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Zarkus Farslayer's page

70 posts. Alias of Daniel Stewart.


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Ok, here is Zark updated to 3rd level Slayer and his background. Hope that it work for you.


Sounds very interesting...I would not mind playing this character (but leveled up) if that were ok. I could switch him to either a hunter or slayer class easily, so to cover the roll of healing or traps.


I can re-skin Zarkus as a slayer if you would perfer...should not take long...I do not mind if you think he would fit the party needs better..or a hunter...whatever the group needs is good with me! :-)


Well good luck and have fun!


Ok, updated with his animal companion/mount/best friend - Stupid Chicken, the axbeak.


I have Zarkus here from an old We be goblins game. I could level him up and toss him into the mix. What do you think??


Had this character play through We Be Goblins and I would like to submit him as a possible player for this game.
thanks


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

me too!!!


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Ok..well then I might as well make it for Zarkus here...PFS ID# 2859-4


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

HAHA...guess I read it wrong...lol...are we allowed to get the points for another character?? That would be awesome!! Got a character just getting ready to level to 3rd!

Again, great game!! Loved the tests at the beginning!! Lots of fun!!

PFS Id # 2859-2, Targost.


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Great game Lord Zekk!! It was fun getting to play the 'monsters' for a change....do you think we have enough experience to level up?? I do not recognize any of the name of the goblins who received honours from the chief!! What about us!
So is this it for us?? Perhaps another adventure?


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Sooo close...lets just get this done then we can return to the tribe as heros!!


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus again takes aim and fires at the witch

Attack-Ranged: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Damage: 1d6 ⇒ 1


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Freed from the threat of Lord Longtongue, Zarkus takes up his bow once again and fires at the witch.

Attack-Ranged: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d6 ⇒ 1


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Backed up against the ship's rail, Zarkus has no choice but to draw his dogslicer and defend himself against the vicious frog.

+1 for bless and +2 for favorite enemy

Attack-Melee: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15
Damage: 1d4 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Sorry was waiting for Cap's AoO on Lord Longtongue before I acted, just in case he killed it then I could focus on Vorka!


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus fires up at the witch in the crowsnest.

Attack-Ranged: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

yeah I know...will be taking it when next I can :-)


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus takes another 5' step back and fires at the enraged dog.

Attack-Ranged: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

On the map no one is in my line of sight to the dog, so do I have to take a -4 to hit for firing into a melee?


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus again strikes at the dog

Attack-Ranged: 1d20 + 4 + 2 - 4 ⇒ (6) + 4 + 2 - 4 = 8
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Yes I do...thanks for reminding me!


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus fires again at the wild dog, hoping to put it down for good.

Attack-ranged: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

The startled goblin fires his arrow at the advancing cur.

Attack-Ranged: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

initiative: 1d20 + 6 ⇒ (17) + 6 = 23


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus climbs down and heads for the door to the main cabin.
"We should look in here next, I think!"

He opens the door, and jumps back, his bow raised and ready!


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Seeing nothing of interest, Zarkus scoots over to the last mast, searching it before climbing back down to the deck.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Climb: Take-10=19


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

He slips the items into his bag...and really means to tell the others about it later...if he remembers...

Zarkus is going to shinny across the rope to the next mast, if possible
Is it possible to 'take 10' to scoot over?? This would give him a 19 climb, if possible


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus fires at the same dog he already hit.

Attack-Ranged: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Opps...add 2 more damage to the dog, as it is my favorite enemy (animals)


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Init: 1d20 + 5 ⇒ (17) + 5 = 22


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

He will also try and shoot one of the dogs while it is still asleep, once he has warned the others (or hasn't...whichever the case LOL)

Attack-Ranged: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 ⇒ 6


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus tries to get the others attention to warn them about the two dogs. He tries to be quiet, but if no one seems to notice him, he gets frustrated and yell:
"Hey! I trying to warn you about the 2 sleeping..oh wait a moment..nope..never mind..they awake now!!"


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus is going to try and climb into the rigging and get a 'bird's eye view' of the area before going into the ship.
Is there a crow's nest or something similar on the masts? If so, Zarkus will make for it and then scan the area around.

Climb: 1d20 + 4 ⇒ (9) + 4 = 13


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Knowledge-Engineering: 1d20 ⇒ 4


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Reflex save: 1d20 + 5 ⇒ (18) + 5 = 23

Just knowing that the 2 mounted goblins would be loathed to leave their mounts, Zarkus we ready when the 'ball of mud' began to fall, and quickly grabbed it before it had fallen too far.


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Climb: 1d20 + 4 ⇒ (16) + 4 = 20

Being very careful as he moves, Zarkus climbs the gangplank to the deck of the ship. He looks back to see how Rancor is doing.


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Know-Nature: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Zarkus slowly and carefully continues towards the stranded ship.


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

"Looks lite others run away from horsie! Do not forget I too helped kill the monster. But you did good chop-chop with chief's sword! Now quiet...there may be more!"


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Seeing his hated foe in front of him, Zarkus raises his bow and fires on the beast.

Attack-Ranged: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

At this point I do not know if they will be coming back...they went silent about a week or so ago....I am fine either way, have you tried to PM them? If they do not answer we should just continue onward....


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Did we lose everyone?? Or is it just due to the holidays??


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Being last I have to wait for everyone else....I just want a shot at that terrible horse!! lol


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

waiting for my turn to attack...not sure what everyone else is doing


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

just waiting for my turn to attack...the darn horse gets to go before me....


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

With his bow at the ready, Zarkus enters the compound heading for the stranded ship.


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Zarkus will examine the ground around the gate, seeing if he can tell what sort of creatures might be loose inside and their numbers.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Survival (Tracking): 1d20 + 6 + 1 + 2 ⇒ (1) + 6 + 1 + 2 = 10 +1 to track, and +2 if animal


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Well Zarkus will bundle up all the 'treasure' and carry on, if Garglechuck is not going to look at it. He will make sure EVERYONE gets a piece of the "candy"!
"We all fight..we all share Rancor!


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

"Come and look! Shinies and treasures! Garglechuck! Rancor! Come and look see! What is all this stuff?"


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Well tracking is my speciality!! I hope!

Zarkus come across spider spoor leading off into the swamp.
"Come, come see. Spider walk this way...maybe we go see where it come from...its home might have...things!"

Tracking: 1d20 + 7 ⇒ (16) + 7 = 23


M Goblin Slayer 3 (HP 21/21 | AC:17 | T:14 | FF:11 | CMD:17 | Fort:+5 | Ref:+6 | Will:+3 | Init:+5 | Perc: +8 | Stealth:+19

Perception: Take 20 = 26 (if allowed)

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