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One of my players just reached 4th mythic tier. He wants to add blade barrier to his mythic spell list and cast the augmented version :

Augmented (3rd): If you expend two uses of mythic power, you can spend a move action to move the barrier up to 10 feet in any direction. the shape (flat or ring) and orientation (vertical or horizontal) of the wall must remain the same. If you move the barrier through A creature’s space, it can attempt a saving throw to avoid the wall, as if you had created it where the creature is.

I am not sure of the interpretation of the augmented version of the spell, especially with regard to moving the barrier.

1. The character spends two mythic points to activate the augmented version. He can move the barrier each round, using a move action for each move, for the duration of the spell.

2. The character spends two mythic points to activate the augmented version. He can move the barrier once for the duration of the spell, by using a move action.

3. The character casts the augmented version of the spell. He uses two mythic points to move the barrier once, by using a move action. For the duration of the spell, he can spend two more mythic points on a later round to move the barrier again, by using a move action.

I suppose that #1 is the correct version, do you think I'm right?


I recently focused on the Perception score of Movanic Deva (+26), because my players got the help of a small group of these angels.
Unless my maths are incorrect, the maximum score should be:
12 (ranks) + 3 (class) + 3 (17 Wis) + 4 (racial) = +22. So where does the +4 difference come from ?
I also checked the Monadic and Astral Devas Perception scores.
Monadic: +14 (ranks) + 3 (class) + 4 (18 Wis) + 4 (racial) + 4 (feat) = +29 it's the same as the stats bloc in bestiary.
Astral: +15 (ranks) + 3 (class) + 4 (18 Wis) + 4 (feat) = +26 it's also the same as the stats bloc in bestiary, although I don't understand why the Astral Devas have lost their +4 racial bonus for the Perception skill.

To me, it looks like some kind of typos and I intend to change these Perception scores to +22 / +29 / + 30 for the 3 Deva species.
What do you think: Should Movanic Deva have +22 Perception bonus? And Should Astral have +30?
Thanks in advance for your answers.


My gaming group encountered a Great Wyrm Red dragon. During the fight, the fiery dragon breath brought some players under 0 hp, activating the incinerate special ability.

PRD wrote:
Incinerate (Su) A great wyrm red dragon can incinerate creatures in its fiery breath. A creature reduced to fewer than 0 hit points by its breath weapon must make a Fortitude save (using the breath weapon's DC). Failure indicates that the creature is reduced to ash. Creatures destroyed in this way can only be restored to life through true resurrection or similar magic.

As the creature body is reduced to ash, it may be logical to roll saves for equipment and worn items, particularly for low ignition point materials items like scrolls, capes or robes. Of course, this is not RAW, and I've found nothing in the rules to back-up this. So what do you think about this situation and do you know if there is a rule that can help me in one way or another ?

Thanks


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On Mythic Adventures, the base mythic abilities chapter lists Force of Will as a 6th tier power on the table, while the power description lists it as a 7th tier power.
What is the correct tier?


PRD says wrote:


(D) Dismissible: If the duration line ends with “(D),” you can dismiss the spell at will. You must be within range of the spell's effect and must speak words of dismissal, which are usually a modified form of the spell's verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.

I have a few questions about this :

1 - Who is allowed to dismiss the spell ?
1a - Only the caster
1b - The target
1c - Both
2 - You must be within spell range. Doest it mean that you have to touch all targets in order to dismiss a spell with range of "touch" ?
3 - Do you need to have line of effect / line of sight to dismiss spells with a range ?
4 - Wind Walk (maybe other spells) has (D) in duration meaning it's dismissable. As you can't talk while you are in gaseous form, does it mean you can't dismiss it and have to return to solid form before (which lower greatly the use of dismissing the spell, because one of its drawbacks is the 5-round delay to change form) ?

Thanks for your answers.


In the Barbed Devil description, the creature has a special ability named Barbed Defense :

PRD wrote:
Barbed Defense (Su) A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.

1) Does "strike" mean an attack attempt - whatever the result of this action is success or fail - or does it mean a successful hit ?

2) Are large creatures with L size weapons considered to have reach and avoid the damage from the barbs ?
Thank you for your help.
Alain


Hello,
According to the Expend spell, its duration is instantaneous. However, the spell description indicates that affected creatures "must continue making Will saves, expending an additional use of an ability for each failed save, until they succeed, at which point the spell has no further effect".
As using a power is usually a standard action, does it mean that the spell affects the creature as long as it fails its save and has not ran out of power to uses ?
Does it also mean that it prevents these creatures to make any attack or power use, and let them with only move/free/swift/immediate actions ?
Thank you for yours answers.


What happens when an invoqued Planar Ally has the possibility to cast Antimagic field?
I think the spell can't be cast because it would make the conjured planar ally immediately disappear which will also cause the disapperance of the spell effect as it is an emanation centered on the caster.
Any ideas on this case ?
thanks