Drow Scout

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29 posts. Organized Play character for 勝20100.


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Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

The chronicle sheet is good, thanks.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Thanks for running the game, the combat in the ship took quite some time; I was worried we were going to end up destroying the ship. And that performance was quite disturbing.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

I wanted to use Sleight of Hand but I have no idea how to use it in that situation.
Perception DC 17: 1d20 + 9 ⇒ (4) + 9 = 13

Zaré just looks at the performance, trying to give details that others might have failed to notice, but as he’s talking too loudly, someone politely ask him to shut up.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré seats amid a group of folk, plainly aware that whatever the ambassador pulls out might not be appreciated.

He tries to avoid laughing too much when he realizes what kind of performance is happening. Then he wonders is this related to how they have physical relations? and seems to be a little interested.

Still the crowd is unmoved and need encouragement he wispers casually to the person in front of him, using his communit as if it was a gun and point it at the person’s back “I can’t miss you at this distance and I would hit you right in the spinal column. You would not feel a thing and no one will hear it. You’d better show some appreciation fast.

Rolling Intimidate +4, but that might be Bluff +8.
Intimidate: 1d20 + 4 ⇒ (5) + 4 = 9

As the patron might roar in protest, he just shows his comm unit. “Can’t you see I was joking. I’m working on my own performance !

---

A little later, trying to convince someone else, he starts “I bet you never saw them have sex do you? And that’s just the start!

Bluff: 1d20 + 8 ⇒ (9) + 8 = 17

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré was about to threaten the representative, the ambassador answer reminds him he’s supposed to make the society look honest.

Before going, he asks the team to make a short break, so he can catch his breath.

Intent on using a resolve point to regain stamina.

He discreetly calls the Theatorium when the team is on route, trying to secure a meeting for the ambassador. He tries a mix of lies, trying to seduce the person answering or Jebodah Hamisfore’s secretary, a bribe, and a mention of the Society if the rest does not go too bad.

Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

Acquisitives

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Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré has grown on Apostae and is wary of any contract. Some could contain closes like giving up one’s soul… He gives it a good read.

Replying to Deris, he tells “About as big as an Ysoki?” and chuckles at his own bad humour.

Then he asks the others, “Does anyone know a good lawyer? We could sue them and be able to get more.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré tries more of his moves, cursing as he hit parts of the ship with his syringe.

Trick Attack Sleight of Hand vs 20+gremlin CR: 1d20 + 11 ⇒ (10) + 11 = 21
Flat-footed and extra damage if successful
Standard Syringe Stick Attack vs KAC: 1d20 + 5 ⇒ (14) + 5 = 19
Does not include flank bonus
Trick Attack Extra Damage: 1d4 ⇒ 2
Standard Syringe Stick Damage (piercing): 1d3 ⇒ 3

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré, syringe in hand, shouts to Nugblub “Don’t worry, we’re fine!” quite unsure that he is telling the truth, before trying to feint the creature and take advantage of his move to puncture it.

Trick Attack Bluff vs 20+gremlin CR: 1d20 + 8 ⇒ (20) + 8 = 28
Flat-footed and extra damage if successful
Standard Syringe Stick Attack vs KAC: 1d20 + 5 ⇒ (6) + 5 = 11
Without flank bonus if there is still someone flanking with Zaré
Trick Attack Extra Damage: 1d4 ⇒ 1
Standard Syringe Stick Damage (piercing): 1d3 ⇒ 2

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

I had no plan to participate with that character, so it’s fine with me.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

That’s funny, anyway Zaré does not know that so he will try to avoid shooting at systems.

Zaré draws his Syringe Stick and tries to flank the creature, dodging its blows as best as he can.

Provokes an AoO, but hopefully Mobility +4 to AC should help there.

Syringe Stick with flank, vs KAC: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Piercing: 1d3 ⇒ 2

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré is shouting and the doors leading to me and Grimace are open. He can’t spare a swift as trick attack is a full action. Do what you think is best. (You posted just a minute before I did :-) )

Zaré on the other side, needs to stop shouting in the ship as it seems he’s destroying it. He might end up trying to attack in melee.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré shouts “We need help over there!” while trying to hide behind Grimace before becoming in view of the fey wearing some red.

