Looking forward to Sean's work on the deities of Pathfinder, but 4 per year is tooooooo slooooooow. That is 5 years to get them all, and their prestige classes and whatnot. I think one of the strong suits of D&D right now is that clerics of specific deities should be prestige classes, and waiting 5 years for how the various churches work in some detail makes the world more generic than it needs to be.
I certainly wouldn't expect you to tailor anything to younger kids. I have greatly enjoyed reading (if not yet running) most of the more horror oriented adventures, so count me among those that like them and want them. I'm just not sure how much it will effect my desire to buy Pathfinder for $20. btw, James, I love your work on the demon articles in Dragon. Some of my favorite articles ever.
I have run several adventures for a group of 9-11 year olds (i'm the father of 2 of them). We started with the original boxed set, then we moved onto Sunless Citadel. 2 of the players kept their characters, the others rolled up new characters. Both work very well for young players. They are a large group, so I've upped some of the encounters. At one point they argued over whether or not they could "use" the white dragon in a fight, as they had promised to bring it back and putting it in the fight put it at risk. Also, Meepo died when he fell into the pit trap. One of the players wanted to bring him back to the other Kobolds, and the others could have cared less. Interesting discussions about both of these scenarios were had. Also, the barbarian wanted to attack the kobolds upon meeting them, and the others had to talk him out of it. I've found this adventure to be a better teacher than I'd expected. I also ran "fountain of health" an early Dungeon adventure. It comes with a very nice map. I added some ettercaps and lots of spiders.... |