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![]() Round 1: Zefram moves around behind the monster, and drops his clutch of grenades. Round 2:
"Everyone - back off!" On his turn, he then retreats, and sets off the detonator. 15' radius:
10' radius:
5' radius:
Fortunately, since these are all individual area of effects, they can't kill Kozak ;-) ![]()
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![]() Hmmm... I am actually okay with combining all of those grenades (including my own Frag grenade) into one 'detonation package' keyed to our detonators, so that we can use it on the final fight, and try to make it go faster - anyone else want to contribute some grenades to the bomb...? ;-) Once everyone has rested, Zefram nods in satisfaction. "Right. Let's see what other interesting ways of trying to kill us this place contains..." ![]()
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![]() I think being fully healed going into the last two combat is a good idea, so I am definitely okay with them using healing resources (including my pregen's own serum, if required). Zefram happily strips the armor off the other android, and after tinkering with it... Engineering: 1d20 + 6 ⇒ (13) + 6 = 19. ...puts it on. ![]()
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![]() No problem. Please roll the Piloting check for me, moving forward, as that helps to stream-line the (already slow, by PbP standards) nature starship combat. Also, their ship is literally twice as fast as ours, so if they win the initiative check, there is literally nothing I can do to stop them being precisely where they want to be, in relation to us. Consequently, if that happens (such as right now), I won't bother moving. ![]()
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![]() Zefram nods to the other exit from the 'back room'. "We should make sure that there are no more hostiles back there, before we interrogate this idiot. The last thing I want, is to be ambushed in the middle of an... 'information gathering'... exercise." Once the others are ready, he then opens the door. ![]()
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![]() What is the appropriate emotion? Ah, yes... Zefram's face remains an unreadable mask, until annoyance creeps across it like the dawn of a new day. He then sighs. "I think that we can all agree that something needs to be done about the Downside Kings; letting them kill Society members sets a bad example. If, by clearing out one of their stash points, we find something useful to us, I, for one, intend to keep it. Telling where to find them, and letting us 'deal' with them, will undoubtedly be beneficial/profitable for both the Level 21 Crew, and us. Let's just move forward on the matter..." ![]()
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![]() Zefram jacks into the infonet, to see what he can find out. Computers(Downside Kings): 1d20 + 6 ⇒ (8) + 6 = 14.
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![]() Emotion: Surprise. "Really? That is interesting. I had assumed that it was just the usual internecine gang warfare, but if this was out of character for them, it suggests that there is something else afoot..." He then turns to the others. "We should head for the Lorespire, as soon as we can!" ![]()
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![]() Zefram happily pockets a laser pistol. Zefram's face looks blank for a moment, when the officers begin their interrogation. Appropriate emotional response? Anxious politeness. "It was horrible, officer! We had just gotten off the transport, and were about to meet our contact, when those two gangs started fighting! Then, one of the Downside Kings took a shot at us, so we defended ourselves. I am just glad it is over - it's hardly the reception you hope to have when you arrive on Absalom Station!" ![]()
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![]() Reflex: 1d20 + 6 ⇒ (15) + 6 = 21. After patting himself down, and putting out the fire, Zefram frowns. What now? Ah, yes, relief, mixed with concern. After a few seconds, he breathes a sigh of relief. "Well, glad I am that that is over. It is concerning that Kreel was killed by a mystery sniper, though..." Zefram then quickly rifles through the pockets of the downed Downside Kings, looking for clues (and anything immediately salvageable). Following that, he then nods to Kreel's body. "We should get that to Society. They will know what to do..." ![]()
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![]() Superior numbers seem to be working... hat emotion would be appropriate here? Ah, yes! Smugness... "You really should flee, you know; resistance is futile..." Zefram then shoots at the remaining Downside King... Trick: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 Vs DC 20+CR.
...and apparently fires a warning shot. ![]()
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![]() Zefram frowns. This is most inconvenient. Barely off the ship are we, and already, the Gangs of Absalom Station are engaged in open brawling, with us caught in the middle. What is the appropriate response? Ah, yes, anger! He then draws his face up into a rictus of a snarl, and attempts to trick-shot one of the Downside Kings! Trick: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25 Vs DC 20+CR.
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![]() Af'val wrote:
Given the choices thus far, I guess I will run Iseph, the Operative Pregen...?
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