Using full round for trick attack, using Stealth makes sense here.
Stealth trick attack: 1d20 + 8 ⇒ (15) + 8 = 23
Attack vs EAC: 1d20 + 5 ⇒ (2) + 5 = 7
Acid Damage: 1d4 ⇒ 3
Trick Attack extra damage: 1d4 ⇒ 3
16 charges left in the gun

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré moves from the enemy as if fleeing and dropping his gun, but at the last moment he turns, still having his weapon in hand, and shoots.

Trick attack, using thieves specialty Sleight of Hand.
Sleight of Hand: 1d20 + 11 ⇒ (3) + 11 = 14
Attack vs EAC: 1d20 + 5 ⇒ (18) + 5 = 23
Acid Damage: 1d4 ⇒ 3
Trick Attack: 1d4 ⇒ 1

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Reflex save DC 14 versus Fire damage: 1d20 + 5 ⇒ (11) + 5 = 16

Zaré manages to dodge some of the fire but still gets burned. He curses loudly at the creature.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

With his tool in hands, the thief proceeds to open the door.

Computer with thieves’ tools: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
Same bonus if it’s an engineering check.
That’s probably a standard so move after the door opens. Zaré position on the map has been updated.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré moves in, following Grimace, then grabs his thieves tools intent on opening the closed door in front of him.

Assuming that the force seal are still up, as Grimace mentionned.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

I’ll be playing at PaizoCon Europe Online starting tomorrow, so expect me to be far less reactive until Monday.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré moves 30 ft. then stops at the door in front of Grimace and push the button to open it.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery
Quote:
Opened door can be resealed and atmosphere restored with a standard action and a successful Computers check.

I do not understand which door is in need of sealing. I guess we do not know how the air got sucked.

Is there a way to get into the red zone without taking damage? (I guess decompression takes time…) I’m thinking of sealing a door behind us, then sucking the air of the section.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery
Nugblub wrote:
"Taking control of an automated vessel is a clear circumvention of proper protocols!" Nugblub scolds, even as the dignitary's gooey foot struggles to remain adhered to the hull of the shaking vessel.

Zaré’s about to reply something inappropriate but manages to stop himself, thinking he really has a stick in the … Mmmh where’s that by the way?

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

What is happening piloting check DC 15: 1d20 + 8 ⇒ (11) + 8 = 19

There should not be any turbulence around there!” says Zaré with a hint of worry.

What is happening Engineering DC 16: 1d20 + 5 ⇒ (11) + 5 = 16

Then he taps a couple of times on the screen, confirming what the other already figured out.

Zare also moves toward the cargo holds.

There was plenty of screen and chairs next to the room where the ambassodor is, so I figured that was the helm.
So move to the door of that room then move to open the door.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery
Nugblub wrote:
"This is a fully-automated vessel," Nugblub replies. "I can hardly imagine how we could get any closer to the other ships."

Zaré replies “There’s always a way to get a better tour if you ask nicely or to the correct person. Sometimes it will be because you are the only client, so the organizer has time to do something special for you.” Then he goes to the helm, and tries to move the ship closer to some ship, more thinking about how bored he was than what the embri might think of what he’s doing.

I had moved Zaré where I thought the control were.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

With the patron and the ambassador out of hearshot, Zare points out “You know that guys conned you 200 credits, don’t you? He bumped the ambassador on purpose. I’ve seen this con before.” while thinking seen as in I pulled it off a couple of times, it’s been a while thought.

---

In the ship, Zaré seems a bit bored by the sight.

Nugblub, don’t you want to see some of those ship closer?

Unless the ambassador refuses, Zaré will go in the control room and start piloting the ship to get a closer look at some ships, especially the ones the ambassador seems interested in.

