Goblin

Zashi! and Chomper!'s page

147 posts. Alias of ♣♠Magic♦♥.


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Have fun.


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I'm afraid I'm going to have to pass. I started college today, and I am cutting back on games. This one happens to be ending at a good time for me.

I'll be watching until the end, and I wish everyone the best of luck moving forward.


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Goodnight, all.


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1d20 - 8 - 1 ⇒ (13) - 8 - 1 = 4


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Oh well.


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We're heros to the goblins... :(


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Wait a second...

No one ever asked.

Do we get hero points?


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And I've never had a character die before a campaign ended. Let's hope both our trends continue. -_-


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1d20 - 1 - 7 ⇒ (15) - 1 - 7 = 7


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It's totally possible that I'm wrong. That's just it as I understand it. :)


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From Eidolons on PFSRD wrote:
All natural attacks are made using the eidolon’s full base attack bonus unless otherwise noted (such as in the case of secondary attacks).

Link to Eidolons

So, lvl 1 eidolon has max 3 attacks, Bite and two claws, all attacks are made at the full bab, so there's no levels of to hit bonuses. Pounce let's you charge and full attack. So he charges and full attacks and takes-2 on his AC the next round. His claws do the same damage because of Improved Damage Evolution (claws).


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1d20 - 1 - 6 ⇒ (15) - 1 - 6 = 8


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1d20 - 1 - 5 ⇒ (6) - 1 - 5 = 0
Stabilize DC 10


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*hiding alchemy bottles behind back*

"Nothing..."
>_>
<_<

Funnily enough, Lamashtan priests are capable of doing that to dudes in some (thankfully) unspecified way. It's in a pathfinder module called Broken Chains.


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And as far as I go, my Eidolon is at -1, no one has heals and the CMD 9 caster is at 1Hp and grappled. :P

You and Urk are really gonna need to pull it out for us if we're gonna make it.

*Turns ship's radio to "Eye of the Tiger."*


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I'll remember that in case we don't all die in the immediate future. XD


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I don't think this is metagaming because 1 it doesn't matter now and 2 I'm not using it for anything in character.

It's your game, and I'm not doubting your calls, but the pdf says if attempts are made to catch the ship on fire, it doesn't burn because it is very moist wood. :)


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Charge wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

Not always. There's an option for standard.


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Though Chomper is greatly injured, he still makes a charge to try and stop the frog from killing Zashi.

He is at 0 hp, so not bleeding and still concious, but limited to a move or a standard. He is taking the standard action charge with his 40 ft movement and using pounce.

1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

1d6 + 2 ⇒ (2) + 2 = 4
1d6 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (5) + 2 = 7


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Zashi tries desperately to escape the tongue, thrashing wildly.

1d20 - 1 ⇒ (14) - 1 = 13CMB


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Then fifteen feet, I suppose.


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As far as he could get.


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I guess if he was trying to hide he'd get out of the way if something came close enough to hit him.


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I had intended the Chomper dropped the stuff just outside the doorway and Zashi would be looking into the door and throwing/casting things. I thought people would be further into the room than that, but I guess it is what it is.

1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
1d6 + 2 ⇒ (2) + 2 = 4

Chomper takes a slash at the frog as it tries to leave.


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Zashi picks up and chucks one of the alchemist fires and chucks it at Vorka, staying in the doorway. He'll move to the side of the doorway on the outside to stay our of the line of fire.

1d20 + 3 ⇒ (5) + 3 = 8 to hit
1d6 ⇒ 3 damage


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Chomper rushes in, pouncing the frog with claws and fangs after dropping the things in the doorway for Zashi, that is.

1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19Claw swing A
1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10Claw swing B
1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14Bite swing

1d6 + 2 ⇒ (4) + 2 = 6Claw Damage A
1d6 + 2 ⇒ (2) + 2 = 4Claw Damage B
1d6 + 2 ⇒ (4) + 2 = 6Bite Damage

Chomper Makes a charge+Pounce, and has -2 AC until his turn next round.

Zashi's action incoming


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Bonus to ac/to hit, negative to Cmb+cmd.


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Base10, dex+2, str-2, bab0, Small-1,


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That good?


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Fixed.


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Chomper grabs the stuff and slides down as Zashi gets up from having landed on his head.

Zashi stumbles towards the cabin, casting Mage Armor as he hears commotion and Chomper follows past. Zashi waits for Chomper to go in first.


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It's incompetent play or metagaming. Your pick. ;P


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That's cool with me.


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1d20 + 4 ⇒ (11) + 4 = 15Chomper Perception
1d20 + 3 ⇒ (8) + 3 = 11Zashi Acrobatics
1d20 + 2 ⇒ (10) + 2 = 12Both Initiative


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Not knowing what is going on, Zashi and Chomper go for the other nest.

1d20 - 2 ⇒ (2) - 2 = 0Zashi Climb
1d20 + 2 ⇒ (18) + 2 = 20Chomper Climb


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"Ask her! Never said nothin..."

Zashi grumbles as he slides slowly down the rope.


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1d20 - 2 ⇒ (8) - 2 = 6Zashi Climb
1d20 + 2 ⇒ (5) + 2 = 7Chomper Climb


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"Toad Toter said there was things in the towers. Le's go see."

Zashi and Chomper go to check out the crows nests.

Chomper goes first, like always.


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Rhuun Two-Axe wrote:
Zika Toechopper wrote:
Hope the rest of the game's fantastic, everyone! :)
"Aww man now who am I going to lust after?" (turns and looks at Urk)

*Sad Zashi is Sad.*

:P


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Aw.

We'll miss you. :(


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Zashi stays behind Chomper as they search the ship.

"Maybe she dead..."


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"If she here, she's dangerness to goblin popusation, and she not be lived any mores. Chomper an Zashi gonna takes down."

Zashi starts to confidently check out the ship, bravely staying behind Chomper the whole time.


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Hoping everything heals up well for you. :)


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Zashi and Chomper climb the ladder to the ship.

1d20 + 2 ⇒ (12) + 2 = 14Int

Zashi is smarterest goblin.


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Thanks guys. I'll try to be more consistent when I can.

If botting me in a combat is really neccesary, you can probably assume they do what they usually do. Chomper charges, Zashi does an acid splash.


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Zashi and Chomper do what they're best at.

Chomper rushes a dog with a charge.

1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14Claw swing A
1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15Claw swing B
1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13Bite swing

1d6 + 2 ⇒ (1) + 2 = 3Claw Damage A
1d6 + 2 ⇒ (4) + 2 = 6Claw Damage B
1d6 + 2 ⇒ (5) + 2 = 7Bite Damage

Chomper Makes a charge+Pounce, and has -2 AC until his turn next round.

Zashi shoots a ball of acid.

1d20 + 3 ⇒ (17) + 3 = 20Ranged Touch
1d3 ⇒ 2Acid


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Fair enough, I guess.


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What do we think of what?


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Sorry. This time it actually wasn't my fault. I was dragged out in the middle of no where for camping. It's almost midnight here, but I'm just getting back.

Zashi and Chomper get onto the boat as quick as they can.

Zashi casts Acid Splash on a dog and Chomper jumps one.

1d20 + 3 ⇒ (4) + 3 = 7to hit
1d6 + 2 ⇒ (6) + 2 = 8Bite

1d20 + 2 ⇒ (5) + 2 = 7Hit
1d3 ⇒ 1acid


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1d20 + 2 ⇒ (14) + 2 = 16Zash+Chomp init