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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Who could object to a juggling cat? ;-) I'll wait for the weekend to think about what changes (if any) to make for Yvra. Suggestions welcome of course. I could see switching Dervish Dancer >> Cleric. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() As the goatlings draop thier weapons, Yvra lowers his bow but keeps ready to raise it again if things heat back up. "If you are surrendering, we accept. We won't harm you. Can you understand me?" If they don't appear to understand, he'll repeat himself in draconic, celestial, and sylvan. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Woot! No worries about the difficulty--it was pretty tense but also interesting and very challenging. When they surrender...do they talk? Yvra of course wants to accept their surrender...and the learn more from them. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Yvra continues to pull and fire arrows in rapid succession, and finds he's hitting his stride: striking twice in a row, with the second arrow going straight through the goatling's eye. __________________ First arrow at #7. Second at #7 as well if it's still standing...otherwise move on to #8. flurry of arrows: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11
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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Yvra's leathery wings flap, carrying him over the fallen giant goatling. He whips around, sending a pair of arrows flying toward the two most heavily injured goatlings near him. ______________ swft enter Silver Crane Waltz Stance
Flurry arrow 1 (perfect strike, PBS): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
damage to #1: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11
status: HP 15/15 | AC 21
perfect strike 0/1 Active effects:
Used maneuvers:
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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Oy. Forgot to add my Strength to my damage. +5 ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Doh! Yes, I attacked the big guy, unless some other attack this round already felled him. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() The wyvaran bites his draconic lip as he sees the goatmen appearing to get the upper hand. He flies to the injured minotaur's aid, calling out "Sarenrae, may your divine light reinvigorate your allies" while he strikes in her name. Tail swipe+gambit bonus+higher ground: 1d20 + 5 + 5 + 1 ⇒ (5) + 5 + 5 + 1 = 16
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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Lotham, I think Greebins only healed himself this round, not you (yet).
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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() After battle is perfect, thanks! I'll play this one as if I don't have either ability because I don't want to offer in combat healing (as cool as it is to make that a rider on a strike) and then never offer it again. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Sorry to be away for a few days and thanks for botting me. Back now. BTW, I'd forgotten one needed edit to Yvra: I'd taken a Silver Crane strike that turned out to be melee only (the one that grants healing to an ally...which would've been pretty useful right now, if it could be used with a bow). I traded it out for Eye of the Needle. CaveToad, if I missed the deadline and need to roll back let me know and I'll revert. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() AoO unarmed strike (prone): 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 assuming that I start my action prone (since I was asleep and they act first). If not I'd hit. Yvra lashes out at the goatman with an elbow, but being on his belly means he can't quite connect with his foe. The dragon-man rolls out of the lean-to, standing up and grabbing his bow (risking being hit in the process) and then flaps up 5' above the ground. Move: stand from prone & grab my bow (if it's possible to combine those two actions)
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M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Lotham, thanks for the tip. Just tried again with a slightly longer post and it worked. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Yvra's sharp ears catch the crashing noise and his neck snakes out of their makeshift shelter to see what's going on. Initiative: 1d20 + 5 ⇒ (14) + 5 = 19 ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Hrumph. Every time I try to post my initiative it warns that this is my last chance to change my avatar name. When I ignore the warning and click submit it just repeats the warning again. Trying a post here to see if it breaks the curse. EDIT: Weird. I can post here (and in all other threads) but my posts keep failing in our gameplay thread. Any of yall ever experience that? I can see in my preview that my Init roll is 1d20+5 >> 14+5 = 19 ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() At Greebin's question, Yvra's neck ripples in what passes for a shrug for the wyvaran. "None of us know what we'll find here. Even this temple may have been dust for thousands of years. That said, the more I look at that mountain the more I question if we can make it together up it. "Cold we can potentially protect ourselves from with Magic--do any of you know magic that can help us endure the elements? Even if we can get around that obstacle though...how skilled are you all at climbing? Given everything, yes, I think we may need to stay below the treeline for now. In any event, I'll rise with the sun to scout a bit ahead of us." ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() When Lotham and Rechau arrive from other nearby camps, Yvra says "Welcome, brothers." Yvra nods to the suggestion of investigating the mountains. "Aye, with the Dawnflower's light I am happy to scout up there. Down here in the valley, what I can find from the air is limited due to all the foliage, but once we're above that tree line I should be able to give a great deal more aid in routefinding." ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Hey CaveToad, I think that Yvra's ready for review. One note:
