Class for rise of the runelords campaign


Advice

Grand Lodge

I am joining a new campaign with three other people and possibly a fourth. The party so far is a cunning opportunist rogue(3rd party), an oath of vengeance paladin, a kitsune life oracle going for every tail through feats, and me. We are lacking a full arcane caster and someone to roll knowledges. I'm not sure what to play i just don't want to play a straight wizard, also there are rules to character generation.

Character Creation rules:
• 15 point Buy
• No Evil or Chaotic Neutral
• No Crafting
• 3rd party classes will be considered on a case by case basis
• No 3rd party races unless approved by the GM
• No guns! Gunslinger Bolt Ace is acceptable, but no firearms will be
allowed as they can be an extremely overpowered weapon. This rule may
change in future APs
• 3 traits, 1 must be from the campaign guide
• 1 Drawback fitting of your character story
• The GM reserves the right to ask players who have made character
more or less powerful than the group standard to make adjustments as
he sees fit.
• Refer to the PFS rules set for feats, magic items and Archetypes
that are banned from play in this AP.

No starting ability score should exceed 18 even after racial bonuses
No starting ability score should be lower than 8 after racial bonuses

I need some help on choosing what also i'd like to be a blaster if possible.

Silver Crusade

Pathfinder Adventure Path Subscriber

Arcanist is fun, and can be a good blaster

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

+1 for arcanist - great combination of the wizard’s flexibility and the sorcerer’s ability to spam a particular spell, with an extra option to raise the save DC or caster level.

Grand Lodge

After rereading the arcanist that seems like the best bet now the only question is vanilla arcanist or choose an archetype?


Occultist and brownfur transmuter look quite interesting to me, I'd take one of those two over vanilla. Would pick based on synergy with the rest of the party.

Scarab Sages

School Savant is good too.

Liberty's Edge

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I’ve been playing an occultist arcanist and enjoying the heck out of him.

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