Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22 "Looks like w-we have company." Zed says as he reaches for his weapon.
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Fair enough. I'm still around. It sucks when that kind of stuff happens.
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed begins gathering his equipment. "P-perhaps we s-should try the s-security deck or the medical deck."
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed follows Gnaarrg to assist as required. "I will a-assist in the repairs." Aid Another Engineering: 1d20 + 6 ⇒ (18) + 6 = 24
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
I hope not. :)
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed looks absentminded as he looks at Andromeda. Androffan:
"Your attire seems functional to me. Does mine seem functional?" He then looks to Gnaarrg for a moment. "Okay I'll t-try to explain what's h-happening?" He then looks at the androids that have been woken up.
Androffan: "The ship you were on has crashed upon this world. Called Golarion. A group of cruel mages well-versed in technology and magic is seeking to come here to steal everything...including you to take as slaves."
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Zed stands nearby the crystal pod as Gnaarrg begins to open it. He looks intently as the android awakens. Taking a moment to look at her...the first time he has seen another of his kind. Androffan: "Hello. My name is Zed Nexus. What should I call you?"
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
As the ghouls flee out of the Silver Turret the roar of the chain-sword ceases, as Zed calmly slows down and powers it off. He then makes his way back to the life support deck. Upon reaching the deck he takes his time, spending a few minutes, searching around carefully. Take 20 on a Perception check to search the area. Total Perception = 28
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Round 3 Zed gives chase to the fleeing ghouls the roar of the chain-sword echoing through the gravity well. He shifts his grip momentarily to utter a spell and fires a glob of acid at the ghoul he has already injured. Acid Splash: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d3 ⇒ 1 Acid
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
I'm still interested!
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Initiative: 1d20 + 3 ⇒ (19) + 3 = 22 Round 1 Zed calmly activates his Chain-Sword and prepares himself as the ghouls rush in combat. The Chain-Sword roars to life in his hands. Standard Action to activate the Chain-Sword. Round 2 As one of the ghouls leaps toward Geirmur he swings the Chain-Sword at the creature. Zed's circuitry-tattoos glow with light as he swings. Attack of Opportunity and Immediate Action to activate Nanite Surge causing light equivalent to that of a torch for 1 round. Chain-Sword: 1d20 + 6 + 6 ⇒ (6) + 6 + 6 = 18 Damage: 3d6 + 3 ⇒ (2, 6, 3) + 3 = 14 Zed then steps forward and brings down the Chain-Sword upon the ghoul near Nalket that just struck her. Attempting to draw attention from her motionless body to himself. Androffan:
"Stay away from her you rotting filth. If you want fresh meat I'm right here you scum!" Chain-Sword: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 3d6 + 3 ⇒ (1, 3, 3) + 3 = 10
Active: Mage Armor Penalties: HP: 24/24 | AC: 18 Touch: 13/Flat-footed: 15 | CMD: 17 | Fort: +4, Ref: +3, Will: +2; +4 bonus against Mind-Affecting, Paralysis, Poison, Stun | Immune: Fatigue, Exhaustion, Disease, Sleep, Fear, Emotion-Based effects, and Morale effects. | Senses: Low-Light Vision, Darkvision 60ft; Perception +8 | Initiative: +3
Hey I'm back! Sorry for the absence. Okay so to catch up. Before I would have descended down to the life support deck I would have cast a Mage Armor on myself. So the first Ghoul who used a bite on me with a 17 would have missed. (Since my AC with Mage Armor is an 18.) I'll post my actions now and roll initiative. |