Male Dwarf Metal Wizard 1
Yurli grumbles incoherently in Dwarven. He waves his hand before him hoping to detect any arcane fluctuations. Casting Detect Magic. If we go on for the full three rounds without being attacked by something, here's my check to identify: 1d20 + 7 ⇒ (5) + 7 = 12
Male Dwarf Metal Wizard 1
Yurli wraps himself tightly in his furs as he meditates over his spells, muttering under his breath about, "Bloody weytha." As the group prepares to break camp, Yurli moves about the group chanting in an old, slow tongue that rumbles off the tongue with a sound much like rocks grinding. As he does this, he moves his fingers about each of the your chests causing a bright rune to appear. "That'll 'elp um wi' t' parky," he explains. "It's eur simple rune, sa let uz when when theur start gerrin parky agin, 'n ahl redoa it." Casting Resistance on the group. +1 to all ST's for one minute. It's a cantrip so I'll recast it every hour to buff our Fort vs cold saves. Wildir, anyone who wishes to resist the spell it' a DC 13 Will save.
Male Dwarf Metal Wizard 1
"Thank theur, beeam," Yurli gasps as he hauls himself ingloriously to his feet. "Bloody deer's 'orns are sharp." He runs his hands over the bloody gashes in his once pristine robes. "Ahl av ta fix dis int' mornin." Picking up his cracked glasses he adds, "Speytin o' which, 'a soon will we be restin? Ah av onny enuff energy ta conjure cantrips."
Male Dwarf Metal Wizard 1
Fort: 1d20 + 3 ⇒ (11) + 3 = 14 Yurli snorts as the tiny "arrow" pierces his robes and draws blood. His brow furrows in anger as he waves his hand in the gestures to form the runes of his spell. "Shaman, od' still eur moa," he yells to Wildir. Yurli shuffles through the snow to the shaman's side and lays the glowing rune onto Wildir's sling. "'A' owt ta doa," he says, patting Wildir on the arm. "Naw ea' dis theur frigid lahl buggers!" Moving and casting Magic Weapon on Wildir's sling.
Male Dwarf Metal Wizard 1
Yurli waves his hand in the air, forming complex geometric shapes that coalesce into dwarven runes in a flash of bright light. Then, grabbing up his staff, he smashes the glowing brand in the air with the hammer-shaped head of the staff causing a molten bolt to fly out towards one of the little monsters. Magic Missile against fey1: 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Male Dwarf Metal Wizard 1
Yurli huffs as he wipes the frost from his glasses. Then he pulls back out his pipe and lights it with a mumble and a click if his fingers. "Shoddy fettle. Can't learn propa magic. Uz owd dad allus sez if theur can't doa summa' t' reet way dooant doa it a' orl," Yurli says with a puff. Knowledge: Arcana or Spellcraft to determine what the fetches are for.
Male Dwarf Metal Wizard 1
"Yurli, son o' Yurli," Yurli responds with a puff of his pipe, though he does not take Wildir's hand. He closes his book with reverence and puts it nearly into his pack. With that he stands and claims his staff. It is a perfectly strait octagonal rod made of what appears to be a polished black stone covered in dwarven runes. The head-piece of the staff is a smallish, ornate hammer head in the shape of an anvil. "Well, when will we be leavin'?"
Male Dwarf Metal Wizard 1
"Reet. Ahl be comin wi' theur, then," the dwarf replies, seemingly oblivious to Drew's confusion. "Getten um spells meight be useful for clearin up dis bloody cold." A note on Yurli's accent. I hope I'm not overdoing it. Also, ill admit that as an American I'm hardly experienced with the accent (pretty much movies and various Monty Python skits), so I hope I'm not just doing it justice, but not coming across as stereotypical or offensive.
Male Dwarf Metal Wizard 1
Yurli scowls and adjusts his spectacles. He takes a drag from his pipe and continues to pour over his spellbook, attempting to study the spells contained therein and commit them to memory as his glasses keep fogging up from the cold. "Bludy blasted coold, he grumbles to no one in particular. "In mah day, weather had enoof sense to keep wahm in the Soomer." Yorkshire dwarves ftw, Wellard.
Male Dwarf Metal Wizard 1
This group needs more dwarf. Submitted for GM approval. He's not completely finished. Still need to equip him and do his skills. But here's Yurli, Dwarf metal wizard. Thought about building him using the words of power system with the idea that he assembles runes (words) to build his spells. Has a very dwarven flavor to it. But I hear it's a bit of a downgrade from standard casting, and trying to mix elemental schools (especially the five elemental system) in with it just seems like a headache. What do you guys think? |