Male Dwarf Fighter 11, Wizard 5, Game Master 1
OK so you sneak up to the edge of a clearing and see 13 bedrolls laid out but all but one seems to be occupied by a bunch of rags and clothes half-hazardously made to look like sleeping humanoids... the one occupied bedroll seems to be a human or half-elf. you also see 12 goblins "hiding in the forest around the clearing. you can attempt to go it alone but unless everyone else make stealth checks they can not approach unnoticed.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
you see that the trail leads into a copse of thin birch trees. their you notice that every once in a while a wisp of smoke rises up out of the trees but it is small and insubstantial but you think that the Goblin raiding party are probably camping in this place...
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so Skittles and krush you guys find a pretty obvious path between the two of you. with you skills you notice little marks were the path is pretty wid and some spots where it seems like some of the people just walked off and came back to the group. as you follow the trail you see a few spots where something made a half hazard attempt to conceal the traces of a campsite but you often find a large burnt spot where a large fire would have been.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok well from what you can gather they have been somewhere to the north but its you dont know enough to figure out where they are. it would take you hours to figure out were they are but you share the infromation with your allies who if using survival to track get a plus 1 to the check.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Ok so scrap all this we are redoing the battle set up so yeah. Everyone: Roll one of the above skills and post what you get or you can do the cool dice roll trick if you know it. Calithun: You feel a breaf moment of enlightenment and you gain 50 exp. (thanks for finding that webpage... Exp is the only money i have haha)
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so that sounds good to me Ilix i was actually thinking of that kinda but that is good about the average initiative... that how it will happen. in the mean time if anyone reads this post your perception, survive, or knowledge (local) check to see if you can find the band of goblins to begin. srry i wasnt on sooner Ilix.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so dm note use survival to track the animals or knowledge local to gather information about the goblins then roll like 5 attacks against and ac of 16 and tell me ur ac and i will tell you what the goblins roll and how they fight... just post ur rolls at the bottom and i will try to get a recap of the battle over all but u all do your own individual tactics special skills spells ect...
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Also Blackfireox hear is ur tigers stats... UNNAMED HERO CR 2
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so here is ur character just put all the stuff in a character sheet and call it good cuz play by post is mostly just story stuff not so much other stuff.... NEA CR 1
Male Dwarf Fighter 11, Wizard 5, Game Master 1
OOC (out of character) Great stories Guys! IC (in character) So its a pretty normal day you check in with Vrask to see if he has any more jobs for you to do andx since you dont all see him at the same time he tells you each to wait and hang around the tavern that is under his protection known as the Silver Dagger. as you wait around you all slowly are gathered together into a bigger group and Vrask tells you of the special job he has for you and that it will take some all of you to complete. A rich noble has placed a bounty on the head of a certin Bromison. He is supposedly stiring up trouble amoung the lower class and is trying to create anarchy. However Vrask does not have the apropiate intel on this man but he wants to warn you in advance. he has ofered you each a ten percent commision on the job with a reward of 750,000 gold. He will get back to you in a few days with the intel. In the mean time their is a small band of murading goblins outside the village attacking and he needs you to take care of them. Sounds easy enough?
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Aman110s character description: Uthane Silverfingers Dwarf Rogue. Parents were miners and and Father was good at making small intricate silver toys for his children and friends children. He also made traps for the miners to set in the deep mines. Uthane became vary familiar with the traps and good at doing small work with his fingers. When his Parents and virtually his whole family died in a cave-in he struck out on his own. His skill in making small toys and trinkets was not vary productive because the human villages had little time for joy on the hard wastes. He quickly had to turn his skills to petty theft and the selling of poisons such as the ones made from spittle of monsters and fungi. He even used his skills of stealth to infiltrate and kill many a small goblin tribe. He has now ventured to the next coastal village after his luck in the last town ran cold.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
So yeah um monk of the healing hand is in the apg and basic monk stuff is in the core book and whats a hexa? haha idk ill haveta look that up but anyway im actually fine with an ilithid healer but if ur not i guess ur right that doesnt really make sense haha so yeah im all for either but it would be cool to have a half ilithid and if you do i would suggest a half elf as a base race. the only downfall is you would kinda really totally obviously stick out in a small coastal human town. but yeah that sounds good you just walk up and snap some neck with ur tenticles... and yeah mindblast haha itd probably be like 3/day but its cool. yeah we can totally start making that if you want roll stats and tell me if you got questions. best part NO SPELLS!!! haha
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so i dont think that your half ilithid is too op.. i think that you may have one bonus of plus 4 to either your cha your wis or your int NOT all 3 and then you would still get the bonus of your base race as well since you have to have a base race to inject the larva into... and this is up for debat so i would appriciate input from all the pc's (krush) but i kinda think that the suck out your brain thing is just evil... i mean i kinda could see how its like just a different custom but idk... tell me what you thin... cuz everything elsewould be fine. no psyonics except ur mindblast cuz thats almost like a breath weapon of a half dragon. overall i think it will be a great pc!