Unorthodox Method wrote: You may trade one of your classes disciplines known for a different discipline known of your choice. You gain the new discipline's skill as a class skill. - In order to get this new Tempest Gale ranged weapon discipline If I did so, I'd drop Chawful and go ahead and be LG instead of NG. In fact, as I'm starting to play him, LG or NG can both fit him quite well. At any rate, I left those two off since you said no beta...but figured I'd run'm past you now that you're evaluating crunch. (The trait is just about guaranteed to be published as written; the Style has gotten a lot of review/playtesting, but could still change...and if/when it does I would update Yvra accordingly). Thanks! ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Welcome! We certainly don't need to be a Sarenrae only club. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() While Nathan tends the fire, Yvra builds a shelter. He starts with its back up against a rock that will provide shelter from the wind--provide it doesn't change direction too much in the night. From there he builds up an insulating layer of leaves and moss, taking his time to get it right despite the ache in his muscles. Finally, he takes a mostly-charred log from the fire--still radiating heat from deep inside--and buries it in the soil at the foot of the lean-to. When done, he smiles. "Greebins is right--it'll be biting cold tonight, but this should protect us from the worst of it. The heat of that charred log will radiate for much of the night. As long as we keep watch with one of us tending the fire itself, I think we'll be OK. That said, we sleep beside one another tonight. No sense in wasting what heat the Dawnflower has granted us." Take 10 on Survival for 17, to grant +4 Fort to myself & up to two companions. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() At Nathan's complaint about navigating the branches, Yvra moves his long, serpentine neck in his version of a shrug. With a hint of a smile he says "I'd offer you a ride but I'm afraid I'd never get off the ground. That said"--his wings start to beat, stirring up the tall grasses around them--"Let me see what I can see." The Wyvaran flies up above the trees and attempts to map out the best route forward. Take 10 on Perception for 22 to see (20 for other senses) and on Survival for 17. If there's one route that looks most promising to find the temple, he suggests it. If not...then just look for the route that seems most direct, sacrificing the least elevation to get across the valley and over to the range in the distance. Along the way Yvra will fly above the group, scouting for food, danger, and signs of the temple. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Yvra chuckles a reptilian laugh and shakes his head. "Hungry already Greebins? I promise, once we start walking I'll shoot your a pheasant or two--and enough for you two, Nathan. "Judging from these bushes"--he rubs the leaf of a nearby plant and sniffs it--"I suspect there'll be some mountain tubers and huckleberries to round out the meal." CaveToad, thanks for the pics! I find things like that super helpful. ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() Go Team Sarenrae! We'll redeem Goodwin's captors or else cut them up into little bits and pieces. ;-) ![]()
M Wyvaran Warlord 1 | Monk (zen archer) 1 | Bard (dawnflower dervish) 1; AC 19 (T 19, FF 10); CMD 25; F+4 R+5 W+8; Init+5; Per+10 (+2 w/ vision)
skills:
Diplo+9, Intim+9, Know (relig)+6, Per+10 (+2 w/sight), Perf (dance)+9, SM+10, Sleight+7, Stealth+7, Surv+7 ![]() So much has changed, so suddenly. Here we are, out of Goodwin's realm for the first time since...since my days of greed and pride. Will I prove worthy of the Dawnflower's compassion? Or will I be too weak to stay on her path, out here? Yvra dusts himself off, his metallic red-and-gold scales sparkle in the sunlight. He lifts his face toward the sun, grips his bow more firmly, shakes his head, and tells himself: Push those thoughts aside! Goodwin is missing and we must rescue him...if ten thousand years time is not too late. "I wish Jovar had more information for us--this mountain temple could be five miles away or hundreds! Still, if he thinks this 'Kaoo Lor' may be there, and able to help Archmage Goodwin...well, we've got to give it a try, eh? "In the meantime, I feel confident in my ability to find game of some sort for us to eat, unless this area is far more barren than it seems." I can fly up to take a look around, but I'll wait to do so until we've gotten a bit of initial roleplay as a group. ![]()
![]() Hi CaveToad! gyrfalcon here, introducing Yvra Sunscale, Champion of Sarenrae. (Reference image here). Theme: The Dawnflower’s Redemption...or Justice. Background: Yvra was once a slave to his own avarice and pride, seeking nothing but gold and shining gems. Archmage Goodwin exposed him to many teachings and paths, but quickly saw Yvra’s affinity to Sarenrae, and encouraged him in that direction. Sarenrae's connection to the Sun and Light appealed to the wyvaran. The Dawnflower’s disciples suggested that the shine of gold and gems were naught beside the shining light of the dawn, and soon Yvra had found a purpose (and a way to fight back his own urges toward greed and pride): to serve the Dawnflower, bringing compassion and redemption to those who will except it...and a swift blade or arrow to those who will not. Yvra still feels the temptation of his own greed--and when he does, he does his best to quell his weakness by focusing on his devotion to the Everlight. Misc notes: Yrva will focus primarily on archery and expects to take on the Phoenix Champion PrC (when he gets to 6th level...and the PrC is--hopefully--out of beta or near enough. His goal (apart from rescuing Goodwin) is to prove his worthiness and ability to resist his natural impulses toward greed and pride. He’s trying to hide his nervousness about being back out in the world--and the temptations it will bring. |