Piloting: 1d20 + 8 ⇒ (7) + 8 = 15

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Culture DC 10: 1d20 + 2 ⇒ (19) + 2 = 21

Zaré smiles inside at the bold lie from the Lashunta. He tries to reinforce it while smoothing the ghoran concerns. “Our friend here is going to take care of the creature, he has prepared a special place for it. A place where it will be free.” and starts to think about what the ambassador is going to do with the squox “does he plan on eating the thing? It would be free of being digested”.

Bluff Aid: 1d20 + 8 ⇒ (19) + 8 = 27

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Diplomacy DC 10 re embri: 1d20 + 4 ⇒ (4) + 4 = 8

Greetings Nugblub, I am Zaré.” says the male drow, trying to avoid saying nice to meet you as that sounded too emotional.

In the quarters, Zaré tries to pierce what the creature might want to do . Sense Motive, for comforts: 1d20 + 5 ⇒ (15) + 5 = 20

He starts thinking looks like he has a stick up his a… hum do they actually have those? Then he looks at the other embri, and wonders how do they reproduce?. As a bit too often his mind starts thinking about sexuality.

Zaré grabs his datapad, pretending he is reading from it, and adds to what the lashunta is saying. “There is also the opportunity to visit the Lorespire Complex. There’s also…” and he interrupts himself, stops looking at the datapad, looking at the embri ”You probably have a preference, probably made a list of your own?”. Pretending to have organize things, that’s going to please her I’m sure. Also pointing out she is organized, that seems like a compliment too.

Bluff trying to please and not get caught: 1d20 + 8 ⇒ (14) + 8 = 22

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

No boon to slot except for the free faction one, as this is a brand new character.

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

At the word “colleagues” and “made the Society respected again”, Zaré starts thinking the society must have taken him for someone else. But after the whole briefing, he starts to think that maybe he’s there more for the thing he might know about the station, in case the ambassador is interested in those. Or maybe his ability to tell the ambassador what he wants to hear…

He quickly read through the ambassador profile. “The ambassador race, the embri, seems to want to control their emotions. Do you know if they expect that from other too?

Acquisitives

Male Operative 1 | SP 5 HP 8/10 | RP 3/4 | EAC 13 KAC 14 | Fort −1 Ref +5 Will +3 | Init +4 | Perc +9, darkvision, SM: +5 | Speed 30 ft. | 20 charges in battery

Zaré, hungry, is looking at the few credits left in his pocket while looking at one of the restaurant in the Spike. He had eaten worse in Apostae. Better too. As his eating “meat”, the clean and lean man thinks about his situation. Most of the other patron do not pay attention to him, even if he has no armor and no visible weapon, he has eaten there enough time that people know he can defend himself.

Nothing went his way after that operation in the Vast. The other had gone their way. He had managed to go back to Absalom Station, looking for opportunities. He hadn’t found much, scrapping enough to feed himself. Unlike Apostae, he didn’t need to pay for air.

After some time, he had heard someone talk about the Starfinder Society. He had applied for a field commission, as they call it, but wasn’t sure they’d call him. If they started looking at his background, they might hesitate to hire him. And if they started stirring things up in Apostae, someone could remember him, and maybe hire someone to kill him. He was probably fine, he hadn’t seen anyone sent after him after those couple years.

Acquisitives

1) Character name: Zaré (taken in the message board so I added a ’)
2) SFS#-Character#: 93504-708
3) Character Class & Level: Operative 1
4) Faction: Acquisitives
5) Earn Income: Profession (Smuggler): 1d20 + 9 ⇒ (3) + 9 = 12
6) Have you played this scenario before? Yes.

For the GM:
Played it once, in may 2019. I don’t remember any detail (I looked at the chronicle sheet but nothing to remind me of any scenario detail).

The character is supposed to be a drow, but I do not have the boon and do not have the AcP yet. It was a character I played in the first book of an AP, the GM stop running the AP due to lack of time (that was a couple of years ago). Let’s see if I have as fun playing him as a Starfinder (otherwise, I’ll retrain).