| Yun E. Bears |
| 3 people marked this as a favorite. |
I think that Bloodline Spell should have been a first level feat instead of being cooked into general progression. I say this because of two reasons.
1) Not everybody wants to grow claws and wade into melee combat. Bloodline powers are cool and interesting, but they are not for everybody, and it puts pressure into you to choose a bloodline that has the focus spells that have the best synergy with the way you are going to play -because otherwise you are stuck with an ability you don't care for and could have easily traded for, say, a familiar-.
This also increases diversity even among sorcerers of the same bloodline. And it isn't as if it would water down bloodlines, these are already very different by virtue of spell list, granted spells and trained skills.
Now, this is also a problem for people multiclassing into sorcerer. You may be into it for the spellcasting, but you may be doing it for the bloodline spells as well. And if you take this path, you have a problem. You see, imagine your monk or Barbarian wants to have a bloodline, you start with the dedication, easy, two cantrips. Then you take basic bloodline spell at fourth, cool. Now at a later time you plan to take advanced bloodline potency to get advanced bloodline and/or greater bloodline and find you can't until you take basic bloodline potency. The problem is, there is nothing you can take for this character type, so it ends up turning into a feat tax (Unless you are doing it for both spellcasting and bloodline...)
Turning Bloodline spell into a first level feat -and turning the feature into a feat slot- would solve both situations, you can now choose to grab your bloodline spells or not, or to grab something else that catches your fancy. And characters mutliclassing into sorcerer for the bloodline can use basic bloodline potency to grab the first bloodline spell. (I mean both feats are the same level, it isn't breaking anything!)
Well at least those are my thoughts...