So I'm about to play in an Ironfang Invasion game and I had this kind of cool idea for a character but I'm having a hard time figuring out the class level breakdown of the character to get everything I want from it. So here's the breakdown
Character is an elf who was abandoned by her nomadic tribe in the forest after she showed signs of being blessed by Dahak. She continues to live in the forest for hundreds of years as kind of a hermit. She does however grow fond of one particular village... Yada yada yada.
The main thing I want this character do is to transform into a dragon and fight. The way I've seen that I like the most is making her a dragon Oracle but I feel like she needs more melee so I was thinking about giving her a level in monk so that she can do unarmed strikes since you will be getting a claw attacks with one of her Revelations. But what I wonder if I should just skip the level in Monk and go with taking the feat unarmed strike. Normally when I do oracles I take extra Revelation several times most commonly at first level. The character would not be a lawful character so becoming a monk is a little harder for her but taking the level in Monk would lessen the feat costs for the character. So I'm not sure what exactly do there to try to get it the best possible way.
I'm probably trying to do too much with very little so bear with me. I'm very much a concept first mechanical build second person. Any advice would be appreciated.