Full Name |
Yonkers |
Race |
SP 10/10 HP 12/12|RP 6/6|EAC 14 KAC 15 AC 23|Fort +0 Ref +5 Will +2 |Init: +7 |Perc: +5 SM:+0, Darkvision 60' ,Blind Sense (Scent) 30'|Speed 30'| |
Classes/Levels |
|
Gender |
Male N Ysoki Precog 1/Technomancer 1 (Theme: Xeno Archaeologist) Buffs: |
Size |
Small |
Alignment |
N |
Languages |
Common, Ysoki, Akitonian, Aklo, Abyssal, Infernal, Draconic, Azlanti, Dwarven, Elven. |
Occupation |
Archaeologist |
Strength |
8 |
Dexterity |
16 |
Constitution |
10 |
Intelligence |
20 |
Wisdom |
10 |
Charisma |
11 |
About Yonkers
Male N Ysoki Precog 1/Technomancer 1 Theme: Xeno Archaeologist
Str 8 Dex 16 Con 10 Int 20 Wis 10 Cha 11
Stamina 10 HP 12 Resolve 6
Init +7 Speed 30'
Senses Darkvision 60' and Blind Sense (Scent) 30' Perception +5
EAC 14 KAC15 AC 23
F+0 R+5 W+2
Homeland: Akiton
Size: Small
BAB: +0
Melee Attack -1 Ranged Attack +3 Thrown Attack -1
Boons
Slotless: Limited Use:Scoured Stars Invasion (1-99): Rescued Starfinder: Start a new character at 2nd level . Begin with 3 XP, 2,160 credits, 5 Fame and 5 Reputation (Acquisitives).
Skills
Acrobatics +7, Athletics -1, Bluff +0, Computers +10, Culture +10, Diplomacy +4, Disguise +0, Engineering +12, Intimidate +0, Life Science +10, Medicine +6, Mysticism +5, Perception +5, Physical Science +9, Piloting +7,Profession:Archaeology +13* Sense Motive +0, Sleight of Hand +7, Stealth +9, Survival +2.
Skill notes: +4 to arm/disarm traps (Engineering and Mysticism),*+4 to Profession (Archaeology), +4 to search (Perception), +4 to open a door (Computers) and to disable a lock (Engineering),+5 racial bonus to tumble through larger opponent's square.
Languages: Common, Ysoki, Akitonian, Aklo, Abyssal, Infernal, Draconic, Azlanti, Dwarven, Elven.
Theme:Xeno Archaeologist +1 INT, Engineering as a class skill. Reduce by 5 the DC to identify rare, ancient or alien tech.
Feats
Improved Initiative
Racial Abilities
Cheek Pouches - Stores 1 bulk, can transfer a single item as a swift action from cheek to hand.
Scrounger - +2 racial bonus to Engineering, Stealth and Survival.
Moxie - Stand from prone as a swift action. Foes not take attack penalties or the flatfooted condition when off-kilter. +5 racial bonus to tumble through the square of a larger opponent.
Blind Sense (Scent) 30' (replaces Dark Vision).
Class Abilities
Spell Cache (Tatoo) - Cast any Spell known 1/day.
Anchor: Time Warped.
Focal Paradox: initiative checks
Paradox: 2/day.
Regain Paradox 1/day when using Paradox for initiative checks.
Proficiencies: Light armor, basic melee, small arms and long arms.
Spell Casting
Caster Level 2
Precog
Spells per Day 1st 4
Spells Known
0
Detect Magic 60'
Climate Adaption (Reduce heat or cold by 1 step, 1 hour, touch)
Stabalize 30'
Injury Echo (1d6 B,P or S) Will DC 15 to negate, 30'.
1
Blessing of Youth Restore 1d8 Stamina, +5 Enhancement to movement for 1 round, 30'.
Overheat (2d8 Fire, 15' Cone, Reflex DC 16 for half damage)
Technomancer
Spells per Day 1st 4
Spells Known
0
Telepathic Message (2 Creatures, 120')
Token Spell
Ghost Sound (Will DC 15, up to 20 people, SR NO) 30'
Energy Ray (+3 ranged, 1d3 Acid,Cold, Electricity or Fire) 30'
1
Magic Missile (120') : 2d4+2 Force or 3d4+3 Force as a Full round action
Holographic Image 480' range, up to 6 10' cubes, concentration,Will DC 16, SR=NO
Personal Upgrades
Mark I (+2 Int - ability crystal, magic)
Magical Items
Mark 1 Healing Serum 1d8 (3)
Aeon Stone, Turquoise Cube: 1/day as a reaction add +1 to a failed save, attack or skill check retroactively.
Armor Upgrades
Infrared Sensors (provides Darkvision 60')
Equipment
Second Skin Armor (+1 EAC, +2 KAC, +5 Dex max, 1 upgrade slot, L, Level 1 item)
Broad-Spectrum Scanning Kit
Thieves' Tools
Engineering Kit
Hacking Hit
Trapsmith Tools
Tools: Profession - Archaeology
Comm Unit -Personal
Everyday Clothing
Cable line 50 feet, Titanium
Hygiene Kit
Credit Stick 162
Bulk - 1,9L Carrying Capacity - 4
4 XP, 5 Fame, 8 Reputation for Acquisitives. 147 (shared) Achievement points.
Scenarios Played: 6-09.