Bloodrager

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# 18

Name: Kamvex Zamfi XVIII

ABC: Human/Entrtainer/Bard-Fighter

Weapon of Choice: Quick wit, a rapier, and a backup plan.

Kinda by the numbers here, but it's a surprisingly traditional family of bards stretching back hundreds if not thousands of years and a few possible dimensions.


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Hello. Was unsure how to do this, but unfortunately I have to stop all of my current subscriptions, and was hoping you could help. Thank you.


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Kittyburger wrote:
kaid wrote:
Kittyburger wrote:

6 Medium + 11 Large + 1 Garguantan.

Does the Gargantuan suit have a classic car as its head?

I dig giant robots.

Gundam Style!

Living here in Jersey,

Fighting villains from afar
You gotta find first gear
In your giant robot car!

Fantastic MEGAS XLR reference! If nothing else, you could probably still put fuzzy dice up. insert xzibit "Yo dawg" meme here


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I don't remember the exact blog post but yes, this is correct. Instead of TONS of splat books, they'll instead have something new at the end of each AP. from what i remember, this was confirmed by a member of the development team.


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http://paizo.com/paizo/blog/v5748dyo5lk1d?Free-Starfinder-Character-Sheets- Download


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From what I've read It's assumed that someone will take over two of the roles. usually this'll probably lead to a Pilot/Gunner, or a Captain/Any combo.


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We would, but unfortunately for us, every PFS game we could go to is during the week, and we all work different shifts. It's difficult enough getting together on Saturday's for our home games. The one guy we could send is the one lacking confidence and true knowledge of the game to retain the info he'd get.


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I can only hope we don't get separated, as we made the group to balance each other out and get a table together. It's also just a tad intimidating, for some of my friends more than others.


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Gary Bush wrote:

What books or PDFs do you have? Each person will need to own a copy in order to use things from the resource.

I ask because the classes you list are not from the core rule book.

Well we're hoping to just be grouped together so maybe we can use them together, but we did only use the books I had available, and I have the pdfs should they truly be needed


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Ahhh OK. The list of stuff on Piazo is so cluttered I can't really make heads or tails of it. Let me just run down the our characters really quick so I know if we'll be OK with what we have right now: Human Investigator, Dwarven Warpreist, Nagaji Barbarian. Are those good, or will we have to make something else?


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Quote:
what's legal for play in what looks like Season 9
Quote:
The season is about what comes out. Older stuff from past years is still legal to play unless they retired it. 7ish is out of 260ish? scenarios were retired the rest are still good.

Okay that's cool. I just didn't realize, since the PDF specified certain races that could be played, but not others, and my friend wanted to play a tiefling, but it wasn't listed.


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Thank you very much! I guess some of my less general questions are about things like the Character Number; what's legal for play in what looks like Season 9, and that such stuff.

I also saw something somewhere about needing to post the character somewhere here? Is that true or did I just read something weird and wrong?


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Hello there everyone! I and a few friends are newbies to GenCon and Pathfinder Society in general, and we were wondering what all to expect. We've made characters per Season 8 rules, but don't know if it will carry over, or how to make them official. Any help would be great, thank you!


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I barely got tickets for a game of Starfinder for myself and two friends on the early Friday #1-03 game. Are there any plans to expand for more of the Quest Pack on Thursday?


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Something said in another thread seemed to suggest that you could have psychic powers without being a caster, so maybe Psionic is a Theme we can use?

AH! Here it is from the Keskodai Iconic post:

Owen K. C. Stephens wrote:
Lord Fyre wrote:
What I am trying to find is ... if I were to abandon the "default" setting, could they be reflavored as "psionics"?

You don't even have to abandon the setting to run a mystic as psychic.

And you don't have to play a mystic, or even a spellcasting class, if you want your character to have some noteworthy level of psychic power.

Sure sounds like a theme to me!


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Hello there Paizo faithful! I have a dilemma. My normal group has a fair bit of players, but are sometimes unreliable when coming to game nights. However, I and two friends are always up to game and wish to adventure about when the others can't make it.

I'm not a good enough DM to play a character and run the game, and one of the players isn't skilled enough to run two characters. Any where I can get an adventure for two PCs?


