Nolzur's Orb

YingYanck's page

** Pathfinder Society GM. 9 posts. No reviews. No lists. No wishlists. 34 Organized Play characters.


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Xenocrat wrote:
YingYanck wrote:
Also there are few compelling resons to play a witch instead of a familiar centered wizard.
Uh...more flexible spell preparation (four not restricted by school) and vastly better focus spells and focus mechanics (can get lots more, three points, and three per rest recharge, which the wizard can't get). Arcane Bond isn't worth the Witch's superior spellcasting chassis. The only reason to play a Wizard over a Witch is flavor, you want a non-familiar thesis, and/or you want some of the Wizard class feats that enhance their spellcasting.

Or you could just play a universalist and not be restricted in spells in any way and have the ability to spontaniously recast your spells. And as a wizard you have access to better class feats.

If you go with a school wizard, I think you do it for style points anyway.


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I really like the idea of the witch being somewhere between occult and primal. I was thinking about the same thing while reading the playtest dokument. The witch having access to arcane magic doesn't really make sense in the new context. I feel like they left it in the 2nd edition to not anger players who are very familiar with the first edition and are used to the idea of a witch being an arcane caster. But same as with the bard, it doesn't make much sense anymore in 2nd edition. Also there are few compelling resons to play a witch instead of a familiar centered wizard. While giving the option to players is certainly not a bad thing, the class concept in general would be much stronger with the witch being based on primal/occult duality.


Can we please get a clarification on how much damage a deadly weapon deals on a crit?

It says::
"Deadly On a critical hit, the weapon adds a weapon damage die of
the listed size. This damage increases to two dice if the weapon
is master quality and three dice if the weapon is legendary.
For instance, a master-quality rapier deals 2d6 additional
piercing damage on a critical hit."

The question, that came up, was wether the additional damage replaces the normal additonal damage on a crit or if it is in additon.

2/5

Have:
Simian Heritage
2x Dept to Society
2x On-the-Job-Training
Extended Travels
Share the Wealth
Treasure Map
Undine/Paragon of the Society

Want: Ratfolk (willing to trade multiple boons for it)

2/5

Hey,

I can offer the first three criteria and I would like to join.

About the prerequisite of having to be able to play all scenarios:
I think it is hard to fullfill. Because you can generally only fullfill it, if you haven't played any starfinder, but the repetable introduction scenarios. Which in most cases means, that you are not to interested in starfinder.

I have played up to 1-03 by now. I would certainly like to join starting with 1-04, if you have space left and deviate from your criteria.

Greetings,

YingYanck


Hey,

I was wondering if I could take the Elongated Cranium for a character without levels in the psychic class? Obviously some benefits related to psychic magic wouldn't apply. What about the rest?

Thx for any answers,

YingYanck


Fighter: Remove the medium armor training with weapon specialization and let weapon training apply to any of the new weapons groups.
You now got a SF class, which is in nearly the same to the soldier (I am looking at you, Bad WILL Save!), but would perfectly fit in.

AND, noone would ever take it. XD

2/5

I have:
Undine Boon

I would like:
Aasimar Boon


Hey,

does a Mesmerist/Barbarian still get his Towering Ego bonus to WILL saves while he is in rage?

Cheers,

YingYanck