| Zan73 |
True, the trapfinding in Pathfinder is....different. I'm going to go with the non-trapspotting Fighter doesn't get a perception check as he is full-on charging an opponent. The rogue tries it, okay sure. But, the fighter? Nah.
I suppose I could always be nasty and have the pit covered by an illusion, just to be sure...
Mainly, I'm just trying to cover my bases so that in the event I catch someone in this, and they throw a "I should've had a perception check and/or been able to jump it/etc" argument out there, that I have it covered so we don't spend an how discussing the issue.
I'll have to keep thinking about the after-successful-save action, though. To me, a successful save would have them on the edge, turn done. But, I can see the argument that as the pit opens, the reflex save allows them to react, and a jump or tumble to the side is just as instinctive as stopping on the edge.