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I think i may have to bow out for now. even with the long weekend i never really got the chance to look the system over much more than i initially did. but i'm bound and determined to play this at some point at home! Maybe if a player drops and you need someone down the line... ^^ Thanks for showing the game!


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Looking through the rules (night shift messes with you SOO much!) should be able to come up with a concept and character during the weekend. when are you thinking of starting this?

Edit: Hmmm... looking through this a bit more, perhaps a Tactician/Mentor would work? And how viable is Joltik as a starter?


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Dotting for interest. I've floated around the boards for a while and wanted to play something, but I've never really done PbP before


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2ndGenerationCleric wrote:

I'm hoping for a class with a mechanical companion. Starts off as a small robot you've been tinkering with forever, and it is powered by your own life energy. It gets bigger/stronger as you level up and upgrade him.

This let's you have someone like R2D2 or BB8 but more combat functional, plus could be a scout

They're customizable, perhaps able to wield once kind of weapon. Cool archetypes could include staying with a large (but broken) robot, and one that you can wear, starting as, say, a gauntlet,which upgrades all the way to power armor. Dunno what you'd call the class though.

Sounds Very Ratchet & Clank-ish when you look at it. Maybe it could upgrade it's supplementary stuff that you need instead of combat? Shields, Jetpack, information, the scouting ect.


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Don't know if a Gadget-y Race has been put forth, but personally, I'd like to see something akin to the Lombax race in Ratchet & Clank. Small Size, +2 Dex +2... Cha or Int? -2 to Con or Str though. Just something very tech and engineering based. I wanna see something like this specialize in weaponized combat and piloting.


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Haladir wrote:

Re: Gampeopler Christians...

Honestly, this isn't the 1980s anymore, and the whole "Satanic Panic" thing is pretty much a thing of the past. Give your girlfriend's mom the benefit of the doubt and play things straight: Keep the fictional deities in the game.

There's really no need to Christianize anything. Speaking as a Christian myself, I find attempting to put in-game stats around actual religious figures to be far more problematic than just letting Iomedae be Iomedae! You're playing wizards and elves: you're obviously in a fantasy world, and there's no need to bring in real-world religions. Any religious person who enjoys watching Star Wars gets the idea of a fictional time and place where the Christian religion simply does not come into play with the storyline... and by extension does not exist.

My only advice would be to keep to themes of the PCs being heroic good guys fighting obvious bad guys. And don't put in anything too disturbing. (Which is why I would probably advise against my favorite AP in this case... Rise of the Runelords.)

The problem with that is that she IS kinda one of those Satanic Panic people. Or as close as possible to that. She is very against the idea of magic, other gods and even fighting, but is still interested in playing enough to work with it.


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Duiker wrote:

You can either avoid or embrace. Since you want to make religions to help with the mother, it looks like you're going with embrace, which I think is ambitious and admirable.

Here's an idea: Wrath of the Righteous is literally about the forces of good trying to close the gates of hell and redeem whoever they can. You could quite easily rebrand "good" as Christianity in this context, and make the good gods (like Sarenrae and Iomedae) angels (or elevated saints) without changing anything else about them.

Or if you want to avoid entirely, Reign of Winter is a fantastic story, but it's so focused on the fey and old magic side of things, that it just doesn't have much of anything to do with religion directly.

I like that concept about the gods being more like arc angels or saints so I think I might just go with that.

The problem I have with the adventure maps chosen though is that advanced for newer players, what was the mythic stuff and traveling through space and time. If I were in my old players through this and I have absolutely zero problem with those. My girlfriend is the only current recent player and even she is still new


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So, maybe not the best place for this post but I have a bit of a dilemma. I'm going to be running a new game for my girlfriend and her family and two of the players are brand new to the game and one is an older player that hasn't played in 20 years. I'm trying to appeal to all of them especially the mother who is an avid Christian* thus I need some help. Any ideas?

* also question can someone point me out where I can possibly make religions to help with the mother?


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Vrog Skyreaver wrote:
You could also look at bard. They can wear light armor, heal, and (depending on archetype) find and disable traps. Built correctly the can be an effective front-line tank too. (Assuming you want to go that route, I would recognize the antagonize feat, using the diplomacy option specifically).

