ (1) + 1 = 2
Flaming Damage: 1d6 ⇒ 2


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda, having been spared a melee at this point, aims her rifle and fires.

Flaming Musket Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Musket Damage: 1d12 + 1 ⇒ (12) + 1 = 13
Flaming Damage: 1d6 ⇒ 4


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda attacks!

You've almost totally wasted this poor hungry beast in one round, so I'm just going to check a few HP off, rather than rolling.


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Haste Attack!

1d20 + 4 ⇒ (8) + 4 = 12
1d12 + 1 ⇒ (1) + 1 = 2
Flaming Damage: 1d6 ⇒ 6
Electric Damage: 1d6 ⇒ 3


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda tries to shoot it with her rifle.

Flaming Musket Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Musket Damage: 1d12 + 1 ⇒ (9) + 1 = 10
Flaming Damage: 1d6 ⇒ 3


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

1d20 + 3 ⇒ (2) + 3 = 5


HP :20/40; AC: 21/14/19; F: +7, R: +6, W: +9 Melee +10/+5 Damage 1d6+4

Zelda attacks opposite Kephry.

Bite:
1d20 + 4 ⇒ (6) + 4 = 10
1d6 ⇒ 5

Claw:
1d20 + 4 ⇒ (5) + 4 = 9
1d4 ⇒ 4

Claw:
1d20 + 4 ⇒ (3) + 4 = 7
1d4 ⇒ 1