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Organized Play Member. 173 posts (182 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.




How does Alchemical Sciences Investigator interact w/ Alchemist dedication?

Alchemical Archetypes wrote:
"If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together."

Alchemical Sciences gives "versatile vials" instead of "infused reagents" even going so far as to give Quick Tincture instead of Quick Alchemy. So it reads like they should stack since they're named different but function similarly (even if it is a bit lawyer-ball-y.)

What gives me pause is that Pathbuilder doesn't stack them (I know it's not an official rules source.) Is there a ruling/interaction I'm missing?


A disagreement over the Space Pirate theme level 12 Sword and Pistol ability came up in a discussion after my Starfinder game today. I searched the forums w/ Google search and the forum search and didn't find anything. Point me in the right direction if this has been hashed out before.

Starfinder SRD wrote:

Sword and Pistol (12th Level)

You are well trained in a traditional piratical fighting style dating as far back as the antiquated ages before the Gap. When you are wielding at least one one-handed melee weapon and at least one small arm, you can make two attacks against the same target with one of each type of weapon as a standard action. Each attack takes the same –4 penalty as a full attack action.

Given the ambiguity of English this could be read 2 ways, either 2 attacks (1 per type of weapon) or 4 attacks (2 attacks with each type of weapon.)

What is the consensus on how many attacks this ability allows?


It seems like there could be something done to bring styles a bit closer in effectiveness/use:

Fencing is the stand-out since it's only weak vs Mindless and has no MAP, size restriction, or 10-minute immunity. You can basically Panache cycle with this all day long as long as you steer clear of mindless things. No feat tax, it just works from level 1 on.

Braggart is pretty limited w/ 1/target and weak vs Constructs/Mindless/special training (whatever that means.) The language-dependency makes Intimidating Glare/Prowess a must.
Fix?: Allow re-use of the Intimidate skill to "harry" an opponent w/o out the Frightened condition? Or limit it to Frightened 1 only on a crit after the 1st Demoralize?

Gymnast has quite a few options but all of them are MAP based and size restricted. Titan Wrestler is an obvious choice to minimize the size restriction. I get that Gymnasts can target a specific save as needed but I think -5 (-4 w/ Agile) on your Attack after gaining Panache is a bit steep.
Fix?: Allow a non-MAP use of Athletics or reduce MAP?

Anyone have any other ideas/thoughts?


First Mother's Fang gets a modified Constrictor for a mount. Does it stack w/ other classes that have Animal Companions/Mount? Or since "Riding Constrictor" isn't on their list it doesn't stack?


Recently picked up Blood of the Beast and I'm a bit confused on a few things...

The archetypes are all heavily flavored for a race but "The following racial archetypes are available to <Race>" text is missing. I can't seem to find anything that limits these archetypes. Did I miss something? Are the archetypes restricted by race or not?

A more specific question for the First Mother's Fang archetype. It takes a constrictor and makes it a mount. Snakes don't have armor slots (after they codified animal companion slots) so is every FMF cavalier stuck w/ an unarmored mount? Do they get an armor slot w/ light armor proficiency from Cavalier?


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I've been told in a few PFS games that you can't Aid Another on Knowledge checks but no one has ever said where the rule came from. The only restrictions to AA I can find is trained only checks but you can still AA on those if you're trained in the skill.

Is there a rule against using Aid Another for Knowledge checks? Is it a PFS thing? Are there scenarios/adventure paths etc. that explicitly restrict AA on Knowledge checks?


I've been considering a Skald for my next PFS character and hit a snag w/ Greater Skald's Vigor while planning.

PFSRD wrote:
Prerequisite(s): Skald's Vigor, Perform (song) 10 ranks.

There's 9 Performance categories but no Performance(Song) and Skald specifies only oratory, percussion, sing, string, wind.

Is this just a typo for Perform(Sing)? If this was a home game, I'd just roll w/ that but it's for PFS and RAW applies. So RAW, I can't find a way to get Perform(Song.) Is there errata/faq that I missed?