Well, the other problem is this, and i realize this should have been something i put up to begin with. I'm also the DM. Why? because i'm the only one anyone knows to run these games. so why am i making a PC as well? because of this giant hole in the group!

I would play a bard, But they are group faces. It's not all that engaging if i roleplay with myself the whole time, so i need something quieter. i could get the skald to be the big hoss of the group, but looking at the mythic paths, he chose Martial as his path. and the hunter chose trickster and a HAWK! So many problems and i'm still not seeing an easy solution.

the best option so far looks like the Battle Oracle suggested above, but noooo... they want me to be stupid difficult and make up a race. I'm the half Aasamar half Teifling with complicated history DX

...Challenge they said. something else to keep them busy with they said.


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Rory wrote:

With this group, you have two built in front liners... Hunter's Animal Companion + Paladin.

Unfortunatley, the animal companion chosen by the Hunter is a hawk... and the Paladin REALLY wants to be all defensive.

Pseudos wrote:

Alrighty, it's been a while since you posted this, but since no-one else is stepping up to the plate, and I have nothing better to do, here goes.

There are a few choices given your party loadout, and I'm assuming your adding and not replacing.

Warpriest does high damage with good chance to hit, is a great healer, and has below 0 hp cheese. He can take a punch, but is 0 help in finding/disabling traps; If you're not in organised play, I'd suggest warpriest, and remove the traps.

Investigator deals high rogue style damage, can deal with traps, and has some healing ability. You could make it by with a all the supplemental healing already in your group. He can't take too much of a hit though.

Alchemist can do all 3 things pretty well with the churungeon archetype, pretty good healing (still supplemental) decent damage, and with his mutagen can take a punch. Churungeon even lets you get breath of life and heal. I'd suggest vivisectionist instead of churungeon if you're not in organised play, since it has sneak attack damage you're missing out on.

I hope that one of these choices helps, I'll be checking the board periodically in case you provide more info.

Well its not standardized play, just a buch of friends that want to get together. Both the pally and hunter are new to the game, and the the other two are trying different roles than normal. I'm just trying to fill in what i can to keep us out of trouble. But I'm not sure which of these 3 areas i should go into to do so.


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I'm going to guess one or two of your players have MKX and are trying to emulate Ferra/Torr in this situation?


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Hello there again! Looking for help to build a Hybrid class or an archtype i may have overlooked, but i'm in dire need of it. my next group is going into Wrath of the Rightious, and im not sure they are prepared enough. we have no trapfinder, no true frontliner/damage dealer, and no true healer. I'm trying to figure something out to fill these holes, but nothing seems to fit. Help please?

Edit: to help, i have the classes of the other players

Arcainist (Arcane master: check)
Skald (Minor healing, buff, damage dealer)
Hunter (Ranged Support w/ minor healing)
Paladin (Damage Sponge Build w/ minor healing)


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Ciaran Barnes wrote:

Native Outsider (mixed ancestry)

Ability Score Racial Traits: Native outsider characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Native outsiders are outsiders with the native subtype. Pick a single Outer Plane that the character is predominantly tied to.
Size: Native outsider are medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Native outsider have a base speed of 30 feet.
Languages: Native outsiders begin play speaking Common and one of the following languages: Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, or Terran. The language chosen must be appropraite for the Outer Plane that the native outsider is predominantly tied to. Native outsider with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Energy Resistance: Native outsider have resistance 5 to two energy types chosen from the following list: acid, cold, electricity, or fire.
Lucky: Native outsiders gains +1 racial bonus to all saving throws.
Adaptability: Native outsiders receive Skill Focus as a bonus feat at 1st level.
Darkvision: Native outsiders can see perfectly in the dar for up to 60 feet.

10 RP

thanks for this! i might take a look at a few other things to maybe add or subtract, but this'll work perfectly!

I also looked into the Blood of Fiends/Angels and liked the added characteristics. What do you all think would be the best combo?


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Hello there message boards! I was doing some thinking on a character I might like to do but I'm thinking of the aasimar and tiefling. Seeing as they are two sides of the same coin, I was thinking of combining them for that 1% time that it might happen. Wanted to see what the community thought and get ideas for how it hopefully won't be broken.

Thanks!