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so your monk of the healing hand is not the same as ur healing hand prestige class... monks of the healing hand are monks who are are trying to obtain enlightenment through healing others and sacrificeing yourself so at 20th lvl you could sacrifice yourself like cant be healed sacrifice, to bring back all the dead members of our party... crazy stuff like that but you would still be able to do all the cool monk stuff like flurry of blows slowfall extra speed... that stuff. And that would make sense for the story of an Ilithid body tamer because they are basically saying they dont want psyonics right? also ur plus to str or dex and wis are amazing though we would have to make a minus to something somewhere... so what im saying is you can play that if you want just say yes if you do. or you could be a body tamer cleric cuz you know same thing you are trying to find something to satisfy yourself besides psyonics... ie a diety... so yeah im totally cool if you play a body tamer and you can do either a monk or clric whatever you want. just say "im this" and ill be like cool.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
well yah but if you really want we could get a permanant sanctuary spell at higher levels of a santurary ring... or even potions of so that would not be that big a deal... i mean by all means u can if you want im just saying you can do some pretty cool stuff as just a claric... in fact if one of ur domains is protection you can get sanctuary as a bonus 1st lvl spell... so you could do protection and healing for your domains and own the heals...
Male Dwarf Fighter 11, Wizard 5, Game Master 1
a cleric is fine in fact if ur gonna be a claric just play a claric... the are great healers plus you can do extra meele or spell dmg if we need it. dont really bother to prestege class cuz we dont need like a maga healer we just need to be able to keep our tanks alive....
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Hey Ilix look in the advanced players guide for more monk sub classes. you could be like a monk of the four winds if you want. or if you want to be a healer you can be a monk of the healing hand. you wouldn't be great at healing but good enough to supplement blackfireox at higher levels.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
ok so basic storyline: you live in a small coastal city state know as Basinville. It is mostly run by Humans though there are a few elves in the nobility and half elves are a common sight in the street. All the other races are part of the city as well but are not as prevalent and do not have a lot of political and economic influence. You are all in some way or another (you can decide) all working individually or in groups for a man named Vrask. He hires you for various odd jobs from rat hunting to package delivery. He provides for your basic needs throu an Inn under his control and often will give a little extra spending cash for a well done job. He seems to have a lot of people who report to him but he does not seem like a bad man. He is just trying to make money and help you guys get onn your feet. so if everyone can get their storyline to roughly this point that would be cool. thanks
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Ilix'ith wrote: you get 4 grapple check one for each tentacle, next you get +2 Dex, +4 Wis, +4 Cha, still looking for Str mod. ok so that is really powerfull especially if they get a plus to strength as well so i would say like a plus two to dex and a plus to to wis or cha whichever you want... that sound fair?
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Well we are seriously lacking a healer but i believe that Blackfireox could heal... and we kinda would have 3 tanks but that would be ok really... Ilix what if you go for like a monk??? and then build him to do spring attack so you arnt really a tank just a fighter type guy? also everyone needs at the vary least a basic back story... i mean ya know this is gonna be mostly centered around the talk and not so much just the role of the dice but i think you guys will get better as we go.
Male Dwarf Fighter 11, Wizard 5, Game Master 1
Aman110s character description: Uthane Silverfingers Dwarf Rogue. Parents were miners and and Father was good at making small intricate silver toys for his children and friends children. He also made traps for the miners to set in the deep mines. Uthane became vary familiar with the traps and good at doing small work with his fingers. When his Parents and virtually his whole family died in a cave-in he struck out on his own. His skill in making small toys and trinkets was not vary productive because the human villages had little time for joy on the hard wastes. He quickly had to turn his skills to petty theft and the selling of poisons such as the ones made from spittle of monsters and fungi. He even used his skills of stealth to infiltrate and kill many a small goblin tribe. He has now ventured to the next coastal village after his luck in the last town ran cold.
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