ZER01
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GM and I having a bit of trouble calculating what exactly happens when I land a critical hit on a mounted charge...
*I have the Feat Spirited Charge, when mounted and using charge action double the damage, or triple with a lance. (Corebook p134)
*I am using a Hooked Lance for d8 dmg, crit on 20 x4 (Ultimate Combat p131)
*My lance has been recently imbued with the Thundering magical quality which adds an additional 3d8 sonic damage on a crit (Corebook p472)
*All that aside, the lance itself is a +1 magic weapon as well, and I have a +2 Str mod, so what happens when I crit?
Spirited Charge says that I triple damage...
The Hooked Lance critical dmg itself is quadruple...
I understand adding the 3d8 sonic dmg at the end of it all but how do I calculate this? Do I stick to the general concept in that anytime you hear "double, triple, etc" dmg that you really should just be factoring in additional dmg dice? I.E. a weapon that hits normally for d8 dmg would be rolled rolled 2d8 for double dmg, not d8x2 because when you multiply once, then have another factor multiplying again you get a ridiculously high number. (Imagine Spirited charge for d8x3 and I roll a 6... then you have 18dmg but wait, Hooked Lance crit dmg is x4, so 18dmg times 4 = 72... and I'll just stop there)
What I am thinking is this:
Lance is d8 dmg, when using Spirited Charge its 3d8 (basically just add +2d8)
Lance is d8 dmg, on a Crit its 4d8 (so your adding +3d8dmg)
That being said, when using Spirited Charge AND landing a Critical Hit you have...
1d8 (base dmg)
+2d8 from Spirited Charge
+3d8 from Critical Hit
for a total of 6d8 base dmg, right?
At this point we now all mods like +2 Str and +1 Magic Wpn. bonus
so....... (6d8+3 Physical dmg) + (3d8 Sonic dmg from Thunderous)...
9d8+3? that's a kick in the pants, assuming this is all done correctly.
Any input would be appreciated.
