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Liberty's Edge

GM and I having a bit of trouble calculating what exactly happens when I land a critical hit on a mounted charge...

*I have the Feat Spirited Charge, when mounted and using charge action double the damage, or triple with a lance. (Corebook p134)

*I am using a Hooked Lance for d8 dmg, crit on 20 x4 (Ultimate Combat p131)

*My lance has been recently imbued with the Thundering magical quality which adds an additional 3d8 sonic damage on a crit (Corebook p472)

*All that aside, the lance itself is a +1 magic weapon as well, and I have a +2 Str mod, so what happens when I crit?

Spirited Charge says that I triple damage...
The Hooked Lance critical dmg itself is quadruple...

I understand adding the 3d8 sonic dmg at the end of it all but how do I calculate this? Do I stick to the general concept in that anytime you hear "double, triple, etc" dmg that you really should just be factoring in additional dmg dice? I.E. a weapon that hits normally for d8 dmg would be rolled rolled 2d8 for double dmg, not d8x2 because when you multiply once, then have another factor multiplying again you get a ridiculously high number. (Imagine Spirited charge for d8x3 and I roll a 6... then you have 18dmg but wait, Hooked Lance crit dmg is x4, so 18dmg times 4 = 72... and I'll just stop there)

What I am thinking is this:
Lance is d8 dmg, when using Spirited Charge its 3d8 (basically just add +2d8)
Lance is d8 dmg, on a Crit its 4d8 (so your adding +3d8dmg)

That being said, when using Spirited Charge AND landing a Critical Hit you have...
1d8 (base dmg)
+2d8 from Spirited Charge
+3d8 from Critical Hit
for a total of 6d8 base dmg, right?
At this point we now all mods like +2 Str and +1 Magic Wpn. bonus
so....... (6d8+3 Physical dmg) + (3d8 Sonic dmg from Thunderous)...

9d8+3? that's a kick in the pants, assuming this is all done correctly.

Any input would be appreciated.

Liberty's Edge

1 person marked this as FAQ candidate.

I have seen various posts about this already so my forward apologies if I am just not understanding the interpretation.

Question #1:
Can you use Power Attack w/Overhand Chop?

Question #2:
Can you use Power Attack w/Overhand Chop while Charging?

Question #3:
Can you use Cleave w/Overhand Chop?

Question #4:
Can you use Cleave w/Overhand Chop while Charging?

Any clarification on this would be greatly appreciated.

Forgive me if I am confused on some of the rules, I have just recently began a new game and have to have a refresher course on the rules before we play our first game.

Liberty's Edge

In short, I am having a difficult time finding minis for my PC's as they are all quite unique.
The party consists of...

*A human male bard, with 1 part shortsword, 1 part whip, 1 part Dragon Disciple
*A half-elf male monk (I've already found some potentials for this one)
*A half-elf Ulfen based ranger with two swords
*A young human male wizard with a cane (this one isn't as difficult as they others)
*A human male rogue, 1 part Chelish nobleman, 1 part archer
*A female gnome (halfling models will work too) from Alkenstar, who uses a giant rifle.

Any suggestions would be highly appreciated!

Liberty's Edge

In short, I am having a difficult time finding minis for my PC's as they are all quite unique.
The party consists of...

*A human male bard, with 1 part shortsword, 1 part whip, 1 part Dragon Disciple
*A half-elf male monk (I've already found some potentials for this one)
*A half-elf Ulfen based ranger with two swords
*A young human male wizard with a cane (this one isn't as difficult as they others)
*A human male rogue, 1 part Chelish nobleman, 1 part archer
*A female gnome (halfling models will work too) from Alkenstar, who uses a giant rifle.

Any suggestions would be highly appreciated!

Liberty's Edge

I have been inspired by this all female coven of bad ass monk/ninja chicas but there is such limited info on them.

Sure, there is the Red Mantis, who are cool except for those ridiculous masks which I will most likley just "write out" of the fluff of my game and give them shrouds instead. However, the Red Mantis are way too far south of where my campaign is taking place, my primary focus now is the struggle between Andoran, Taldor, and Chelix, as well as the surrounding regions.

I cannot find anything official on this faction except for a simple stat block in the NPC guide.I have been slowing tying a monk character in my party to this group of sisters through the form of flashback sequences but I have been leaving them extremely vague. If anyone has ANY suggestions for me, PLEASE help meh!

For the time being, I am going off the assumption they have the attitude of the Mord'Sith from Legend of the Seeker, but going to give them sort of a crude ninja'esque look to them, using a variety of really nasty weapons. Afterall, they do mimic the combat style of Bearded Devils, who are some pretty ugly suckers.

Anyone?

Liberty's Edge

A ranger in my group wants to CLEAVE with BOTH of his weapons... I dont believe its possible, though the concept is cool. The description of the Cleave Feat says "You can only make one additional attack per round with this feat"
this xtra attack they are referring to is the one given by use of cleave? also, even if its against the 'rules', has anyone allowed it in a homebrew and if so mind sharing me your balancing of this?

Also, I assume you can use PWR ATTACK and CLEAVE together, I dont see why not, but now I am second guessing myself.

Thanks in advance!

Liberty's Edge

I was wondering if anyone else GM's in the sort of style that I do, where I try to rely on immersion and imagination entirely to paint the scene of whats going on. This I have learned can be very hit or miss. I choose not to use use map layouts and miniatures because for one, they all cost more money, and two, the more proxies you use, the more you deter from the feel of what is actually going on. I try to keep combat very, as I say "conceptual" letting players who charge headlong into melee know they are "engaged" by X amount of baddies, and those that are at a range casting spells or firing off arrows or what not are given a range of where the actual melee is taking place. I always hear suggestions to use a "whiteboard" but I find that combat can sometimes become more dull, and I end up feeling like John Madden drawing circles and X's and arrows and all that jazz and that tends to deter the whole "immersion" effect I go for...

Any suggestions to this style of GMing would be greatly appreciated.

Liberty's Edge

http://radiorivendell.com/

Liberty's Edge

I had a particularly crafty player, a level 1 Wizard purchase a simple patch of hard leather, approx 1sqr foot. Along with some thin rope he rolled this leather into a 'tube' and capped one end, leaving the other open. Then by wedging a stone inside this he now has a leather tube with a rock in it. When it come time to dungeon crawling, he cast LIGHT spell on the rock, essentially funelling the light out of the tube? I instead allowed the light given off by the spell to be be funneled in a 'cone' shape, rather than a 'radius'.

What do you all think about this?

Liberty's Edge

*cough*

...look over here... *cough*