Zarkunos's page

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Grand Lodge

I am joining a new campaign with three other people and possibly a fourth. The party so far is a cunning opportunist rogue(3rd party), an oath of vengeance paladin, a kitsune life oracle going for every tail through feats, and me. We are lacking a full arcane caster and someone to roll knowledges. I'm not sure what to play i just don't want to play a straight wizard, also there are rules to character generation.

Character Creation rules:
• 15 point Buy
• No Evil or Chaotic Neutral
• No Crafting
• 3rd party classes will be considered on a case by case basis
• No 3rd party races unless approved by the GM
• No guns! Gunslinger Bolt Ace is acceptable, but no firearms will be
allowed as they can be an extremely overpowered weapon. This rule may
change in future APs
• 3 traits, 1 must be from the campaign guide
• 1 Drawback fitting of your character story
• The GM reserves the right to ask players who have made character
more or less powerful than the group standard to make adjustments as
he sees fit.
• Refer to the PFS rules set for feats, magic items and Archetypes
that are banned from play in this AP.

No starting ability score should exceed 18 even after racial bonuses
No starting ability score should be lower than 8 after racial bonuses

I need some help on choosing what also i'd like to be a blaster if possible.

Grand Lodge

My group just finished the first book of serpent's skull. For pure comedic reasons my character has unceremoniously been killed off and I'm unsure of what to play next. I played an Archer Slayer in a party of four that consisted of a dex based Kensai magus, a two handed fighter, a multiclassed life Oracle paladin, and a life Oracle. I mainly tried to stay out of the fighters way and be the trapfinder which didn't go so well.
TLDR. I'm not sure how to contribute to the party going forward